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  1. #1

    Comprehensive Version Update Details (11/25)

    http://lodestone.finalfantasyxiv.com...ddd138d5ab599e

    (Be patient while I try to add pictures)

    Quests
    Several additional tutorial messages have been implemented in the main scenario quests.
    The following features have been added to the main scenario quest "Fade to White," available upon completing all preceding quests and reaching a class rank of 20:
    Information on individual personalities will be now available when selecting a Path Companion.
    A Yes/No confirmation prompt will now appear when selecting a Path Companion.
    During main scenario quests, when players approach a door that leads in or out of an instanced area, they are now given a prompt asking whether or not they wish to proceed.
    Several new regional guildleves for Disciples of the Land have been added.
    The following changes have been made to the guildleve system:
    When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.
    In the event that all party members participating in a levequest are KO'd, the remaining targets will no longer be visible by PCs outside the party.

    The difficulty setting for certain guildleves can now be lowered after they have been activated.
    http://static.finalfantasyxiv.com/to...e3f07418fc81f8
    * Completion bonuses are adjusted in accordance with the newly selected difficulty level.
    * Difficulty can be lowered multiple times until reaching one star.
    * Difficulty cannot be lowered while party members are in combat.
    Treasure chests appearing in the field during levequests are now opened simply by targeting and selecting them rather than via the Interactions menu.
    When leve linking is available, a prompt will now appear allowing players the option to accept or refuse a link. The following conditions must be met when leve linking:
    * Players must be in a party.
    * Players must possess the same (uncompleted) guildleve as the one being activated.
    Leve linking players will now receive experience and skill point bonuses.
    The following adjustments have been made to levequest targets:
    * Physical/magical accuracy and evasion rates have been lowered.
    * Maximum HP has been increasd.
    The number of crystals earned on local levequests has been adjusted.
    Guild marks can now be earned from lower-level local levequests.
    The difficulty for the faction levequest "Collecting Sea Shells" has been adjusted.
    Experience and skill point bonuses are now awarded by behests.

    Battle
    The amount of skill points required to attain ranks 11 through 31 has been reduced.
    Excess skill points resulting from version update changes are retained and applied towards the next rank.
    Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
    As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.
    * In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.
    http://static.finalfantasyxiv.com/to...6b9ee971fedf1d


    Code:
    Rank	   Prior to Version Update	After Version Update
    11	              5,700                            5,000
    12	              7,300                            5,900
    13	              8,500                            6,800
    14	              9,600                            7,700
    15	              11,000                          8,700
    16	              12,000                          9,700
    17	              14,000                          11,000
    18	              15,000                          12,000
    19	              17,000                          13,000
    20	              18,000                          15,000
    21	              20,000                          16,000
    22	              22,000	              	          20,000
    23	              24,000	              	          22,000
    24	              26,000		              	  23,000
    25	              28,000                          25,000
    26	              30,000                          27,000
    27	              32,000                          29,000
    28	              35,000                          31,000
    29	              37,000                          33,000
    30	              39,000                          35,000
    31	              42,000                          38,000

    The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.
    The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.
    Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.
    Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist.
    The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.
    The attack range of conjurers and thaumaturges has been adjusted.
    The parry rate for Marauder's Arms has been increased.
    A bonus to accuracy has been granted to Archer's Arms based on distance to the target.
    The following actions and statuses have been adjusted.

