I checked the Accession and Manifestation descriptions ingame and they are the same as the .dat strings (it might have been a big find if the game had actually ignored it's own .dats...)
I also tested that slow+% and haste+% are calculated together additively, which is probably well documented, but my other post left that a little vague.
I had hoped that I could make use of the "4:15" (255 seconds) cap on spell recast times to figure out the order of calculations...
However, as with the old -50% recast reduction cap, the cap allows intermediary recast values to go beyond this cap, but sets the final recast value to 255 at the end of the calculations.
Not sure I worded that well, basically the 255 cap comes into effect only at the end of the recast calculation.
With the cap not taking effect after each term, it will be quite a bit trickier to figure out the recast calculation order...
However, this is interesting, as it may mean the game is able to store much larger recast values...
The largest possible would probably be SAM/SCH + weakend + Hasso or Seigan + Manifestation + Klimaform:
180 * 2 * 1.5 * 3 = 1620 (11 bits before any fractional bits)
It would be hard (impossible) to test that value had been reached though, and the game may likely not hold values that large either.
I wanted to check all the scholar abilities affects on recast timers.
Not sure how useful this will be as it has been tested elsewhere by other people already, but might as well post my test data anyway...
Here's a quick list of the recast reductions/increases using scholar abilities:
Code:
Ability + Gear Magic Type: Matching Opposite
=== /SCH sub job ===
Dark Arts / Light Arts -10% +20%
Alacrity / Celerity proc. -50% (+20%) (nullifies matching arts recast reduction)
Manifestation / Accession proc. +200% (+20%) (nullifies matching arts recast reduction)
=== SCH main job ===
Dark Arts / Light Arts -10% +20%
"" + AF2+1 head -15% +20%
"" + AF1+1 feet -15% +20%
"" + AF2+2 head -20% +20%
"" + AF2+1 head + AF1+1 feet -20% +20%
"" + AF2+2 head + AF1+1 feet -25% +20%
Alacrity / Celerity proc. -50% (+20%) (nullifies matching arts recast reduction)
"" + AF2+1 feet + opposite weather -50% (+20%) (nullifies matching arts recast reduction)
"" + AF2+1 feet + matching weather -60% (+20%) (nullifies matching arts recast reduction)
"" + AF2+2 feet + matching weather -65% (+20%) (nullifies matching arts recast reduction)
Manifestation / Accession proc. +100% (+20%) (nullifies matching arts recast reduction)
And here's a bit of testing I just did to check the above were correct:
Code:
=== /sch sub job ===
LA + Accession : Stoneskin = 1:30 [90]
LA + Accession + Celerity : Stoneskin = 0:45 [45]
=== sch main job ===
Reraise = 1:00 [60]
Klimaform = 3:00 [180]
DA : Reraise = 1:12 [72]
DA : Klimaform = 2:42 [162]
DA + AF2+1 head : Reraise = 1:12 [72]
DA + AF2+1 head : Klimaform = 2:33 [153]
DA + AF2+2 head : Reraise = 1:12 [72]
DA + AF2+2 head : Klimaform = 2:24 [144]
DA + AF1+1 feet : Reraise = 1:12 [72]
DA + AF1+1 feet : Klimaform = 2:33 [153]
DA + AF1+1 feet + AF2+1 head : Reraise = 1:12 [72]
DA + AF1+1 feet + AF2+1 head : Klimaform = 2:24 [144]
DA + AF1+1 feet + AF2+2 head : Reraise = 1:12 [72]
DA + AF1+1 feet + AF2+2 head : Klimaform = 2:15 [135]
LA + Celerity + AF1+1 feet + AF2+2 head : Stoneskin = 0:15 [15]
AF2+2 feet : Blink = 0:09 [9]
AF2+2 feet : Stoneskin = 0:29 [29]
AF2+2 feet : Cura = 0:29 [29]
AF2+2 feet : Reraise = 0:58 [58]
AF2+2 feet : Klimaform = 2:56 [176]
LA + Celerity + AF2+1 feet + Voidstorm : Reraise = 0:30 [30]
LA + Celerity + AF2+1 feet + Aurorastorm : Reraise = 0:24 [24]
DA + Alacrity + AF2+1 feet + Voidstorm : Klimaform = 1:12 [72]
LA + Celerity + AF2+2 feet + Aurorastorm : Reraise = 0:20 [20]
DA + Alacrity + AF2+2 feet + Voidstorm : Klimaform = 1:01 [61]