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  1. #1
    Ridill
    Join Date
    Aug 2004
    Posts
    12,469
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    The Mercury Keeps Rising: Level Cap to Be Increased! (12/01/2010)

    The Mercury Keeps Rising: Level Cap to Be Increased! (12/01/2010)
    http://www.playonline.com/pcd/topics.../5991/5991.jpg
    The mercury is set to climb to flesh-searing heights with the further lifting of the level cap in the impending version update. Adventurers who rise to this heretofore unseen altitude will find themselves empowered by a host of new abilities, traits, and spells.

    Read on to peruse the details.
    The mercury is set to climb to flesh-searing heights with the further lifting of the level cap in the impending version update. Maximum character level will rise from 85 to 90, and this change will be accompanied by a host of new abilities, traits, and spells to complement the existing arsenal. Furthermore, to ensure that it won't be lonely for adventurers who reach these newfound heights, certain Wings of the Goddess areas will also undergo adjustments in monster level and distribution.


    The following new job abilities will be added:
    http://www.playonline.com/pcd/topics...991/5991_2.jpgBlood Rage (WAR Lv.87 Ability Delay: 5 min. Effect Duration: 30 sec.)
    Enhances critical hit rate and critical hit damage for party members within area of effect.

    Impetus (MNK Lv.88 Ability Delay: 5 min. Effect Duration: 3 min.)
    Enhances attack and critical hit rate with each successive melee attack you land.

    Enmity Douse (BLM Lv.87 Ability Delay: 10 min.)
    Reduces the target's enmity towards you.

    Conspirator (THF Lv.87 Ability Delay: 5 min. Effect Duration: 1 min.)
    Enhances accuracy and "Subtle Blow" effect for party members within area of effect. Does not affect the party member being targeted by the enemy.

    Sepulcher (PLD Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
    Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for undead.

    Arcane Crest (DRK Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
    Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for arcana.

    Bounty Shot (RNG Lv.87 Ability Delay: 5 min.)
    Increases the rate at which the target yields treasure.

    Hamanoha (SAM Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
    Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for demons.

    Dragon Breaker (DRG Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
    Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for dragons.

    Smiting Breath (DRG Lv.90 Ability Delay: 1 min.)
    Orders the wyvern to attack with its breath.

    Restoring Breath (DRG Lv.90 Ability Delay: 1 min.)
    Orders the wyvern to heal with its breath.

    Mana Cede (SMN Lv.87 Ability Delay: 5 min.)
    Channels your MP into TP for avatars and elementals.

    Blood Pact: Ward "Fleet Wind" (SMN Lv.86 Ability Delay: 1 min. Effect Duration: 2 min.)
    Increases movement speed for party members within area of effect.

    Blood Pact: Ward "Inferno Howl" (SMN Lv.88 Ability Delay: 1 min. Effect Duration: 1 min.)
    Grants the effect of "Enfire" to party members within area of effect.

    Blood Pact: Ward "Diamond Storm" (SMN Lv.90 Ability Delay: 1 min. Effect Duration: 3 min.)
    Reduces evasion for enemies within area of effect.

    Triple Shot (COR Lv.87 Ability Delay: 3 min. Effect Duration: 90 sec.)
    Occasionally uses three units of ammunition to deal extra damage.

    Tactician's Roll (COR Lv.86)
    Grants a Regain effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 8.

    Allies' Roll (COR Lv.89)
    Enhances skillchain damage and skillchain accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 10.

    Curing Waltz V (DNC Lv.87 Ability Delay: 23 sec.)
    Restores target's HP.

    Striking Flourish (DNC Lv.89 Ability Delay: 2 min. Effect Duration: 1 min.)
    Allows you to deliver a twofold attack. Requires at least one finishing move.

    Stratagem: Perpetuance (SCH Lv.87)
    Increases the enhancement effect duration of your next white magic spell.

