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  1. #6101
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    Gladiators don't?

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    I read it as a Warrior comparison. Most jobs actually have reduced stats overall when compared to the base counterparts, its not just pld.

  3. #6103
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    I actually didn't notice any stat change between CNJ/WHM and THM/BLM except the lower HP and higher MP.
    Does this only apply to DoW or am I missing something?

  4. #6104
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    WAR gets like +10 vit, -10 pie. PLD gets -10 str, +10 vit, etc... I don't think any job gets "lower" stats, I think they just get moved around.. but I haven't looked too closely at hp/mp and other stats.

  5. #6105
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    Quote Originally Posted by Kuroikage View Post
    Yeah... this makes absolutely no sense considering that PLD is supposed to be the "party" one too. I mean, you'd think higher HP would have been a no-brainer.
    ^^; I made a kinda long post about this on the official forums last night, but it didn't seem very popular. My thinking was that it would be more appropriate for classes to have higher MP and lower HP, and vice versa for Jobs.

    Paladins block.
    Not on anything big. ._. I don't think of myself as a bad PLD/GLA, but maybe I am. I never block Ifrit unless I flicked Aegis Boon. Outmaneuver doesn't do jack against him, either. Block and Parry rates seem really low on powerful mobs, and the advantage you think you have there is actually kind of worthless.

    WAR gets like +10 vit, -10 pie. PLD gets -10 str, +10 vit, etc... I don't think any job gets "lower" stats, I think they just get moved around.. but I haven't looked too closely at hp/mp and other stats.
    Dragoon loses roughly 200 HP from Lancer, Monk likewise, Black Mage about the same, perhaps a bit more. It's kind of bothersome, since they were also blocked from accessing heretofore standard defensive abilities like Cure, Sentinel, or Stoneskin.

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    Quote Originally Posted by Celeras View Post
    I read it as a Warrior comparison. Most jobs actually have reduced stats overall when compared to the base counterparts, its not just pld.
    No, actually... they don't.
    And hell, even if they did... lowering the HP of the tank class when switching over to jobs still wouldn't make any sense yet that is exactly what they did.

  7. #6107
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    I don't reckon reading this in this thread:
    Concernant le bonus d'expérience accumulé, un tout petit indice : celui-ci varie en fonction du temps et du niveau du personnage. En revanche impossible de vous donner plus de détails !
    Regarding the experience bonus gained by resting, a little hint: this one varies depending on the time spent in the room and the character level. However, I cannot give you any further detail.

    Time to do some tests I guess...

  8. #6108
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    Quote Originally Posted by Kuroikage View Post
    No, actually... they don't.
    And hell, even if they did... lowering the HP of the tank class when switching over to jobs still wouldn't make any sense yet that is exactly what they did.
    If they give the tank more tools to "tank", then its not a terrible loss. Pure, raw HP isn't a "tanking" tool unless the company designing the game only uses massive HP attacks when considering "difficulty". If a Paladin is blocking a substantial amount of hits and can heal itself efficiently, having a lower HP pool (and conversely, a higher MP pool) isn't a big deal. It stands to reason that a "tank in a pinch" job like Warrior would have more HP and less defensive options to offset it.

    I don't see it being an issue so long as the Paladin has far higher defense than the other meaty classes, can mitigate far more damage, can maintain threat without problems, and can restore its own health. At that point, it simply becomes a matter of healing one's self when low and saving mitigation abilities for "oh shit" damage spike abilities. It works like that in many other MMOs.

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    Quote Originally Posted by Taliesin View Post
    I don't reckon reading this in this thread:


    Regarding the experience bonus gained by resting, a little hint: this one varies depending on the time spent in the room and the character level. However, I cannot give you any further detail.

    Time to do some tests I guess...
    I'm not asking for the math, but would it really kill them if they just flat out said "Level affects the rest bonus by..."?

  10. #6110
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    What the fuuuuuuuu, why would they take character level into account...?

