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Thread: Post-Patch SP findings     submit to reddit submit to twitter

  1. #101

    Sweaty Dick Punching Enthusiast

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    Couldnt get any linking data today but:

    20Con+21Arc Duo, no aspect, numbers for the 20Con.

    Dodo 3 Star: 139
    Dodo 2 Star: 116
    Dodo 1 Star: 93

    Footpad 3 Star: 129
    Footpad 2 Star: 111

    The Dodo numbers drop -23SP with every star. If you work downwards from 3(or 5 if the data went that high) this will result in varying percentage drops(16.x%->19.x% difference from 3->2 then 2->1), which wouldnt make sense. So more than likely, it increases by a set percentage from the 1 star numbers.

    23/93-> 24.73% increase for every star on the Dodos.
    111-18 (estimate 1 star footpad if the decrease were the same like dodos) = 93 again, coincidence? 18/93 = 19.35% increase for every star on Footpads

    Small sampleset doesn't seem to show a definitive pattern, except for the starting point of 93SP for 1 Star. Solo numbers would be better than duo as it could be the party aspect causing non-consistent increases, I'll try that tomorrow. If someone wants to beat me to the punch its pretty easy to get the numbers... just start a leve, kill something, lower stars then kill another.

  2. #102

    So I been doing Behest all day today, seems like more people are finally picking up on it which is good, the more ppl, the more mobs.
    Been getting 2.5-4k per behest. The one I got 4k was with about 15 ppl and we finished it in 8 minutes.

  3. #103

    Might be I got it all wrong, but did they change Leve linking, so that now both players need to have the same Leve in their journal to allow linking?
    I remember I could invite anyone and share my Leves, pre patch.

  4. #104

    It's the same as it's always been. Except you're confusing linking with sharing.

    Sharing=they don't need to have it in their journal
    Linking=they do have it in their journal

  5. #105
    New Odin
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    That's how it has always been. They just gave a bonus to it as well as give you the option to leve link instead of automatically linking it.

    Leve-linking and leve-sharing are different. Both players have the same leve in their journal = leve-linking. One player has the leve with other people helping = leve-sharing.

    Oh bruiser, you spoony bard.

  6. #106
    Sea Torques
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    I take back everything I said about the group bonus not working, I'm 100% sure its working as intended. Think about it.

    I can solo a blue mob @R30 for about 70 sp.

    Add another member R30 get about the same sp. By adding another member it should cut the sp in half, but the bonus we get maintains the same sp (give or take a few) as you would solo, but can kill a lot faster. Make sense?


    If you rank 30ish and want a good sp camp, get 3-4 people and go to Copperbell mines. Roam around killing Coblyns, takes about 5sec to kill for about 70-80 sp. Add Behest into rotation and get 15k+ and hour.

    Coblyn... the new Birds.

  7. #107
    New Odin
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    Would it be wrong to compare this system to XI system?

    Party Size Normal Share Total Share
    1_______1.00_________1.0
    2_______0.60_________1.2
    3_______0.45_________1.35
    4_______0.40_________1.6
    5_______0.37_________1.85
    6_______0.35_________2.1

    ?

  8. #108
    CoP Dynamis
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    Coblyns are so broken. With the new SP gain mechanics being based on a mob kill now, I smell a fix to Coblyn HP. Right now, coblyns have roughly 20-30% HP of other mobs at the same rank. That's ridiculous.

  9. #109
    CoP Dynamis
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    Quote Originally Posted by Hyan View Post
    Would it be wrong to compare this system to XI system?

    Party Size Normal Share Total Share
    1_______1.00_________1.0
    2_______0.60_________1.2
    3_______0.45_________1.35
    4_______0.40_________1.6
    5_______0.37_________1.85
    6_______0.35_________2.1

    ?
    Good question. I'll see if I can dig up party xp numbers from Wow to compare.

  10. #110
    Sea Torques
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    Quote Originally Posted by goodr View Post
    Good question. I'll see if I can dig up party xp numbers from Wow to compare.
    Little over the top....... I don't see anything wrong with comparing to XI... I mean hell made by the same dev, and you can't tell me there are not several similarities.

