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  1. #821
    New Merits
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    Aumaan Prime
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    Hyperion
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    Valefor

    In the general category of things-no-one-cares-about, I've wasted 200 perfectly good wyrmal tatters finding probably solid ranges for blood scale mail augments:

    haste: 1-3
    acc: 2-9
    str: 1-7
    agi: 1-7
    chr: 1-7

    vaguely interesting stats:

    appearances of:
    acc: 30
    str: 36
    agi: 29
    chr: 59 <-- eh?

    haste range is 1-2 for HQ1/2, 2-3 for HQ3
    str/agi/chr ranges are 1-5 on NQ, 2-6 on HQ1, and probably 3-7 and 4-7 on HQ2 and HQ3
    acc range didn't get enough data to be sure, can hit 9 for sure at HQ1

    HQ1s: haste2:haste1: 25:72 (25.8% haste2)
    HQ2s: haste2:haste1: 4:27 (12.9% haste2)
    HQ3s: haste3:haste2: 2:15 (11.8% haste3)
    depressing bottom line: exactly 100 tatters per 3% haste result

    NQs: 55 (27.5%)
    HQ1s: 97 (48.5%) (66.9% of hqs)
    HQ2s: 31 (15.5%) (64.6% of hq2/3s)
    HQ3s: 17 (8.5%)
    doesn't seem like normal synthesis HQ distribution, or the ~66%s would be ~75%s

    "bad" random pool occurrences:
    NQs: 13 (23.6%)
    HQ1s: 29 (29.9%)
    HQ2s: 6 (19.4%)
    HQ3s: 10 (58.8%) (2 chances per 130...)

    full raw data just in case there's some aggregate mining that could make use of it someday:
    Spoiler: show

    110 haste1, str3
    110 haste1, acc7
    120 haste1, agi3
    120 haste1, <ice>3
    110 haste1, resist slow5
    130 haste2, str6, <earth>5
    110 haste1, agi6
    110 haste2, chr3
    100 <wind>8
    110 haste1, chr4

    100 agi1
    130 haste2, <thunder>6, resist virus5
    100 acc6
    100 resist bind1
    110 haste1, acc6
    100 acc7
    100 str5
    130 haste2, chr7, <water>5
    130 haste2, agi5, int1
    120 haste1, acc8

    100 str1
    110 haste2, str4
    110 haste1, agi5
    110 haste1, str6
    100 chr4
    120 haste1, chr6
    110 haste1, chr3
    120 haste1, <ice>3
    110 haste1, chr3
    110 haste1, chr2

    110 haste2, chr5
    100 <water>3
    110 haste1, str2
    110 haste2, resist virus1
    110 haste2, agi6
    110 haste1, resist blind2
    120 haste1, acc4
    100 str4
    110 haste1, chr6
    120 haste1, acc8

    110 haste1, chr6
    100 chr5
    120 haste1, agi7
    110 haste1, chr3
    100 str4
    110 haste2, chr3
    110 haste1, chr6
    110 haste2, chr6
    110 haste1, resist blind5
    110 haste1, resist stun5

    110 haste2, chr4
    110 haste2, <fire>3
    110 haste1, chr3
    100 acc3
    110 haste1, agi2
    110 haste2, acc5
    100 resist slow1
    100 chr1
    110 haste1, chr3
    100 agi3

    130 haste2, agi6, vit1
    110 haste1, str3
    100 <thunder>1
    100 chr3
    120 haste1, agi7
    120 haste2, acc8
    110 haste2, acc4
    100 resist gravity2
    110 haste1, chr5
    100 resist sleep5

    110 haste2, resist silence2
    110 haste1, chr3
    100 chr4
    100 agi5
    100 chr4
    100 chr4
    120 haste1, agi7
    130 haste2, acc6, resist sleep3
    110 haste1, str2
    110 haste1, acc3

    110 haste1, agi4
    120 haste1, acc8
    110 haste1, resist gravity1
    100 chr1
    130 haste2, acc8, resist slow2
    110 haste1, acc5
    130 haste2, agi5, <earth>7
    110 haste1, resist bind2
    120 haste1, mab3
    120 haste2, chr6

    100 str3
    110 haste1, <thunder>7
    120 haste1, str6
    120 haste2, agi4
    110 haste1, ratk3
    120 haste1, resist blind2
    110 haste1, chr6
    110 haste2, chr3
    110 haste1, resist stun2
    110 haste2, str6

    100 str4
    120 haste1, chr4
    110 haste1, chr2
    110 haste1, <light>4
    100 chr5
    110 haste1, chr2
    110 haste1, str6
    120 haste1, agi3
    100 chr3
    130 haste3, chr6, <wind>6 <-- first haste3

    110 haste1, chr3
    110 haste1, chr5
    120 haste1, resist poison1
    100 resist slow1
    120 haste1, str6
    110 haste1, chr4
    100 str1
    110 haste2, str2
    100 chr4
    110 haste2, chr4

    110 haste1, resist gravity3
    110 haste1, str6
    120 haste1, resist bind4
    110 haste1, <thunder>3
    110 haste2, resist paralyze3
    110 haste1, agi5
    130 haste2, str6, chr5
    100 agi5
    110 haste1, chr3
    110 haste2, str6

