Gthe huge amount of +crit dmg you should still be able to tell crits from not crits even with some inconsistency of pdif?
Gthe huge amount of +crit dmg you should still be able to tell crits from not crits even with some inconsistency of pdif?
I've always felt like weapon skills like Tachi: Gekko were cheating.
Look at Wheeling Thrust and Leg Sweep:
Ignores target's defense. Amount of defense ignored varies with TP.
Delivers an attack that stuns the target. Chance of stunning varies with TP.
Now look at Tachi: Gekko
Silences Target, damage varies with TP.
Leg Sweep and Wheeling Thrust have one property. Stun or Ignores Defense. These vary with TP and Skill as stated before. Gekko however has no "Silences varies with TP" it's just straight up "Silences Target" I take this from anecdotal and testimonial experience to say it silences 100% of the time regardless of resistance unless the target is 100% immune. Not only does it silence the target 100%, but it also has ignore defense like Wheeling Thrust(as a pDIF bonus) but this is innate and isn't modified with TP like WHeeling Thrust is, finally further TP increases fTP. So Gekko has 3 properties in a single WS, ignores defense/silence and bonus damage with TP. Always seemed unfair to me. Hmph.
Drakesbane too
Regarding AoE Range, I can attest with 99.99% accuracy that Sonic Thrust's linear rectangle-like AoE(not fan) range is about 10' long by about 2.5-3.5' wide Tested on Nightmare Worms in Dyna Tavnazia.
What would you have in mind for the Camlann's Torment tests? Sekkanoki to force 200% TP, but which targets?
It is difficult to do Mythic WSs because they don't give test server access to them unless you have completed the quest already.
We are also missing 300TP Camlann's Torment. The best target would probably be Bluffalo in U.Range.
What should I do to test the crit% in the normal servers? I guess the method is abyssea -> load on crit% gear and atmas (enough to get to 100% crit with the predicted base%) -> deliver the final blow to a 1% HP mob with the WS at 100% TP, see if it doesn't crit?
Pretty much, yeah:
https://www.bg-wiki.com/bg/Critical_...tical_Hit_Rate
As far as I'm concerned, getting it within 5% is enough.
How many data points would be sufficient for the CT tests at each TP level? Also, the level variation on Bluffalos in Uleguerand [A] wouldn't adversely affect test results?
Level them up to max level before you start (EM/T) and note which one you're WSing. EM is level 99, T is level 100, so we know their exact stats. I'd do 10 at each TP point and then post it here. I haven't tried to do any of these WSs yet, so I don't know how accurate a prediction we'll get and how quickly.
300% TP results, tp return was difficult to gauge sometimes due to regain atmas.
1557 - EM
1785 - EM
1627 - EM
1607 - T
1976 - T
1556 - T
1946 - EM
1589 - T
1568 - EM
2060 - EM (NOT DATK)
1429 - EM
1550 - EM
1531 - T
2100 - T DATK
2485 - T DATK
2499 - T DATK
1453 - T
1995 - EM
1698 - EM
1619 - EM
1946 - T (NOT DATK)
1826 - T
1841 - T
In the Player/Monster stat thread or on bgwiki.
Also, we need your Attack, STR, VIT, and weapon, Stromgarde.
Almost forgot, my setup:
Edit: It's Rhongomiant L90.
Were you gear swapping?
9 fSTR, 107 from VIT, 132 base = 248 total
248*3 = 744
1429 - EM = 1.92 pDIF
2060 - EM = 2.76 pDIF <- max 2H non-crit pDIF
So you're cRatio capped. You need to lower your attack and try again. I'd recommend around 500.
If I'm doing the math right, it ignores at least 38% defense at 300TP. Sorry, I should have specified to use low attack. I didn't think DRG would have such high atk. Too used to 1H jobs now~!
Using /WAR with defender on this time.
That is much better. You should be able to tell up to 55% ignores defense with that setup.
New results:
1467 - EM - 15 TP return base
1916 - EM, no DATK
1770 - EM
1406 - EM
1924 - EM, no DATK
1345 - EM
2276 - EM, DATK
1306 - EM
1499 - EM
1629 - EM
1781 - EM, DATK
1759 - EM
1941 - EM, no DA
1730 - EM
1710 - EM
1280 - EM
132 base, 20 from fSTR, 112 from VIT = 264 base damage
792 total =
510/(518*(1-Modifier)) = Ratio
1280 - EM : 1.65 pDIF :: Ratio < 2.05 :: Modifier < .52
1941 - EM : 2.45 pDIF :: Ratio > 1.96 :: Modifier > .49
So it's probably ignoring 50% defense at 300TP. This makes me somewhat suspicious of the 100TP numbers. I am trying to find their source, but can't.
Gobli has:
giving -50% Defense at 100TP. Google translates it as Giant Swing, which doesn't seem like what we're going for here. It seems unverified or something.Code:大車輪