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  1. #61

    1. Regain Roll.
    Evoker's Roll caps at 5 with an 11 w/ SMN in party. Realistically ~3 is to be expected. Regain is always rarer and lower than Refresh (drinks, atmas, lack of it on gear, etc), so I think it's a safe assumption to say it'll be lower here. Even calling it 3tp/tick...
    Sam roll w/ Sam in party is pretty safe to assume ~30 stp. For a Sam that's 11.1*.3=3.33 per hit (which is <1 tick). For a Mnk that's 3.7 avg per attack around, again faster than 1 tick.
    In addition to this, you can rely on StoreTP, it -will- coincide with your attack round. On the other hand, regain can tick at inopportune times and is a pain to plan for.
    Really, I don't see a regain roll beating Sam roll in a realistic situation...it will likely be lower than what I said, as I'm comparing to a smn in party evoker's roll, and I think I'm overrating regain. That being said, it's nice for "pre buffing"...enter a BC and put it up while mages buff/rest MP or something.

    2. /sch vs /rdm.
    Giving up gravity, 5% fast cast, refresh, convert, MDB2, Phalanx, slow, paralyze, silence.
    Gain 2.5% recast, -10% mp cost, 2 strategems, Sublimation...can -na/erase, but it's a huge sacrifice, and /whm is honestly better if you think you'll need them...

    Honestly, not going to do all the math, but I don't think it's anywhere near the tradeoff people are making it out to be. It's lackluster at best, and likely worse for you overall. Definitely bad for small mobs where silence/grav are nice. Slow and para are nice to have, and really, you'd need to be looking at an ~8-9min fight for it to even compete on MP. Otherwise convert front-loads MP.

    3. Sch/nin solo/duo.
    Still missing out on 45% fastcast for ichi, slow2, a useful 2hr, unlimited sustainable mp, haste, addle, gravity, bind, silence(?), good haste gear, good pdt/mdt gear, relies on grimoire. Is it much better than before? For sure. Is it a red mage? Most definitely not.

  2. #62
    CoP Dynamis
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    Sylph

    I really do celebrate the new COR stuff, as SE is clearly pushing for the job to be shooting a lot...also, the Regain roll certainly is nice, but I would expect a lot of the numbers to have regain at the tenth decimal, so maybe on an 11 you get 2-3 TP/tic whereas on other numbers it may be .5, .8, 1.2, etc

  3. #63
    Ridill
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    Teisha Linne
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    Moogle
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    Bahamut

    What if the rate means it opens extra slots for mobs to drop stuff into? X.x

  4. #64
    Puppetmaster
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    In addition to the above, performance-enhancing tweaks will be introduced for a host of existing job abilities. The exciting details will be announced in the very near future, so stay tuned!

    This was the best thing in it ,

    word

  5. #65
    CoP Dynamis
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    Quote Originally Posted by Gokulo View Post
    What if the rate means it opens extra slots for mobs to drop stuff into? X.x
    I dont have access, but maybe other language sites have a more clear translation

  6. #66
    Puppetmaster
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    sec gonna check the german update notes


    Goldener Pfeil (RNG Lv.87, Nutzungsintervall: 5 Minuten)
    Erhöht die Chance, Beute zu erhalten.

    Translate word to word

    Golden arrow

    increases the chance to optain drops

  7. #67
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    I wonder what how /mnk counterstance is going to be.

    Sam/mnk tank anyone?

  8. #68
    Ridill
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    Asura

    French notes don't really help. The translation for the SCH spell is right though.
    It kinda fits for Regain and SCH always gets latin names for their spells with the exception of storms.

  9. #69
    Gunitsoldier
    Guest

    SMN & PUP got shitted on

  10. #70
    A. Body
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    Leviathan

    Really rather lackluster for most jobs. I guess Addle was it for SE thinking up a new enfeeble for the year.

  11. #71
    Ridill
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    Shiva
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    Quote Originally Posted by Gunitsoldier View Post
    SMN & PUP got shitted on
    unless there's more ws coming our way, and the scythe or gs is critial-able, add DRK to that list. Why even bring anything other than a monk anymore? (having 3/3 +2 tantra, not a huge deal on my end, but still...)

  12. #72
    Ridill
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    They also completely forgot about BST. If you actually look at the whole picture at least SMN got something. BST and PUP aren't even mentioned.

  13. #73
    Chram
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    Xerlic Jilrak
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    Hyperion
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    Titan

    I wouldn't be so quick to think BLM/SCH is the death of BLM/RDM. /RDM adds a lot more to BLM than just Stoneskin.

  14. #74
    Relic Shield
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    Zimt Zucker
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    Sargatanas

    I'll trade Aquaveil/Blink/Stoneskin/Spikes for Cure V on SCH. Damn, is it really too ridiculous to break Cure IV on anything other than WHM?

  15. #75
    Absolute Messenger of Promathia
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    Blaise Destin
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    There might be a secondary Job Adjustments update? I'm kinda just really hoping they didn't completely forget BST and PUP...

    Could simply sneak new BST jugs in with Synergy Recipes..

  16. #76
    RIDE ARMOR
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    Quote Originally Posted by Hyan View Post
    BUT THEY PROMISED 99 QQ

    Never heard of "heretofore" before but dang, time to put it in the same category as smorgasbord.
    No actually they didn't. Eventually 99.

  17. #77
    BG Content
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    Lakshmi
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    I don't think /SCH replaces /RDM for BLM (no Convert, no Refresh). The new BLM Fast Cast will be awesome for kite nuking, and the hate dump goes well with Manawall duoing stuff. In Abyssea I rarely find myself out of MP on BLM, so I tend to use Convert as something to keep Manawall active and let me nuke more freely. I will likely use the hate-dump only when Manawall is about to really run out.

  18. #78
    Ridill
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    Quote Originally Posted by Karbuncle View Post
    There might be a secondary Job Adjustments update? I'm kinda just really hoping they didn't completely forget BST and PUP...

    Could simply sneak new BST jugs in with Synergy Recipes..
    The second job adjustment update is about changes to existing JAs. I can see PUP getting some fixes eventually but I don't think weapon skills count as fixing something lol.

  19. #79
    Ridill
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    Shiva
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    Azuremyst

    Quote Originally Posted by Alkar View Post
    The second job adjustment update is about changes to existing JAs. I can see PUP getting some fixes eventually but I don't think weapon skills count as fixing something lol.
    Good lord insurgency/guillotine crit ws please please please please....

  20. #80
    PUP Power!
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    Sylph

    Quote Originally Posted by Alkar View Post
    The second job adjustment update is about changes to existing JAs. I can see PUP getting some fixes eventually but I don't think weapon skills count as fixing something lol.
    Edit: No puppet weapon skills is disappointing. Is there even a point in using any frame other than Spiritreaver /Soulsoother?
    Other than skill ups my puppet is always on either <.<
    These would fit into job adjustments more than this topic. We will find out soon enough.

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