  11. #111
    New Odin
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    It doesn't really work in the same way anyway. XI raises mob strength to such a scale that you can get good exp only by grouping...

    XIV cuts the exp in half so you can get good exp only by grouping and getting the bonus.

    It also goes beyond just 6 party members here. I think in XI alliance exp is straight up nerfed.

    Doesn't it make sense?

  12. #112
    CoP Dynamis
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    http://www.wowwiki.com/Formulas:Mob_XP#Group_Experience

    Code:
    1 person group = 100xp each = 1.0
    2 person group = ~50xp each = 1.0
    3 person group = ~39xp each = 1.166
    4 person group = ~33xp each = 1.3
    5 person group = ~28xp each = 1.4

  13. #113
    New Odin
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    Yep. I really believe the bonus is there, and is applied the same way as in XI and WoW. Of course the modifiers are different, among other things.

  14. #114
    F5 Like A Boss.
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    Was exping yesterday and noticed a 25% reduction to EXP/SP by adding a 4th member.

    1000 / 400 for the about an hour.
    750 / 300 after inviting someone that wasn't in the level range.

    Having them change to a lower level class to fall within the range didn't change results. This is for grinding normal mobs. Going to try to get more people together to test. I think it is probably good to test with group of 1s, 11s, and 20s.

  15. #115

    I think a better test is to get 4 people of the exact same rank. Kill a mob solo, then with 2, then with 3, then with 4. If you have even 1 person of a different rank, you introduce at least 2-3 new variables into the equation

  16. #116
    F5 Like A Boss.
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    I meant the same rank when I said 1s, 11s, 20s.

  17. #117

    There still seems to be remnants of the old Rank skill system in place.

    Old System: The more HP a mob had, the less you'd gain per hit. I've noticed some of the mobs with double HP (or "Party" mobs) values such as Efts, Hogs, Rotten Corpse, etc to award less Rank at a higher con solo than normal mobs. (I'm able to solo Yellow Efts, Hogs etc -> Yellow check Hog gave 120 Rank and Green check buzzard gave 130 at R41)

    This may still be playing a part in the Star difficulty % Rank reward upgrades and explain why some scale up at a lower percent.

    Oh and if party bonus wasn't broken, there would at least be a change in Rank gain jumping from 2 to 3, or 4, or 5 etc members. There is no change in adding members meaning that nothing (negatives or positives) is getting applied past creating the party in the first place. This tells me its unintentional as if they wanted Rank to lower in a party they wouldn't allow you to get the same Rank with 2 people or 15 people and since its not going up with more members the bonus aspect is obviously not working.

  18. #118
    New Odin
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    Quote Originally Posted by Blackdreamr View Post
    Oh and if party bonus wasn't broken, there would at least be a change in Rank gain jumping from 2 to 3, or 4, or 5 etc members.
    I think there is a change?

  19. #119
    Relic Horn
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    Numbers from last night. Someone said that skillups aren't reduced past the second member but that wasn't my experience at all:

    Note it's always possible I forgot to add a new max or min.

    Hippocerfs in Coerthas, r28 duo. Exped for around 30mins. Skillups never went below 100 and never above 130.
    Moved into a 4person group for around an hour. Skillups never went below 80, and never above 98.

    Our ranks were 28, 28, 26 and 24.

    There's some kind of bonus being applied, it just happens after the skillups are divided.

  20. #120

    Quote Originally Posted by solracht View Post
    Numbers from last night. I don't know who said that skillups aren't reduced past the second member, because that wasn't my experience at all:

    Note it's always possible I forgot to add a new max or min.

    Hippocerfs in Coerthas, r28 duo. Exped for around 30mins. Skillups never went below 100 and never above 130.
    Moved into a 4person group for around an hour. Skillups never went below 80, and never above 98.

    Our ranks were 28, 28, 26 and 24.

    There's some kind of bonus being applied, it just happens after the skillups are divided.
    Unfortunately, the average level of the party changed when you added those 2 extra people, so that's an extra variable into the equation that didn't remain constant between the before/after.

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