1. FFXIV Reset Timers
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  1. #1
    F5 Like A Boss.
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    Patch 1.17 Notes (04/14/2011)

    http://forum.square-enix.com/ffxiv/t...ll=1#post87645

    Event
    [dev1004] Upon meeting the objectives of a main scenario or class quest, an exclamation point (!) icon will appear over the NPC offering the quest. An exclamation point icon will also appear over the heads of NPCs with whom a player must speak to advance a quest.
    [dev1004] Objectives for several quests have been adjusted.
    Party members who are KO'd now receive credit for defeated enemies.
    Party members KO'd in battle while on a quest are now automatically revived after the battle is won.
    [dev1004] Distinguishing icons are now displayed next to the names of quest-related NPCs. Target enemies of quests are now represented on the minimap by red dots.
    [dev1002][dev1003] New sidequests have been added.
    [dev1051] Class requirements for undertaking the following sidequests have been adjusted:

    Sidequest Before After
    Proceed with Caution Disciplines of War and Magic → All classes
    Playing with Fire Disciplines of War and Magic → All classes


    [dev1011] The rate and amount of guild tokens that can be obtained on local levequests have been adjusted.
    [dev1021] The following changes have been made to behests.
    The maximum number of participants has been reduced from 15 to 8.
    The behest reset timer has been reduced from 1 hour to 30 minutes.
    The period during which behests may be undertaken has been reduced from 5 minutes to 3 minutes.
    The period during which behests must be completed has been reduced from 30 minutes to 20 minutes.
    The period during which rewards can be claimed upon completion of a behest has been reduced from 10 minutes to 5 minutes.
    The number of behest enemies has been adjusted.

    http://static.finalfantasyxiv.com/to...c/fa/769_0.jpg


    Battle
    [dev1031] New notorious monsters have been added.
    http://static.finalfantasyxiv.com/to...c/fa/769_1.png

     
    [dev1030] Enemy distribuion has been adjusted in the following areas:
    Lower La Noscea
    Western La Noscea
    Eastern La Noscea
    Central Thanalan
    Eastern Thanalan
    Western Thanalan
    Central Shroud
    North Shroud
    South Shroud
    [dev1049] Several of the actions and motions of the following enemies have been adjusted:
    Magicked Bones, Skeleton Soldier, Skeleton Swordbearer, Wandering Wight, Wendigo, Wight, Wight Warrior
    [dev1050] The Misdirection ability of the following enemies now deals no damage to players:
    Kokoroon Quickfingers, Longnose Gnognoroon, Qiqirn Beater, Qiqirn Egg Hunter, Qiqirn Eggnapper, Qiqirn Goon, Qiqirn Mercenary, Qiqirn Poacher, Qiqirn Scrambler
    [dev1020] The maximum number of party members has been reduced from 15 to 8.
    The strength of several notorious monsters has been adjusted to coincide with this.
    [dev1020] Players now receive enhancing status effects when in a light party (4–7 members) or full party (8 members).
    Comradery (light party)
    Maximum HP and MP increased by 5%
    Physical and magic accuracy increased by 5%
    http://static.finalfantasyxiv.com/to...c/fa/769_2.jpg

    Strength in Numbers (full party)
    Maximum HP and MP increased by 10%
    Physical and magic accuracy increased by 10%
    http://static.finalfantasyxiv.com/to...c/fa/769_3.jpg

    [dev1037] Graphic effects of actions and spells have been enlarged by a factor of between 1.5 to 2 times their original size.
    http://static.finalfantasyxiv.com/to...c/fa/769_4.png


    Item
    [dev1038] New items have been added.
    Several new pieces of class-specific gear have been added.
    * Classes capable of equipping these items are listed after a Requires: prefix in the item text.
    [dev1041] The rate at which the condition of accessories degrades has been reduced depending on the amount of other gear equipped.
    [dev1042] Messages informing players of items obtained through gathering now display the item's icon next to its name.

    http://static.finalfantasyxiv.com/to...c/fa/769_5.jpg

    [dev1039] When the three below conditions are met in regards to the grade and difficulty of a gathering attempt, the "sweet spot" of the approach phase will be in a fixed location.
    1. Class rank
    2. Values of VIT for miners, STR for botanists, and DEX for fishers
    3. Bait and lures (for fishing only)
    ex.) At a certain grade and difficulty, having the appropriate rank, DEX value, and bait/lure will ensure that jigging the rod precisely in the middle will result in a black eel hit.