    Code:
    Pugilist
    	Taunt
    		Affinity value for other classes adjusted
    	Featherfoot
    		Stamina cost reduced from 5 to 3.5.
    		Effect duration increased from 15 to 30 seconds.
    		Evasion rate increased.
    	Blindside
    		Effect now also applies to attacks made with throwing weapons.
    	Discerning Eye
    		Effect now also applies to attacks made with throwing weapons.
    	Seismic Shock 2
    		MP cost reduced from 20 to 15.
    	Light Strike
    		Evasion rate increased
    Gladiator
    	Provoke
    		Affinity value for other classes has been adjusted
    	Howling Vortex
    		Effect duration increased from 30 to 15 seconds.
    	Obsess
    		Enmity generation of target increased.
    	Luminous Spire
    		MP cost reduced from 20 to 10.
    	Riot Blade
    		Amount of damage dealt increased.
    Marauder
    	Bloodbath
    		Stamina cost reduced from 6 to 3.5.
    	Defender	
    		Reduces magic potency and increases magic defense as well.
    		Cancels effect if used while Defender is already active.
    		Effect duration increased from 15 to 30 minutes.
    		Effect ends if class is changed.
    	Foresight	
    		Stamina cost reduced from 5 to 3.5.
    		Effect duration increased from 15 to 30 seconds.
    		Parry rate increased.
    	Disorient	
    		Enmity generation of target increased.
    	Warmonger	
    		Enmity generation rate adjusted.
    		Length of effect duration adjusted.
    	Maim	
    		Reduction in directional defense adjusted.
    	Steadfast	
    		Parry rate increased.
    Archer
    	Raging Strike	
    		Effect applies to attacks made with throwing weapons.
    	Hawk's Eye	
    		Effect applies to attacks made with throwing weapons.
    	Trifurcate	
    		MP cost reduced from 30 to 15.
    Lancer
    	Ferocity	
    		No longer has a stamina cost.
    		Effect applies to attacks made with throwing weapons.
    	Speed Surge	
    		Effect duration increased from 2 to 3 minutes.
    		Effect ends if class is changed.
    	Comrade in Arms	
    		Enmity generation rate adjusted.
    	Feint	
    		TP cost increased from 250 to 500.
    	Life Surge	
    		Effect duration increased from 120 to 180 seconds.
    		Effect ends if class is changed.
    Conjurer
    	Tranquility	
    		Changing classes incurs a full recast timer.
    	Repose	
    		Enmity generation rate adjusted.
    	Cure, Cure II, Cure III	
    		Enmity generation rate adjusted.
    	Shock Spikes, Shock Spikes II	
    		Stun durations determined by affinity.
    	Protect, Protect II	
    		Amount of defense granted increased.
    	Shell, Shell II	
    		Amount of magic defense granted increased.
    	Purge, Purge II	
    		Enmity generation of target increased.
    	Sleep	
    		Enmity generation rate adjusted.
    Thaumaturge
    	Exaltation	
    		Changing classes incurs a full recast timer.
    	Scourge, Scourge II	
    		Cast time reduced from 3 to 2 seconds.
    		Amount of damage dealt increased.
    	Banish, Banish II	
    		Cast time reduced from 3 to 2 seconds.
    		Amount of damage dealt increased.
    	Sacrifice, Sacrifice II, Sacrifice III	
    		Enmity generation rate adjusted.
    		Amount of HP healed increased.
    	Slow, Gravity, Bind, Silence, Paralyze, Blind	
    		Enmity generation of target increased.
    	Punishing Barbs	
    		Effect duration reduced from 60 seconds to 20 seconds.
    		Stamina cost reduced from 6 to 3.
    		Damage dealt by spikes cannot exceed player's current HP.
    		Affinity value for other classes adjusted.
    	Absorb ATK, Absorb DEF, Absorb ACC, Absorb EVA	
    		Amount of attribute absorbed increased.
    		Effect duration increased by 50% for caster.
    	Emulate	
    		Enmity generation of target increased.
    	Contagion	
    		Enmity generation of target increased.
    Facing a target to attack is now automated when an action is selected.
    New enemy types have been added.
    http://static.finalfantasyxiv.com/to...eabff7b371a58b
    Enemy populations in all areas have been increased and reorganized.
    Before http://static.finalfantasyxiv.com/to...11093ff4048b40
    After http://static.finalfantasyxiv.com/to...64b18d4944460b
    The following changes have been made to enemy territories.*
    * A territory is the area where an enemy spawns and roams while not engaged.
    Enemy territories have been expanded.
    A log message appears when an enemy returns to its territory.
    Enemies that return to their territory will not recover HP for a certain period of time.
    The following adjustments have been made to loot.
    High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.