    Stratagem: Immanence (SCH Lv.87)
    Makes it possible for your next elemental magic spell to be used in a skillchain, but not a magic burst.


    The jobs listed below will each welcome an existing trait to their arsenal upon reaching the specified level, beyond which the degree of mastery will increase in stages.
    Job Level Job Trait Effect
    Black Mage Lv.50 Elemental Celerity Quickens elemental magic spellcasting.
    Red Mage Lv.87 Shield Mastery Grants bonus TP when blocking an attack with a shield.
    Dark Knight Lv.88 Tactical Parry Grants bonus TP when parrying an attack.

    The following new spells will be added:
    http://www.playonline.com/pcd/topics...991/5991_6.jpg- White Magic
    Regen IV WHM Lv.86
    Boost-CHR WHM Lv.87
    Boost-AGI WHM Lv.90
    Gain-CHR RDM Lv.87
    Gain-AGI RDM Lv.90
    Adloquium SCH Lv.88

    - Black Magic
    Fire V BLM Lv.86
    Aeroja BLM Lv.87
    Blizzard V BLM Lv.89
    Firaja BLM Lv.90

    - Songs
    Valor Minuet V BRD Lv.87
    Wind Carol II BRD Lv.87
    Fire Carol II BRD Lv.90

    - Ninjutsu
    Migawari: Ichi NIN Lv.88
    *Uses the ninja tool, "mokujin."


    More jobs will be able to learn the following spells:
    - White Magic
    Protect V PLD Lv.90
    Aquaveil SCH Lv.13
    Blink SCH Lv.29
    Stoneskin SCH Lv.44
    Shell V RDM Lv.87 / SCH Lv.90

    - Black Magic
    Fire IV RDM Lv.86
    Blizzard IV RDM Lv.89
    Fire III DRK Lv.88
    Blaze Spikes SCH Lv.30
    Ice Spikes SCH Lv.50
    Shock Spikes SCH Lv.70
    Aero V SCH Lv.87 (Addendum: Black)
    Break RDM Lv.87 / SCH Lv.90 (Addendum: Black)


    Several new blue magic spells will be added.
    http://www.playonline.com/pcd/topics...91/5991_10.jpg


    In addition to the above, performance-enhancing tweaks will be introduced for a host of existing job abilities. The exciting details will be announced in the very near future, so stay tuned!
    Spiffy shit.

  2. #2
    Ridill
    Join Date
    Dec 2007
    Posts
    10,867
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Bounty Shot (RNG Lv.87 Ability Delay: 5 min.)
    Increases the rate at which the target yields treasure.

    Wat.

  3. #3
    Ridill
    Join Date
    Aug 2004
    Posts
    12,469
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    SCH getting Aquaviel, Blink, Stoneskin, and spikes. I guess they don't want BLMs to sub RDM anymore.

  4. #4
    New Odin
    Join Date
    Jun 2007
    Posts
    8,826
    BG Level
    8

    BUT THEY PROMISED 99 QQ

    Never heard of "heretofore" before but dang, time to put it in the same category as smorgasbord.

  5. #5
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    LOL DRG, DRK, PLD, SAM abilities.

    Blood Pact: Ward "Fleet Wind" (SMN Lv.86 Ability Delay: 1 min. Effect Duration: 2 min.)
    Increases movement speed for party members within area of effect.
    FUCK YES!

    Mana Cede (SMN Lv.87 Ability Delay: 5 min.)
    Channels your MP into TP for avatars and elementals.
    Uh... what?

    Stratagem: Perpetuance (SCH Lv.87)
    Increases the enhancement effect duration of your next white magic spell.
    AWESOME!

    Stratagem: Immanence (SCH Lv.87)
    Makes it possible for your next elemental magic spell to be used in a skillchain, but not a magic burst.
    Uh... this could be... amazing.

    Okay folks, what does Adloquium mean?

    Also lol SCH getting more spells like spikes and... well, SCH just became more amazing as a sub for blink/ss.

