1. FFXIV Reset Timers
    Last daily reset was 16 hours, 25 minutes ago / Next daily reset is in 7 hours, 34 minutes
    Last weekly reset was 6 days, 9 hours, 25 minutes ago / Next weekly reset is in 0 hours, 34 minutes
+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 21 to 40 of 54
  1. #21
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    Let's hope they at least fix the Leves like the ones in Nanawa mines. It's fucking ridiculous how many leves there force you to go into rooms full of Red/Orange pus Gnats. Red even at 30. There is also one Leve with the Devilet bs that is in a room with Yarzons, Pus Gnats, and Footpads, all of which will kick your ass. The imp and his BS 1k attack (Without Shell) that never fails for me is bad enough.

  2. #22
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,340
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I love how they always think that the use of alliteration will just spice everything on this planet up.

    Edit: Are they (and other games) ever going to explain how all of these mobs aggro you, yet not enemy humanoids? It drives me nuts in games to see all these vicious, wild and untamed monsters pathing right next to, or in some cases, through an enemy humanoid. I know exactly what you're talking about, Arx, and that shit still pisses me off that its so constantly done in games. FFXII is like the last game I can remember that actually had a few different types of monsters fighting one another before you get there.

    Why can some bandit roll around a sea hare or gnat without getting skulled, yet if they catch a whiff of my scent from half a block away, here they come?

  3. #23
    New Odin
    Join Date
    Jun 2007
    Posts
    8,826
    BG Level
    8

    Actually, they did talk about a concept like that they had in mind. They said the same thing during XI.

    Man up and do it already!

  4. #24

    Quote Originally Posted by Arximiro View Post
    Let's hope they at least fix the Leves like the ones in Nanawa mines. It's fucking ridiculous how many leves there force you to go into rooms full of Red/Orange pus Gnats. Red even at 30. There is also one Leve with the Devilet bs that is in a room with Yarzons, Pus Gnats, and Footpads, all of which will kick your ass. The imp and his BS 1k attack (Without Shell) that never fails for me is bad enough.
    Wait until you get to the level 40 leves and you have to stand still for 6 minutes in the middle of a room like that.

  5. #25
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Yeah, the last thing that I want in this game is more effing goats following me around, preventing me from using AOE abilities.

    That's another one of the horrible "innovations" in this game. Give everyone a pile of AOE abilities, then place low-level mobs in the middle of much-higher-level mobs that psuedo-aggro.

  6. #26
    Banned.

    Join Date
    Aug 2009
    Posts
    665
    BG Level
    5
    FFXI Server
    Ragnarok
    WoW Realm
    Aegwynn

    The developers did say in an interview a long time ago that there will be enemy parties and that's what the picture looks like to me, lol.

  7. #27
    Ridill
    Join Date
    Jul 2006
    Posts
    12,663
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    So they are reducing in game lag, but then adding monsters to increase in game lag? So all in all lag will be the same?
    No, I really kid, but i wouldn't be surprised lol

  8. #28
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,373
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    HD Fafnir is come?

  9. #29
    Vuitton
    Guest

    a myriad menagerie of malicious monstrosities
    ridiculous excercise of verbosity

  10. #30
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    Maybe it's just me, but the enemies appear to be making much more threatening faces in the second picture, like in the first they're just milling about, but in the second they're like "You got a problem buddy? We don't take kindly to your type 'round these parts..."

  11. #31
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
    2,509
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Callisto View Post
    Maybe it's just me, but the enemies appear to be making much more threatening faces in the second picture, like in the first they're just milling about, but in the second they're like "You got a problem buddy? We don't take kindly to your type 'round these parts..."
    The first thought that crossed my mind when looking at those was "what, all docile mobs now follow you around like Mandragoras/Hpemdes?".

  12. #32
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    Didn't the male goats already do that? I remember watching them randomly running all over during Beta.

  13. #33

    Quote Originally Posted by Riposte View Post
    Well, they could have picked a better monster. As a Marauder I am no fan of billies.

    I can already see a caption for these two pictures.
    "You ready Broad Swing"
    "Hi."
    Exactly what I thought and fucking lol. Cept in my case it's heavy trammel/leg sweep...



    FUCKING DODOS AND GOATS!

  14. #34
    Sea Torques
    Join Date
    Jul 2009
    Posts
    721
    BG Level
    5

    Look in the background, more detail there. But yeah... what does it mean!!!!

  15. #35
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Callisto View Post
    Didn't the male goats already do that? I remember watching them randomly running all over during Beta.
    All goats do that (dodos too, but less tenaciously).

    It's annoying as f*ck.

  16. #36
    Telliani
    Guest

    All goats do that (dodos too, but less tenaciously).

    It's annoying as f*ck.

    It's even more fun as I'm playing at BTN when I have 3-4 there. But they get kind of 'bored'. Walk off a little, get re-interested, walk back. I have 3-4 goats wandering around in a circle. and since I can't seem to find a way to turn down game sounds, it's this annoying constant *tap tap, walk through some grass shuffle* going as they walk through me and the tree.

  17. #37
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    You can turn game sounds down in the config, although sometimes it seems to glitch and work even when it's all the way down.

  18. #38
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,634
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    ... and everyone got wooshed by their before/after pictures joke.

    before: chaotic/random
    after: order/thought-out

  19. #39
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Huh? That only makes sense as an explanation if the mobs perpetually stand still.

  20. #40
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,634
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Way to take it far too literally.

    They are implying that the update will use a bit more sense in determining mob spawns, and will be less chaotic, random, and thoughtless than it has been.

Similar Threads

  1. Ask the Devs! (11/12/2010) Skill Points and Magic
    By miokomioko in forum FFXIV: Official News and Information
    Replies: 17
    Last Post: 2010-11-12, 14:54
  2. Ask the Devs! (11/5/2010) Bonus Point Allotment & Quests
    By Hyan in forum FFXIV: Official News and Information
    Replies: 39
    Last Post: 2010-11-08, 07:49