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    Anecdotal, but, it seems to me that higher lvl yields more exp. Logging out for ~8 hours on 50 mnk netted me a larger bonus on mrd than logging out for ~12 hours as 34 mrd. If it really works this way its pretty dumb, since the bonus would be more beneficial to lower ranked classes

  12. #6112

    You gain less exp/mob at lower levels period, I doubt the bonus has anything to do with it.

  13. #6113

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    Quote Originally Posted by Kuroikage View Post
    No, actually... they don't.
    And hell, even if they did... lowering the HP of the tank class when switching over to jobs still wouldn't make any sense yet that is exactly what they did.
    The fuck. You blind, stupid, or trolling?



    Every class results in an HP loss afaik. Bard loses 10str/10vit to gain 10pie. Blm loses twice as much hp to gain half of it in MP. These are net losses.

  14. #6114
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    Oh snap... According to Yoshi the v2.0 client is already up a running and they've now moved onto Q/A and porting stuff over. Seems that even though the patches have been delayed the real project is still on track. We need another one of those LIVE Letters... We always get some extra/freebie info out of those. :D

  15. #6115
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    Every class results in an HP loss afaik. Bard loses 10str/10vit to gain 10pie. Blm loses twice as much hp to gain half of it in MP. These are net losses.
    What are the chances of pressuring Dev Team to rethink the HP reduction, do you think? ._. I'm really irritated with the current execution of Jobs. PLD was advertised as being more powerful defensively but there's honestly no change in the hits I take GLA to PLD, and the max HP cut makes me jumpy, especially since WAR was the only job amongst the entire list that got an HP boost. I like WAR, but I don't get why it alone was selected to escape the HP hit. It's just plain annoying on DD classes, especially BLM, which is hovering just over 2,000. The answer of "Battle Voice!" on the official forums is irritating me.

    It doesn't make any sense from how they described jobs as "party focused", and in turn, render them less able to take the big hits from particularly strong mobs, or not be in danger of dying immediately when a mob turns to look at them for five seconds. I don't think they've executed the solo-vs.-party aspect very well right now. =/

  16. #6116
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    Some of this relevant, others not so much. The post Kuro was talking about is at the bottom.

    Originally Posted by Foxclon
    Hello,

    After talking to the dev team they don't have any plans for this change in 2.0 at the moment but they would like to look into different methods such as changing the music depending on the crafting/gathering difficulty or change the BGM from leve quest and regular process or be able to freely choose the BGM.

    If there is anything else please let me know
    Thanks for the feedback!
    Originally Posted by Triairy
    Good evening,

    Originally Posted by mine
    With current system you can dump or sell the AF, really scares me if I think about selling it by mistake.
    With patch 1.21a for Ex items we are planning to address the following.
    -Make it so you can't sell it
    -When choosing "Trash" have another check box widget where you have to put a check or you cannot dump the item.

    For release date on 1.21a will follow up and let you know through information section

    Originally Posted by o_doara_o
    I thought there was plan for buy back feature but would be happy if there was a lock feature.
    For item buy back feature with current system we can't address the issue but we are planning to implement this in 2.0
    Originally Posted by Foxclon
    Hello,

    Originally Posted by itachou
    The recipe for culinary and alchemy was changed but there are recipes missing to make multiple quantity at once. Specially items like Natron which is used for Yarn is used alot and also there are other items which can only produce single item each time. I wanted these recipe to be added as well.
    Thanks for the feedback,
    For these type of materials we will be adding recipes to produce multiple quantity in 1.22.

    Originally Posted by Rokaka
    I'm not sure if it's only for this but I also felt that the proc rate for Perfectoin was lowered. However once it kicks in the process is always succeeding so maybe the method was changed? maybe it's just by chance
    For Perfection proc rate like before 1.21 if the type of item isn't suitable item it will fail and we have not modified in 1.21. If it does feel like it's weird would appreciate if you can report in the bug reporting section, Thanks.
    Originally Posted by Naoki_Yoshida
    Producer/Director Yoshida here,

    Thanks for continuing feedbacks on the spell casting.
    We are looking through the comments so even with patch 1.22 or after on current or 2.0 we will look into making changes.