    Items
    Player inventory capacity has been increased from 80 to 100 slots.
    Smallclothes no longer suffer wear, and therefore no longer require repairs.
    Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed. This includes smallclothes within bazaars marked as "seeking repairs," which can be equipped as normal after they are removed from the bazaar.
    The following changes have been made to a number of items.
    Optimal ranks have been adujusted.
    Item stats have been adjusted.
    The materials required to repair the following items have been changed.
    Leather Himantes [Before]Buffalo Leather Spetch [After]Canvas Fent
    Cotton Doublet Vest (Yellow) [Before]Sheep Leather Spetch[After] Cotton Fent

    Stack capacity for the following items has been increased from 99 to 999:
    Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow.
    The following ashkin (undead) no longer drop equipment:
    Rotting Corpses, Fallen Soldiers, Fallen Pikemen, Fallen Captains, Fallen Mages, Fallen Wizards, Skeleton Soldiers, Wight Warriors, Wendigo
    The following adjustments have been made to synthesis recipes.
    The number of steps required to initiate synthesis have been reduced.
    The effects of each synthesis type (normal, bold, rapid) have been adjusted.
    New synthesis recipes have been added.
    Several existing recipes have been adjusted.
    The degree of difficulty for several recipes have been adjusted.
    Synthesis of the following items no longer requires a subskill.
    Mudstone Grinding Wheel, Bronze Mortar

    The relevant treatise for the following items has been changed.
    The number of crystals required for nearly all existing recipes has been reduced by 20%.
    The following adjustments have been made to gathering:
    The chances of obtaining specific items has been increased when a "sweet spot" is found during the targeting phase.*
    * This refers to the phase of gathering in which a portion of the exposed ore to strike, the section of a tree to notch, or the depth at which to fish is selected.
    Hints are now provided in the log during the targeting phase.
    http://static.finalfantasyxiv.com/to...4f3d788fbe720f
    The relation between tackle and fish has been adjusted. Wait times may be reduced for hits from fish with a high attraction to the tackle being used.
    The following Disciple of the Land actions have been changed to search only for gathering points of the specified grade:

    System
    Main Menu
    Reponse time of the user interface (UI) has been improved.
    Skill and experience bars have been added to the main screen.
    Attributes & Gear has been split into two options on the main menu, Attributes and Gear.
    The profile displayed when examining another player has been changed. Item details can now be viewed without selecting a slot. Active linkshell details are now displayed in the log.
    http://static.finalfantasyxiv.com/to...f96058b070cc72
    When playing solo, loot now automatically enters a player's inventory. If a player's inventory is full, the loot will be placed in the loot list.
    A Loot option appears in the Interactions menu whenever one or more items occupy the loot list.
    The display of inactive UI widgets has been altered.
    The gamepad can now toggle auto-run on and off, even when a UI widget is active.
    Cursor positions are now saved independently for the Ctrl and Alt macro palettes.

    [See original article for a long table here which cannot be reproduced well on this forum]

    Others
    The following changes have been made to anima-based transportation:
    The amount of anima required by the Return command has been reduced from 2 to 1.
    The amount of anima required by the Teleport command in when traveling to a city-state's aetheryte plaza has been reduced by half.
    By paying a small fee of gil to an aetheryte camp's gatewarden, players can now register the location as one of their Favored Destinations. Up to three locations can be registered in this way.
    Teleportation to a favored aetheryte requires only half the anima of normal teleportation.
    A player's current anima total will now be displayed when selecting a teleportation destination.
    * City-state aetheryte plazas cannot be registered as Favored Destinations.
    http://static.finalfantasyxiv.com/to...f47cc5ff71bc0b

    The following adjustments have been made to the chat system:
    The log window chat prompt will now remain displayed at all times.
    Players can now use the button directly above the chat prompt to select chat modes, adjust log settings, and more.
    Changing chat modes while typing a message will no longer delete the text in the chat prompt.
    Changing pages in the auto-translate dictionary can now be done by using left and right directional arrows.
    Emotes used by PCs included on a player's Blacklist will no longer appear in that player's log.
    Players can now use the subcommand motion in conjunction with an emote text command to display the emote's motion without the accompanying text.
     Example:
      /wave - Both PC motion and log text are displayed
      /wave motion - Only PC motion is displayed
    Ctrl+R can now be used to open a /tell chat prompt automatically addressed to the last player from whom a /tell was received.
    Pressing Ctrl+R repeatedly scrolls through the names of the last 20 players from whom /tells were received.
    Chat modes can now be changed using the following methods:
    When used while not in chat mode, the aforementioned Ctrl commands will open the chat prompt in the selected mode.
    * In the December version update, the function of Ctrl+T will be changed to open a /tell chat prompt addressed to the last player to whom you sent a /tell.

    The text command /equip will now work to equip multiple items of the same name to multiple slots.
    The subcommands main and sub are no longer necessary when using the text commands /action and /equipaction.
    The method of accessing market wards has been changed.

