http://i55.tinypic.com/345jzpt.jpg
aww shit here it goes
http://i55.tinypic.com/345jzpt.jpg
aww shit here it goes
FUCK YES
Holy shit YES
inb4 no america release again Q_Q
Why would they replace the awesomeness that was the original opening song?!
What is with they're obsession with Lotus Juice. :\
I don't mind them doing that as long as they have both opening like in p3p, where just the newer one played first then after idling the older one played. Well, that is just being optimistic i guess.
http://www.andriasang.com/e/blog/201..._remake_funds/If you bought the PSP remake of the original Persona, you may
have contributed to development of the remake of Persona 2
Innocent Sin. In the first post at the PSP title's development blog
today, director Shoji Meguro revealed that because sales of the
original's remake were higher than expected, Atlus has upped the
budget for the Persona 2 remake.
The development staff is using the extra funds to add new
features over the original, said Meguro. These features will make
owners of the original want to buy the new version. In fact,
according to Meguro, players of the original are the main target.
This is different from the original's remake, which was targeted
for players of Persona 3 and Persona 4. "We believe that the
Persona 2 Innocent Sin port is a port for the players of the
PlayStation version."
Atlus detailed a number of new features at the game's
announcement last week (see this story for details). It's unclear if
these are among the features Meguro is talking about. He does say
that he'll be sharing details on what's changed from the PlayStation
version in the blog's next post, so we should get clarification
shortly.
Joining the blog post, the Persona 2 Innocent Sin remake also
received a full official site today. The site has a look at the new
gameplay systems, profiles of the characters, and the introduction
movie that was first shared last week.
http://www.andriasang.com/e/blog/201..._2_first_look/In an interview with Famitsu this week (summed up at this blog),
director Shoji Meguro detailed some of the changes that PSP
owners can expect from the remake. He promised a game that will
maintain all the classic gameplay systems while adding control and
interface changes.
One of the goals for the remake, said Meguro, is to make it so that
those who played Persona 2 previously will want to play it again.
The staff has kept in mind opinions they received about the PSP
remake of the original Persona.
Players will notice many of the biggest changes in the battle
system. The remade battle system is actually based off the battle
system from Eternal Punishment. Explained Meguro, this is being
done because the EP battle system was originally made with
knowhow gained from Innocent Sin.
Battles will be seeing some balance and presentational changes.
Persona and demon strength are being adjusted in order to make
the overall difficulty match up with the current generation. You'll
actually be able to adjust difficulty, with Meguro saying that
newcomer players as well as players of the original will be able to
enjoy themselves.
On the presentation side, you'll find easier access to synthesis
skills, on-screen display of demon feelings, and the display of a
move timeline thanks in part to the added room from the wide
screen format. You'll also see presentational changes outside of
battle. When moving about the areas of play, your party status and
a mini map will be shown.
The remake will feature new illustration work from Shigenori
Soejima. Meguro noted that during the original's development,
Soejima created character images by consulting Kazuma Kaneko's
original designs. For the new version, he's keeping the original
designs in mind while creating the new illustrations. Meguro feels
that the game's artwork gives the taste of a pre-Persona 3
Soejima.
During conversation scenes and in battle scene cut-ins, you'll see
redone artwork from the game's art staff. Seojima is supervising
this work.
The game's music is seeing arrangements. Among the changes
mentioned by Meguro is the use of actual guitar instruments.
Players will be able to switch between the original and arranged
version in the config menu. Music will be getting the spotlight in the
game's bonus item, a mini soundtrack featuring new and old music
along with original arrangements from Meguro.
One thing that won't be changing too much for the sequel are
voices. The original voices are being remastered, but there won't be
any re-recording. Meguro explained that while they looked into
recording new voices, they decided against this due to some of the
original's voice actors having retired.
Famitsu.com has a first look at the PSP version, with screens and
character profile pics, some of which you see in this story.
The site also got a first look at the game's new intro. View it at
Famitsu.com or stream here:
The intro has was created by Satellite, a studio that worked on the
Macross F movie. As with the music, the game will also include the
original opening.
It looks like a remake of Eternal Punishment has a good chance of
following Innocent Sin into the PSP. According to Meguro, Atlus was
originally hoping to do a simultaneous remake of EP, but this idea
was tossed because getting both to fit on the UMD would have been
impossible. While nothing has been decided for an EP remake at
present, Meguro said he'd really like to do it.
As for Innocent Sin, PSP owners can look forward to the remake
some time this Winter. Development is currently 90% complete.
http://p2is.atlusnet.jp/
There's a music comparison of the old and new theme on Siliconera http://www.siliconera.com/2010/11/04...oggle-feature/Hitoshi Sadakata, project manager for Persona 2: Innocent Sin,
updated the game’s official blog today, with more words for fans
of the original PlayStation title.
Unlike the remake of the first Persona game for PSP, he
emphasizes, Innocent Sin’s soundtrack will include both the original
music as well as re-arranged versions created by recent Persona
games composer, Shoji Meguro, who is also the director of the
remake.
Because not everyone was a fan of the new music in the Persona
remake, Sadakata says, Innocent Sin will give you the option to
toggle between the old and new tracks on the fly.
Heh, I thought the OP chara design had something amiss, I guess Soejima's doing the art too now.
Let's just hope that means Kazuma Kaneko's hard at work prepping some HD SMT for PS3
http://www.siliconera.com/2010/12/03...t-sin-for-psp/Konishi from the development team explains in the PsOne version you must level up in a dungeon before fighting a boss. As long as you raise your levels a bit while walking through a dungeon you can beat a boss in Persona 2: Innocent Sin on PSP if you play the game on normal difficulty.
The probability of instant death attacks and bad status effects sticking to a character have been tweaked too. Meguro joked that people would break their PSP if they threw it in frustration. Finally, events with time limits have been fine tuned, as well.
If it sounds like Atlus softened the game too much Persona 2: Innocent Sin has a hard mode and an easy mode. The PSP version has three difficulty settings, which you can change from the configuration screen anytime you’re at a camp.
holy shit, fuck yes
Easy, JRPG, Cheap settings?
Censorship for the psp release?
mild spoilers:
Spoiler: show
Saw that earlier, he looks fucking hilarious now. I approve of the "censorship".
How do you say 'Deal with it' in german?
Comment on the youtube vid
It looks like this was Atlus'--
Final Solution.
YEAAAAAAAAAAAAHHH
Releasing this fall in US
http://www.siliconera.com/2011/05/24...sin-this-fall/
Awwww helll yeeeeeeeeeeeah
So glad I never got around to finishing the original, now. Although, I feel kind of bad for all the work that gemini put into this.