    Once adjustment details on 1.22 is confirmed will update on it!
    And just a little bit... (about 2.0)

    We had a meeting with FFXI dev/management/other related departments regarding the entire project

    Looking through current, checking on the project goals and checking the mile stones status, and within that meeting we also exposed the 2.0 FFXIV client which already started the QA process. This is really a large scale project and running alongside with current version we have to actually look to feel the reality of this.
    (Remaking a MMO in year & half is something the dev team also believes it's not realistic ^^

    So the 2.0 client is finished to a level where is reality.
    For that swapping the maps for dungeons, transferring the contents and renewal, releasing lots of quest, how much to include using mass production. We're currently in that phase.

    And after that it's just battle with time. To show to everyone it will require some more time. For myself I want to show the actual 2.0 FFXIV as a game and I apologize for dragging this but for now please fight against the 7th Umbral Era and wait for it.

    Required spec will be lowered and we will also release the PS3 version.
    We are working hard so more and more customers can play the game. So please encourage us.


    Hmm... Molbol is going to get mad at me (Foxclon)

  17. #6117
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    Quote Originally Posted by Eagleheart View Post
    What are the chances of pressuring Dev Team to rethink the HP reduction, do you think? ._. I'm really irritated with the current execution of Jobs. PLD was advertised as being more powerful defensively but there's honestly no change in the hits I take GLA to PLD, and the max HP cut makes me jumpy, especially since WAR was the only job amongst the entire list that got an HP boost. I like WAR, but I don't get why it alone was selected to escape the HP hit. It's just plain annoying on DD classes, especially BLM, which is hovering just over 2,000. The answer of "Battle Voice!" on the official forums is irritating me.

    It doesn't make any sense from how they described jobs as "party focused", and in turn, render them less able to take the big hits from particularly strong mobs, or not be in danger of dying immediately when a mob turns to look at them for five seconds. I don't think they've executed the solo-vs.-party aspect very well right now. =/
    The whole class vs job thing sounds so dumb to me, why not just retcon classes and flesh out jobs and be done with it? The whole thing sounds like its going to complicate things for when newplayers try the game out.

  18. #6118
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    It's really not complicated, classes are better for solo play with the amount of survivability they have. Whereas jobs are better for party play because they sacrifice survivability for more utility/damage.

    You're all just once again bitching just to fucking bitch. Just like you do in every god damn thread about every single thing that happens in this game.

    I hate to say but the OF is better than BG for XIV, at least they have some useful posts in-between the idiocy. Whereas here it's just you people complaining about the same stupid shit over and over.

  19. #6119
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    Originally Posted by Naoki_Yoshida
    Well, this is only a tiny bit, but I will share…

    Yesterday we gathered the FFXIV development team, operations team, and other related departments and held a project all-hands meeting.

    The main theme was a recap of the current time period, confirmation of future period project goals, and coordinating them with milestones, but we also showed off the 2.0 FFXIV client that is already under QA testing.

    This is a crazy large project and since the current version and 2.0 are being developed side-by-side, you would really feel the reality of it if we didn’t show it off. (Even some of the development staff can’t believe that we are almost completely re-making an MMO in about a year and a half. ^^; )

    In other words, the 2.0 client has reached that realistic level. Now we are entering the phase where we are switching the maps, adding dungeons, transplanting updated content and adding new, implementing a ton of quests, and seeing how much stuff we can put in with our mass production line.

    All that’s left is a battle against time. It will take a little bit more before we have something we can show all of you. I’d really like to show you FFXIV 2.0 as a working game, but in the mean time play out the Seventh Umbral Era events and look forward to it.

    The PC specs will be lower than they are currently and we will be releasing the PS3 version.
    We are working our hardest to allow for an even greater amount of people to play and enjoy the game, so please cheer us on!
    ^ Official translation

  20. #6120
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    I really hope we get some more info on what 2.0 will offer other than being better in terms of performance/server communication. The game isn't too bad, but it feels like it lacks something to make it stand out.

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