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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #19001
    filthy liars!
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    Quote Originally Posted by Treize Kordero View Post
    I heard their might be another class still unannounced. Is there any reason to think that or just wishful thinking?

    The video has me amped up for this game.. *sigh* I look at FFXI and think "man what's life gonna be like not playing you?" 8 years I put in that game :D
    There's the Muskateer's Guild located in Limsa Lominsa which has existed since 1.0 and remains there in ARR. There are even NPCs located inside the guild and is adjacent to the Marauders guild. So far though they've been very hush-hush about it and deny any rumors of muskateer being an unannounced class.

    Edit: I should also add that Yoshi-P stated he wanted to add more magic classes before adding more DDs. Whether or not Arcanist and the two jobs that accompany it are enough no one knows. My guess is we won't hear anything about it until one of the first major updates.

  2. #19002
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    Catching up so, pardon the intrusion:

    Quote Originally Posted by Lucavi View Post
    This is BG. You should be used to this by now. Its kind of the mantra of the forum: get something better than the average Joe, and mash your dick in their face because of it. Were you not around for XI HNM and salvage drama threads?
    Actually, I didn't really frequent BG much unless it was to get HNM/Event information, though I always knew of it's reputation, I had a good laugh out of some of those threads. I've tended to stay out of the way of such things simply because it's not usually worth the time, but sometimes, a good, stiff, drink entices me into the mix. More so lately, now that I've branched out of the FFXI only areas and interacted with more members; ye be rubbin off on me.....somewhat.

    Quote Originally Posted by Fievel View Post
    The only reason legacy members ever do this is to either be funny, as they're joking, or because a non-legacy member is throwing a bitch fit over not having it. They all fall so fucking easily for such an obvious troll it's disgusting, I can't even laugh at them. Non-legacy people make up some stupid reasoning as to why they're special or why being legacy is "bad"(lol) so legacy people step in and shove it in their face in the most trollish way possible and they still fall for it! All in all it's an obviously stupid argument but they all make it so easy for us to ram our dicks down their throats, why wouldn't we?
    I get what you're saying; it just feels so much like the Hatfield-McCoy fued but only the vengeance was every around.

    Quote Originally Posted by Rocl View Post
    port of carbuncle from XI + recolouring = noteworthy: ok
    If there's one thing that really is a big let down, its all of the FFXI mob re-skins they used.

  3. #19003
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    Dat vid.. How many dungeons plus raids primals in the game? I really don't wanna throw another 8 years down the tube on final fantasy but dayum.

  4. #19004
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    Quote Originally Posted by Kachiko View Post
    If there's one thing that really is a big let down, its all of the FFXI mob re-skins they used.
    Ya but for the quick turnaround it makes sense.. I'm sure we will see lots of new mobs in xpac.. If we see some of the newer ff11 mobs in ARR xpac screens when they come then it will be time to worry.

    I say bring some of the sunken ship or whatever it was mobs in ff7 just weird shit that can fuck you up.. Also please don't bring anything from Al'Taieu plskthx

  5. #19005

    Quote Originally Posted by Shimbo View Post
    Dat vid.. How many dungeons plus raids primals in the game? I really don't wanna throw another 8 years down the tube on final fantasy but dayum.
    supposed to be 16-18 raids at launch + primals or something like that I think

  6. #19006
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    Quote Originally Posted by Shimbo View Post
    Dat vid.. How many dungeons plus raids primals in the game? I really don't wanna throw another 8 years down the tube on final fantasy but dayum.
    You'll only need an hour, at the very most, for each of those dungeons. That shit isn't CoP.

  7. #19007
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    Quote Originally Posted by Cichy View Post
    supposed to be 16-18 raids at launch + primals or something like that I think
    Off the top of my head.

    Sastasha, Tam-Tara, Copperbell, Halatali, Toto-rak, then there's a gap for 3 levels, Haukke, Brayflox. From 1.0 we get Darkhold, Cutter's Cry, Aurum Vale. There's also Wanderer's Palace in La Noscea, and a Castrum in Northern Thanalan.

    12 + Crystal Tower + Bahamut Labyrnth. Who knows what else they threw into Coerthas/Mor Dhona.

  8. #19008
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    Quote Originally Posted by Fereydoon View Post
    Off the top of my head.

    Sastasha, Tam-Tara, Copperbell, Halatali, Toto-rak, then there's a gap for 3 levels, Haukke, Brayflox. From 1.0 we get Darkhold, Cutter's Cry, Aurum Vale. There's also Wanderer's Palace in La Noscea, and a Castrum in Northern Thanalan.

