Focus all your mathology on finding out what "Enhances Soul Jump" does for Lancer Cuissots. People said it doesn't enhance damage,accuracy,TP, or hate generated, nor crit rate. Go!
Focus all your mathology on finding out what "Enhances Soul Jump" does for Lancer Cuissots. People said it doesn't enhance damage,accuracy,TP, or hate generated, nor crit rate. Go!
I'll do that if you can tell me how BLM AF3+2 hands enhance Enmity Douse.
And how SCH AF3 body is related to your enmity.
It clearly increases your hate decay by 1 VE ever 10 seconds... yeah
I bet you all 3 do the same thing to their respective ability. BLM AF3 hands, DRG AF3 Legs and SCH AF3 body all affect an ability that relates to enmity so there's something we're missing.
Well, it's obviously really important if no one has been able to figure out how it works.
Here are the tests I did for Enmity Douse. I just can't really see how it could affect anything related to Enmity. The ability already eliminates all Enmity. I think I even checked for trick attack-like Enmity Douse behavior with the gloves on, but I can't swear to it anymore.
Someone should ask about this on the official forums, they really just need to up and say wtf these enmity related enhancements are doing.
Tried testing if it eliminates all enmity and aggro (in the same way as Hide) but it doesn't, mob was still on me.
Does Enmity Douse reduce all hate on NMs? Maybe it's like Saboteur in that it's effect is reduced on NMs and the +2 hands increase that value?
That's not consistent with SE's ability improvement history.
Does it lower the enmity of your next action after the JA is expended? This is just anecdotal but I do recall situations where I'm soloing or duoing and I do a monstrous WS with Drakesbane, then Soul Jump and like the THF takes hate unusually quick after a much weaker WS, followed by another monstrous wepaon skill from me shortly after and I get hate again but only for 1 hit. (By monstrous I'm talking like a 4-5k damage ws). Wondering if the bonus to Soul Jump made my next WS have a reduced and fixed value for enmity rather than based on damage. I initially believed the pants made Soul Jump act like a High Jump as well because I would do a 4-5k Drakesbane on an NM and then the mob would target me then after a 1.5k Soul Jump it would turn away as if enmity was reduced by the Jump, I'd do another 4-5k drakesbane and the mob would hit me once then turn again as if my second drakesbane had a fixed (and ultra low) enmity value.
For Enmity Douse, it doesn't.
Is there a simple way to test for Monster Correlation? I assume something like: cast a spell w/o AF1 head, cast same spell w/ AF1 head, adjust for changed stats and compare?
You can use magic damage. Here is an example, but perhaps others can elaborate.
http://www.mediafire.com/?af4ppebcfz7mapx (CW Calculator)
Depends on what you want to test, but that will help you get the mob INT by fiddling with the INT value until you get damage that matches the damage you did. I highly recommend doing the CW without gear to make the calculations easier. The issue becomes tougher to handle if MDB, MDT, or SDT becomes involved, but you can account for those if that appears to be the case.
Once you have the mob's INT, you can probably cast the spell or use the gear you want to test and plug in that value.
Blazing Bound works for Voragaens. Unless it's some kind of three-way relationship with another monster type that we don't know about yet, just testing it against Empty should be enough, right?