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  1. #41
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    I am pretty sure you discovered a rounding issue. If you floor the dSTAT term or the other term after fTP, you get 882 as your answer. I was doing the tests with even dSTAT amounts and no MAB/MDB, so there was no reason for me to floor.

    If you want to compare WSs it is necessary to consider every hit of the WS, which is what 7 fTP vs. 5.5 fTP means. fTP is a severe misnomer at this point, considering "fTP" is not always a function of TP, but it is what everyone uses and people would be confused if we changed it at this point.

  2. #42
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    Quote Originally Posted by Byrthnoth View Post
    fTP is a severe misnomer at this point, considering "fTP" is not always a function of TP, but it is what everyone uses and people would be confused if we changed it at this point.
    A constant function is still a function

  3. #43
    Masamune
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    a ok indeed flooring the dSTAT... i missed the multiplier were not round. thanks, indeed im getting correct results now, but still i was much more expecting dSTAT being player chr vs mob's CHR, not mob's INT... or player's INT vs mob's INT ? (same for Wildfire btw)

  4. #44
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    It is unusual in terms of our understanding of the game until last week, but it has apparently been true since the introduction of these weaponskills. Studio Gobli claims every NI WS has an irregular dSTAT term. Also, Wildfire is (Player AGI - Monster INT), is it not?

  5. #45
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    If you're worried about fTP changing, you could use Sekkanoki for your tests.

  6. #46
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    A useful tool for people posting tables on BG (Thank Radec): http://dl.dropbox.com/u/65839275/TablePaster.exe

  7. #47
    Masamune
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    er... how to use ?

  8. #48
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    Save the file. When you have a table from excel or some other source that you wish to post in table format, copy the table, open the program, and paste the table. Hit conv and then hit "copy with code/code" and you're ready to paste that into your post. I gave the program a whirl and the lineup is sometimes still funky (lol) but generally the table lines up.

    Code:
    Fast Cast	Cast Time	Oh Noes
    4324	224	2323
    23233	345	2323
    4556	34234	122
    35476556	424	43354
    454543	545434	2342
    4545646	456546	2453
    4646	32434	434
    Code:
    Fast Cast   Cast Time   Oh Noes
    4324        224         2323
    23233       345         2323
    4556        34234       122
    35476556    424         43354
    454543      545434      2342
    4545646     456546      2453
    4646        32434       434
    Hmmm not sure this is working right. I'll be back once I ask a certain someone wtf is up.

  9. #49
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    Figuring out the Fast Cast on pieces with Haste has been kind of a constant problem. Let me propose this solution and see if people can break it:

    Weakness = 100% Slow
    Gear Haste cap = 25% Haste
    Both numbers are exact and 100%+Slow-Haste = Haste recast modifier, so with capped gear Haste and weakness you net +75% recast (3/4, so no rounding for recasts divisible by 4).

    60 seconds +75% recast = 105 seconds exactly.

    So if you cap Haste with the Fast Cast/Haste Piece on, you can treat Reraise as a spell with a 105 second Recast, ignore Haste, and proceed calculating Fast Cast potency as normal.

  10. #50
    Ridill
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    Anyone have a good way outside of ballista of determining player/pet mdb/sdt? Assuming I don't know it's int of course.

  11. #51

    bombs in halvung

  12. #52
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    Player or Player pet?

    For SDT, use breath attacks. If you're worried about inherent MDT, check varying elements of breath attacks. Most breath attacks cap off at a certain value, so having the mob use the move at high HP should yield consistent damage.

  13. #53
    Ridill
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    Bst pets. As far as mdt goes I've already figured that out so it's easy to find. As far as the bombs go I take it self destruct is only effected by mdt/mdb? And monster breath attacks are unaffected by mdb and base stats right? So I could just put my main behind it to compare dmg to figure out sdt? Also suggestions for where to find breaths for each element?

  14. #54
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    Monster breath should be unaffected by MDB, yes.

    Radiant Breath: Wyverns
    Heat Breath: Manticore (NM @ Tahrongi spams that)
    Frost Breath: Raptors

    Balaur also has a range of breath attacks: http://bg-wiki.com/bg/Balaur

  15. #55

    Quote Originally Posted by dasva View Post
    As far as the bombs go I take it self destruct is only effected by mdt/mdb?
    Firiar's lanterns cast magic. They can use 4 or 5 spells.

  16. #56
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    Ideally I'd want something that doesn't use a base stat comparision as I neither know the monsters nor my pets base stats. Then I could use something like that to determine pet int once I know mdb

  17. #57
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    Best way to determine "Inc. Resistance to all Ailments" gear?

  18. #58
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    Cap out a resist trait (so you are exactly at cap), subtract a known quantity and replace it with "Inc. Resistance to all Ailments" gear. See how much Resist +X it replaces, and that's its potency.

    I'd recommend using Resist Paralyze, monsters with Ice Spikes, and a K-club. There is a lot of Resist Paralyze gear and Atma, so I'd be surprised if you can't hit 100% and become immune to Paralyze:
    https://www.bg-wiki.com/bg/Resist_Paralyze

  19. #59
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    No K-club, but even if I did have one, I would have to be present to turn once the status ailment went into effect right?

  20. #60
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    If you're trying to figure out how to automate it, I don't know how you'd do that. You could maybe do it if you can find something with an Aura you can stand near (Afflictors in Beadeaux are the only thing that spring to mind, and there isn't enough resist curse gear).

    You could certainly engage monsters with ice spikes and hit them a bunch while afk, then return and check your chat log for paralyze wearing off.

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