    12 + Crystal Tower + Bahamut Labyrnth. Who knows what else they threw into Coerthas/Mor Dhona.
    Doesn't even count Ifrit/Moogle/Garuda/Titan/ect...

  9. #19009
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    I thought there's suppose to be a dungeon at 26 that didn't make the beta which is why the minstrel level boosted us to 29. Or was it because the gap was intentional?

  10. #19010
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    Seriously though. Limsa had just Marauders in the beta. We know Arcanist is there, and they did not remove Musketeer stuff from the area. That would also complete the Mage/Tank/DD triforce for Limsa. Do you really think Square-Enix has blown their class/job load this early on? Gotta have some surprises for launch or close to it.

    http://mrwgifs.com/wp-content/upload...action-Gif.gif

    Only question is what will the jobs be for Musketeer. I'm going with Corsair and maybe Red Mage if we get 2 jobs.

  11. #19011
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    We all know the class will eventually exist from all the stated reasons, namely their decision to re-design and re-implement the fucking guild. There's absolutely no reason to assume/expect the class at launch until they start bringing it up.

  12. #19012
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    Quote Originally Posted by mightyg View Post
    Seriously though. Limsa had just Marauders in the beta. We know Arcanist is there, and they did not remove Musketeer stuff from the area. That would also complete the Mage/Tank/DD triforce for Limsa. Do you really think Square-Enix has blown their class/job load this early on? Gotta have some surprises for launch or close to it.

    http://mrwgifs.com/wp-content/upload...action-Gif.gif

    Only question is what will the jobs be for Musketeer. I'm going with Corsair and maybe Red Mage if we get 2 jobs.
    Pugilist and Muskateer for Thief.

  13. #19013
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    I could believe Musketeer sneaking in for launch, but another two jobs on top of what they've been doing this past year? I wouldn't be so sure, especially since Scholar and Summoner were the only new jobs on the box art.

  14. #19014
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    Thief is definitely coming at some point. I guess I could see that as being a Musketeer job too, but I think based on what Yoshida said about the trap class (probably THF), that one might be a little further down the pipe. After all, they're still prettymuch nailing down the bread and butter classes so they can have a solid battle system. I don't think a more technical class like THF would be the best choice at launch.

  15. #19015
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    Quote Originally Posted by Deuce View Post
    There's the Muskateer's Guild located in Limsa Lominsa which has existed since 1.0 and remains there in ARR. There are even NPCs located inside the guild and is adjacent to the Marauders guild. So far though they've been very hush-hush about it and deny any rumors of muskateer being an unannounced class.
    Are you sure about that? They relocated the Marauders guild into the Musketeer's guild when they made ARR. I don't see the Musketeer's guild listed on the map any more.

  16. #19016
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    The Musketeer's Guild is in the same place it was before; the only difference being that the Marauder's Guild occupies the same space.

    All the desks are empty, but the signs and what-not are still in place if you physically go there.

    Here's the empty desk since I have this shot just sitting in my bucket:


    and yes, i was looking for a text command for attack, and no it wasn't for my personal use

  17. #19017
    filthy liars!
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    Thanks Rocl, I knew I had seen several screenshots of it in the past few weeks I just couldn't remember where. Never thought to take an SS of it when I was there in phase 3.

  18. #19018
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    I really liked the old Toto rak music. It was the same theme but different instrumentation in the video. Hope they use the old one for the actual dungeon. Also, looks like boss fights in some of those places are going to be in fantastic looking rooms.

  19. #19019
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    Quote Originally Posted by barber2006 View Post
    I really liked the old Toto rak music. It was the same theme but different instrumentation in the video. Hope they use the old one for the actual dungeon. Also, looks like boss fights in some of those places are going to be in fantastic looking rooms.
    You're going to have to live without the music.

  20. #19020

    Quote Originally Posted by Shimbo View Post
    Ya but for the quick turnaround it makes sense.. I'm sure we will see lots of new mobs in xpac.. If we see some of the newer ff11 mobs in ARR xpac screens when they come then it will be time to worry.

    I say bring some of the sunken ship or whatever it was mobs in ff7 just weird shit that can fuck you up.. Also please don't bring anything from Al'Taieu plskthx
    Do you think they're just taking them straight out of XI and putting them in XIV? Cuz... they ain't.

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