  6. #6
    Sea Torques
    Join Date
    Nov 2010
    Posts
    717
    BG Level
    5
    FFXIV Character
    Alkimi Asura
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Shame about SCH and RDM still not getting Cure V. They could do with it tbh, especially in Abyssea.

  7. #7

    Its nice to finally be able to sub SCH on BLM, sad thing is I have to finish leveling it -_- Some wild things in there like RNG Tresure Hunter shot or COR regain...

  8. #8
    Smells like Onions
    Join Date
    Aug 2010
    Posts
    3
    BG Level
    0
    FFXI Server
    Odin

    Quote Originally Posted by Septimus View Post
    SCH getting Aquaviel, Blink, Stoneskin, and spikes. I guess they don't want BLMs to sub RDM anymore.
    Adding a fast cast for elemental magic trait to BLM also follows that logic.

    Also nice to see that SCH finally gets some native spells that are actually dependent on enhancing skill.

  9. #9
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    So Adloquium looks like some form of encouragement so... Regain?

    Also the nin spell looks like some sort of sacrifice...

    Anyone else amused by the sudden "Hey DRK, Parry!" move?

  10. #10
    Ridill
    Join Date
    Dec 2007
    Posts
    10,867
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    blm can dump their own hate, and rng gets a TH shot. lolthf? hmm.

  11. #11
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
    Posts
    9,711
    BG Level
    8

    This putting much puts SCH/NIN as strong as a soloer/duoer now as RDM/NIN but SCH has access to better tier nukes.

  12. #12
    Fake Numbers
    Join Date
    Jul 2008
    Posts
    74
    BG Level
    2
    FFXI Server
    Odin

    BLM/SCH still wouldn't get Gravity so I don't know if I'd use it. Pretty nice to have the option though.

  13. #13
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Yay SCH!

    Very exciting looking update "D

  14. #14
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Adloquium means encouragement yeah so I'm assuming it's a fancy name for regain. COR gets a Regain roll so it's an easy assumption I guess.
    Wtf with those Bloodpacts though ;; Outside of Garuda's the other two are useless.

  15. #15
    Ridill
    Join Date
    Dec 2007
    Posts
    10,867
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    cor regain roll + adloquium + VV atma...the thought is sickeningly awesome.

  16. #16
    Smells like Onions
    Join Date
    Aug 2010
    Posts
    3
    BG Level
    0
    FFXI Server
    Odin

    Quote Originally Posted by Forte View Post
    So Adloquium looks like some form of encouragement so... Regain?
    Watch it be something like Brave >.>

  17. #17
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    Quote Originally Posted by Alkar View Post
    Adloquium means encouragement yeah so I'm assuming it's a fancy name for regain. COR gets a Regain roll so it's an easy assumption I guess.
    Wtf with those Bloodpacts though ;; Outside of Garuda's the other two are useless.
    Yeah, Ifrit's is very lol... would have been nice to have been a regain-ga but oh well. Shiva... seems to be in the same line as Leviathan.

    I don't care though, because Garuda's is awesome, and I use Garuda for soloing so this is awesome.

    I'm still really curious about SCH's new ability. From the sounds of it, it means that SCH can now nuke to start or end a skillchain. That would be hilariously incredible for Abyssea.

  18. #18
    Ridill
    Join Date
    Dec 2007
    Posts
    10,867
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    *Uses the ninja tool, "mokujin."

  19. #19
    New Odin
    Join Date
    Jun 2007
    Posts
    8,826
    BG Level
    8

    "tree-person" lol

    I guess ninjas can summon a frog and turn into a log this update after all???

  20. #20
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    At least we can give Regain to our avatars now. Why elementals are listed as well is beyond me. Giving them TP is not going to make them better all of a sudden.
    Also just noticed that Curing Waltz V has a 23 sec delay lol. Way to go.
    Yay for Everyone's Grudge :X

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