Banner 1:
Garland's USB debuts here, a native +dark sword that packs 10 hits of dark/non ST damage, en-dark, and doubles Darkness school cast speed for 15 seconds. His "Chaos" chase is built around self sufficiency with the HP draining physical Darkness skills as a 2x dark/non ST hit with a 20% Drain Strike heal thats triggered by Darkness abilities.
The contention here is that Garlands much improved BSB2 was knocked down by his BSB1, which is inferior across the board (and a terrible booby prize at that). It's saving grace is that it does grant en-dark.
Sarah's USB follows more of the buffer role - a vanilla party Atk/Mag boost with Shell/Haste and 2k HP Stock. Not amazing considering some of the other healer USB's recently, but a nice buff suite all in one package - noting you'll still need to pack Protect somewhere. Her sage buff medica BSB does return here though.
Wol gets much needed love here, gaining a USB and BSB, the downside being they continue his hybrid support/damage role that many other characters simply do better. His USB is unique in that the entry provides 8 hits of ST ranged damage, dispel, and the extremely potent Def/Res -70% break that does stack with everything else breakdown wise - but it only lasts 8 seconds.
His BSB packs 7x random physical hits with Full Breakdown on entry. Both commands are physical only, with C1 being a 4x ST hit with a stun proc and C2 a 2x AoE Atk/Def break of 20%.
Finally, the heretic were all here to see that isn't named Ramza: Meia!
Her OSB is your standard ST water/non Black Magic hit doing additional damage when hitting a weakness.
Her BSB is when things get fun. 6x AoE water/non Summon entry hits with en-water. Her commands are both Summoner school and play off a toggle. C1 (off) is Mag/Def bargain and turns the toggle on and C1 (on) is 4 hits of AoE water/non and off. C2 (off) is a potent 4x ST water/non hit while C2 (on) is a stronger 4x hit.
Since Meia was originally on a much older banner, she gains her SSB here with a 9x ST water/ice/non entry damage and 4x magic quickcast.
Echo's BSB2 returns here as well.
Meia's LMR armor is native +water.
Banner 2:
Because of the time warp effect in play here, we don't know all of B2 - specifically if DeNa keeps current format with 4x 6* and 5 BSB, or if they gimp it further and increase the SSB offerings.
Right now, Master gains his USB with a ST 10x physical hit entry, Atk/Res buff, and Crit Damage Boost. His "Rush" chase effect follows a critial hit with ST 4x physical damage. His BSB makes a encore appearance.
Matoya's tri-element USB packs 10x fire/ice/lightning, a Mag/Res boost, doubles Witch cast speed, and chases with 'TCELES B HSUP': 4x ST fire/ice/lightning damage that is triggered by hitting a weakness. It was buffed later to include a non-elemental offering as well...but may arrive without it.
Of note for her USB armor is that it carries a small Petrify resist.
Her BSB returns as well for more tri-element coverage.
Thief's toys are a lot like Marcus from FF9 - wind/poison. His BSB brings instant 10x random wind/poison hits with Atk/Def-50% on entry. All commands are Thief school, with C1 being 4x of ST wind/bio damage + doubles Thief cast speed for 2 turns. C2 is 2x hits and Armor Breakdown.
His SSB is 8-11x win/poison ST hits with a speed threshold determining the extra damage (190 max). IT also has an uncommon Mag/Def break and is instant cast.
His LMR armor is native +wind.
Whats missing here are 2 potential 6* relics and 2 potential BSB's. The 6*'s are limited in FF1, so both chains are possible here.
Legend Materias:
- B1 - Meia: Begin battle with en-water.
- B1 - Echo: Small (25%) chance to cast a medica when using Dancer abilities.
- B1 - Sarah: Small (25%) chance to cast a medica when using Bard abilities.
- B1 - Garland: Trance mode. Full heal and cast speed x2 for 25 seconds.
- B2 - Thief: 50% chance to increase gil drops by 30% when a dagger is equipped.
- B2 - Master: Small (25%) chance to gain a moderate attack boost on the next action after using Monk abilities.
- B2 - Matoya: Deal moderately more damage with Witch abilities when a staff is equipped.