    The following changes have been made to retainers:
    The number of inventory slots available to retainers has been increased from 80 to 100.
    Retainers can now be made to "model" their wares by equipping items in their bazaars.
    The screen used to transfer items between player and retainer has been overhauled. Now players can exchange items (other than those stacked) simply by selecting them.
    The screen once accessed via the gil button has been replaced by a tab. Transferring gil to and from a retainer can now be done directly from this tab.
    Prices will now be displayed next to individual items in retainer and player bazaars.
    Bazaar text for Seeking, Selling, Damaged, etc. has been replaced with icons.
    The font color for a bazaar item's quantity and price now changes depending on the item's status. Items sold in stacks now have parentheses around the stack quantity.


    The action bar can now be moved from its default location.
    The Battle Regimen toggle can no longer be reached by pressing the directional arrows on the keyboard or left/right on a controller's D-pad.
    When cycling through targets with the Tab key, priority is now given to those targets located in front of the player.
    When engaging multiple enemies, a player now automatically targets the next enemy when one has been defeated.
    If a player with no target is targeted by an attack or spell, that player now automatically targets the attacker or caster.
    Players can now target themselves or other party members by clicking on their HP/MP bar.
    A party member's HP/MP bar will now glow when targeting that member.
    Guest NPCs can now be sub-targeted.
    PCs and NPCs will now perform motions while engaged in Parley.
    The door to the Adventurers' Guild in Ul'dah is now always open.
    The character creation screen will now indicate Worlds where character creation is temporarily not available.
    Server load issues have been addressed.
    Individual areas are now processed across multiple servers.
    Due to this change, the names of some players in the same area may be displayed in a semi-transparent font.
    The "Word to Our Players" message that appears upon game start-up now requires players to answer Yes or No before entering the game.
    The following changes have been made to the FINAL FANTASY XIV Config program:
    The Drawing Quality option located on the Video Settings tab (under General) has been split into two new options: General Drawing Quality and Background Drawing Quality.
    * Depending on their PC environment, some players may experience better performance by lowering these settings.
    The tab Font Settings has been added under General.
    Players can use this option to change the in-game font to any Windows system font.
    Please note, using Windows system fonts may cause in-game text to be displayed incorrectly or result in awkward UI layouts

    Bug Fixes
    The following issues have been addressed:

    An issue where aetherial nodes would dematerialize prematurely.
    An issue where the following aetheryte camps were not paired with the correct aetherial gates:

    An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.
    An issue where the marauder action Defender would always increase enmity.
    An issue where Warmonger would not grant the correct status effect.
    An issue where the actions Speed Surge and Life Surge would not properly inflict the status effect Speed Sap and Life Sap when attacking with a weapon skill.
    An issue where Disciple of Magic arms would not properly drain HP when used in conjunction with the lancer action Speed Surge.
    An issue where the lancer ability Fleet of Foot would remain active while in passive mode.
    An issue where the area of effect for the thaumaturge action Nature's Fury was not accurate.
    An issue where the area of effect for thaumaturge spells such as Flare, Freeze, and Quake would be centered on the caster.
    An issue where high-quality (+1, +2, +3) items were not being properly equipped when using text commands.
    An issue where when viewing a player's bazaar, the previous item's name was being displayed.
    An issue where in-game volume would increase dramatically during certain cutscenes.
    Several synthesis recipes posted on the The Lodestone showing incorrect information have been fixed.
    Darksilver Square (Armorcraft, Rank 21-30 → Armorcraft, Rank 11-20)
    Dodoskin Leggings (Grey) (general → Clothcraft, Rank 1-10)


    Known Issues
    Players possessing 100 items may sometimes receive an error message when attempting to exchange items with a retainer, preventing the trade. Should this problem arise, players should reduce their inventory to 99 items before opening trade with the retainer again.
    Auto-targeting of engaged enemies after one is defeated may not function correctly.

  2. #2
    Chram
    Join Date
    Aug 2007
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    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    Exaltation/Tranquility and Punishing Barbs nerf.

    Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed.
    rofl

  3. #3
    F5 Like A Boss.
    Join Date
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    7,445
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    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Noooooo PB finally got nerfed. Thats been a looooong time coming though lol. ; ;

  4. #4
    Relic Horn
    Join Date
    Apr 2010
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    FFXIV Character
    Kharlan Lynare
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    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Feint was also nerfed, but it shouldn't really matter with the accuracy adjustments.