    System
    [dev1043] The following UI features have been enlarged:
    Player HP/MP/TP gauges
    Target HP gauges
    Party member HP/MP gauges
    [dev1052] The text designations <p0> through <p7> can now be used to select targets.
    [dev1044] The text command /hpbar has been added, and can be used to toggle the display of HP bars on and off for all targets capable of engaging in combat.
    USAGE: /hpbar [subcommand]
     >>Subcommands:
     all  Display HP bars for all enemies and players.
     off  Hide HP bars for enemies and players.
     * This option is set to off by default.

    http://static.finalfantasyxiv.com/to...c/fa/769_6.jpg

     
    [dev1045] The text command /enemyrank (/erank) has been added, and can be used to toggle display names on and off for enemies.
    As part of this new feature, the icons previously used to display an enemy's strength have been removed from the game.
    USAGE: /enemyrank [subcommand]
     >>Subcommands:
     on  Display enemy ranks.
     off  Hide enemy ranks.
     Toggle between on and off when no subcommand is specified.
     * This option is set to off by default.

    http://static.finalfantasyxiv.com/to...c/fa/769_7.jpg

     
    [dev1040] The text command /enemyicon (/eicon) has been added, and can be used to toggle the display of active and non-active icons for enemies.
    USAGE: /enemyicon [subcommand]
     >>Subcommands:
     on  Display active (red) and non-active (green) icons.
     off  Hide active (red) and non-active (green) icons.
     Toggle between on and off when no subcommand is specified.
     * This option is set to off by default.

    http://static.finalfantasyxiv.com/to...c/fa/769_8.png

    [dev1020] Party Member 5–7 options have been added to the Keyboard section under main menu » Configuration.
    [dev1020] The following features have been removed to coincide with the new maximum party size:
    Party recruitment settings for 9 or more members
    Text macros <p8> through <p15>
    [dev1053] [dev1053] The following items now display on both the world map and minimap.
    Shop
    Repair
    Guildleve Counter
    Linkshell Manager
    Retainer Counter
    Summoning Bell
    Guild Mark Exchange
    [dev1046] Retainer locations are now saved even following server maintenance.
    [dev1029] Character collision with relatively low-lying outdoor elements has been removed.
    [dev1054] Rocks in front of the Adventurers' Guild in Gridania and next to the NPC Maisenta have been removed from the game.
    [dev1047] Battle music now cuts in and out, rather than fading in and out.
    [dev1048] Current patch version information is now displayed on the title screen.



    Fixed Bugs
    The following bugs have been addressed.
    A bug wherein the target popoto-opotos on the sidequest "A Well-Balanced Diet" were appearing in an incorrect location.
    A bug wherein the enmity generated when using healing, enhancing, or enfeebling actions against an enemy of a rank different than your own was incorrect.
    A bug wherein characters were sometimes too easily resisting the status ailments caused by enemy spells.
    A bug wherein the condition of Pugilist Arms was degrading at an incorrect rate under certain circumstances.
    A bug wherein characters were getting stuck among the thick trees and dense vegetation of certain areas, making further adventuring impossible.
    A bug wherein the icons next to player names were displaying incorrectly.
    A bug wherein the teleport offer prompt that appears when other party members teleport would not disappear, even after accepting or refusing.
    A bug wherein discarding a stack of items numbering between 201 and 230 caused the game client to crash.
    A bug wherein a player's current gil was not displayed when leasing a market stand.
    A bug wherein blacklists were sometimes displaying incorrectly.
    A bug wherein negative stats of gear were not functioning correctly.
    A bug wherein mashing the Accept/Confirm button on a gamepad while crafting for a local levequest would forgo the synthesis details interface, and prevent all game commands other than chat.