    Lots of Marauder adjustments and no mention of adjusting shield blocks or costs (unless I missed it). Guess we know who will be tanking from now on.

    Also lol at the shell buff. Will we even take damage from magic spells now?

  5. #5
    New Odin
    Join Date
    Jun 2007
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    BG Level
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    The door to the Adventurers' Guild in Ul'dah is now always open.
    YES

  6. #6
    PUP Power!
    Join Date
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    4,040
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    Sylph

    The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.
    This sounds very exciting. Parties can now...work together and get more points per hour from better communication and faster killing?! 700 skill points per leve mob kill???

  7. #7
    New Odin
    Join Date
    Jun 2007
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    Now if the update isn't a buggy mess... fucking jackpot.

    Skill and experience bars have been added to the main screen.
    Hopefully they'll make this toggleable.

    There's also another post listing the items that received changes.

  8. #8
    Strider/Doom/Cyclops
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    Viper Beam
    FFXIV Server
    Balmung
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    Quetzalcoatl

    So it looks like you can just search through the battle section for keyword "adjusted" and immediately tell what was nerfed (since they use the word "increased" liberally, but the word "decreased" is literally not in the update notes at all).*

    That being said, with the exception of Feint's TP requirement being increased to 500, it looks like the following abilities/etc. felt the sting of the nerf bat:

    - effect of VIT/MND on HP/MP
    - CNJ/THM attack range
    - Provoke/Taunt enmity generation for non-GLA/PGL jobs (respectively)
    - Warmonger enmity/duration
    - Punishing Barbs' everything

    Although to be fair, there are a lot of spells which seem to have their enmity generation adjusted, which is a good thing (?). I noticed that Firm Conviction was conspicuously absent from the notes, but if they nerfed every avenue that THM had for generating hate, problem solved, I suppose.

    Kinda pissed about the Exaltation/Tranquility nerf, but it's not exactly unexpected.

    *edit:
    If they say "reduced," it means it's been decreased, but that's a buff.
    If they say "adjusted," it means sad day for you.

  9. #9

    Guild marks can now be earned from lower-level local levequests.

  10. #10
    New Odin
    Join Date
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    Sounds like a temporary adjustment really.. until they implement something better.

  11. #11
    The Real Cookiemonster
    Join Date
    Jan 2007
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    FFXIV Character
    Dark Depravity
    FFXIV Server
    Sargatanas

    wasn't more retainers supposed to be an option as of this update? or was it just either nov or dec updates? (which looks like december ;; )

  12. #12
    Relic Horn
    Join Date
    Apr 2010
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    3,300
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    Kharlan Lynare
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    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    World population and nearby player counts are no longer displayed.
    I found this amusing. Guess they didn't like us seeing the population drop.

  13. #13
    Ridill
    Join Date
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    Asura

    More regional levequests ftw!
    Lots of great changes.

  14. #14

    I can't update yet, isn't the maintenance going on now? Or after maintenance the update will be available?

  15. #15
    Sea Torques
    Join Date
    Jul 2007
    Posts
    545
    BG Level
    5

    Wow those are a lot of fixes, and a lot of things needed with the game being implemented means I'll have a lot more fun :D

  16. #16

    SP Change Summary:

    Code:
             Before     After       Difference    Percent Drop
    11-20    118,100    94,800        23,300        19.73%
    21-30    293,000    261,000       32,000        10.92%
    11-30    411,100    355,800       55,300        13.45%

  17. #17
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
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    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Oh, and let me just say this so as not to seem ungrateful:

    999 arrow stacks = F*CKING THANK YOU

  18. #18
    New Odin
    Join Date
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    8,826
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    What I find funny, is that you no longer seem to be able to /sea all? lol.

    That info is confidential at this time.

  19. #19
    Smells like Onions
    Join Date
    May 2010
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    Fenrir

    Quote Originally Posted by LinktheDeme View Post
    I can't update yet, isn't the maintenance going on now? Or after maintenance the update will be available?
    It'll become available some time during the maintenance. Just keep checking every little while.

  20. #20
    F5 Like A Boss.
    Join Date
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    Kuroki Kaze
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    Twisting Nether

    VIT and MND adjusted. Fucking shit man. ><

    Edit: Update is up.

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