    Known Bugs
    A bug wherein party member markers on the world map and minimap sometimes shift abruptly to the lower right portion of said map.

  2. #2
    Ridill
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    Quote Originally Posted by Kurokikaze View Post
    KEEP REFRESHING
    Impressive patch notes you got there =p

  3. #3
    Relic Horn
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    Kharlan Lynare
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    Excalibur
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    Valefor
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    Win:
    http://static.finalfantasyxiv.com/to...c/fa/769_6.jpg

    EDIT: The party-enhancement system is not what I expected. I figured low-man groups would get better buffs to make up for not having a Buffer or extra DD, but from the looks of it, the buff is there to make it harder to do 8man content with less than 8 people. I'm ok with that too, just not what I was expecting.

  4. #4
    F5 Like A Boss.
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    Gonna take a few minutes to read and absorb this... A few of those images had me like "OH SNAP!"

    Edit: ^ like that one.

  5. #5
    Chram
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    Quote Originally Posted by solracht View Post
    Yeah, wasn't expecting.

    A bug wherein discarding a stack of items numbering between 201 and 230 caused the game client to crash.
    http://www.rubyinside.com/wp-content...er-150x150.png

  6. #6
    Relic Weapons
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    loving the new enemy icons, this will make it easier to find new grind spots for parties.

  7. #7

    So companies, yes? no? twat?

  8. #8
    New Odin
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    Oho, the devtags go up to at least 1053.

    So companies, yes? no? twat?
    [dev1002][dev1003] New sidequests have been added.

  9. #9
    Hydra
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    Since they didn't bother to explain anything about "companies" I'm assuming it's just a bunch of cutscene quests, nothing special.

  10. #10
    F5 Like A Boss.
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    Quote Originally Posted by Zettofaia View Post
    Since they didn't bother to explain anything about "companies" I'm assuming it's just a bunch of cutscene quests, nothing special.
    Going with this. Like when you first get your NPC and then... nothing.

    Stuff seems good, some decent quick fixes but wheres the content? lol

  11. #11
    Hydra
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    Well, the next "patch" better be the first part of the battle system overhaul (hopefully it is), or this is just not going to work, at all.

  12. #12
    New Odin
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    Quote Originally Posted by Zettofaia View Post
    Well, the next "patch" better be the first part of the battle system overhaul (hopefully it is), or this is just not going to work, at all.
    Aye aye.

    The radical changes are not ready to be implemented- alright, one more month, then. Hopefully they'll come in a quick succession when they do, as the stuff they're holding gotta be something rather substantial if they want to do this at a fast enough pace.

    Yoshida said Spring, so May is his deadline. And while he's at it, better have "modes of transportation"/AH/movement/job system/latency overhaul come with it.

  13. #13
    Cerberus
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    Quote Originally Posted by Zettofaia View Post
    Well, the next "patch" better be the first part of the battle system overhaul (hopefully it is), or this is just not going to work, at all.
    Next patch is 1.17a which is supposed to add the remaining 30% that was left out of the current update due to time constraints. I'm guessing patch 1.18 is going to be the combat overhaul and that I see likely coming out at the end of May/early June.

  14. #14
    New Spam Forum
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    Felius Nightfox
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    At least NM hunting will keep me busy. I actually like trying to kill as many as I can for "trophy" reasons. Will be interesting to see what all the new gear is/looks like.

  15. #15
    CoP Dynamis
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    I'm actually happy they limited it to 8 members per. Considering 8 is the premier group you'd want anyways, we always had over 8. Gimping my SP.

  16. #16
    Chram
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    Patch is like 350mb, I'll have some links probably.

  17. #17
    Cerberus
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    Finished downloading, now patching :D

  18. #18

    I thought the company section was utterly brief, disappointing =(

  19. #19

    Sweaty Dick Punching Enthusiast

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    I like a lot of these changes.

  20. #20

    This is good shit, I like.

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