    110 haste1, <water>8
    110 haste1, agi2
    100 agi3
    120 haste1, resist slow4
    130 haste2, acc7, resist sleep4
    100 chr5
    120 haste2, str4
    110 haste1, resist paralyze1
    110 haste1, str2
    110 haste1, acc2

    110 haste2, acc9
    110 haste1, acc9
    110 haste1, <dark>2
    110 haste1, resist bind1
    120 haste1, agi6
    110 haste1, chr5
    110 haste1, mab6 <-- freak >morrigan nuking body
    100 chr4
    110 haste1, str6
    110 haste2, resist gravity5

    100 resist poison5
    110 haste1, str6
    100 chr3
    100 agi3
    100 resist paralyze4
    110 haste1, <earth>8
    100 str2
    110 haste1, <earth>5
    110 haste1, resist gravity1
    100 <thunder>7

    130 haste2, str7, agi6
    120 haste1, chr5
    110 haste2, acc6
    110 haste1, acc4
    130 haste2, str6
    110 haste1, chr2
    110 haste2, <light>3
    110 haste1, chr3
    100 str3
    100 agi2

    110 haste1, str2
    100 str4
    110 haste2, acc9
    110 haste1, <wind>6
    120 haste1, str4
    120 haste1, acc5
    120 haste1, acc3
    120 haste1, acc7
    110 haste1, <light>5
    100 chr1

    100 str5
    100 chr2
    110 haste2, agi3
    130 haste2, agi4, chr5
    110 haste1, resist blind2
    110 haste2, resist poison1
    110 haste1, acc6
    130 haste2, acc5, resist sleep1
    100 agi1
    120 haste1, chr5

    100 resist sleep3
    130 haste2, chr7, agi5
    110 haste1, <wind>8
    100 str2
    100 chr1
    100 chr4
    100 chr2
    130 haste3, str5, acc6 <-- winner
    100 <fire>8
    110 haste1, chr5

  2. #822
    BG Content
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    There's actually some interesting information in there that I hadn't considered before, like a potential bias within the common pool of four augments (in this case, towards CHR). I wonder if each piece has one of the four augments biased to come up more frequently. Thanks for the detailed info.

  3. #823
    New Merits
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    Aumaan Prime
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    Well, back when I was doing blood cuisses (127 of them, see: http://www.bluegartr.com/threads/104...=1#post4685180), the distribution of the main four augments was:
    mdb: 24
    meva: 32
    eva: 22
    vit: 28

    So doesn't look like everything has that quirk, though those results do look maybe a *little* skewed in a probably-doesn't-mean-anything way.

  4. #824

    Wondering if i can do any better than these, sure wish the head was Str instead of Chr, anyone ever see Str on H legs?


    http://bucket.bluegartr.com/33ceb85f...f59c96d276.png

    http://bucket.bluegartr.com/f0ecc6ea...ab77064052.png

    http://bucket.bluegartr.com/cd036896...161f7b6b41.png

  5. #825
    Sea Torques
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    Ragnarok

    Sky/Abjuration Gear Synergy Augments

    I know you can get attack on feet and legs can get one more crit rate.

  6. #826
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Sho Ryuuken
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    Did x3 Blood Finger Gauntlets, got:

    Magic Attack Bonus +5
    Snapshot +2
    Enmity -3

    Leaves me in a funk-- I want more Snapshot for my relic gun RNG, but the piece is obviously good for Wildfire now too, lol.

  7. #827
    Old Odin
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    Sylph

    Quote Originally Posted by Sho View Post
    Did x3 Blood Finger Gauntlets, got:

    Magic Attack Bonus +5
    Snapshot +2
    Enmity -3

    Leaves me in a funk-- I want more Snapshot for my relic gun RNG, but the piece is obviously good for Wildfire now too, lol.
    But inferior to Thaumas Gloves if you are wearing a 4 piece set, since the gloves are essentially a agi +13 piece, which is > MAB 5.

    Outside of Thamas Gloves though, they are quite strong.

  8. #828
    D. Ring
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    Um, Seiryu's kote.

  9. #829
    The Syrup To Waffles's Waffle
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    I imagine they were referring to a Wildfire piece for Corsair rather than Ranger.

  10. #830
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    Quote Originally Posted by Sho View Post
    Did x3 Blood Finger Gauntlets, got:

    Magic Attack Bonus +5
    Snapshot +2
    Enmity -3

    Leaves me in a funk-- I want more Snapshot for my relic gun RNG, but the piece is obviously good for Wildfire now too, lol.
    While it was already said, thaumas is better. My suggestion would be to reaug till you get the snap+4 if thats what you really want. the other option for WF (alruna's gloves) 9AGI or the QD ones from raja with 8... the damage difference between 5MAB and 8 AGI is about 20 whole damage... Seems to me a serious waste of inventory. Now the random pool can get up to 8 MAB... which would be significant... even to the point of overpowering thaumas.

    Also, though only mildly relevant agi helps macc on wildfire so if you have the choice of agi boost or MAB agi will usually be the better option, cases in point: Grips, and belt. Sveltesse > aquiline, and reaver+1 > elder's.

  11. #831
    Ridill
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    Or if you were talking about rng wf you could keep them and hope Alruna's Gloves are as good lol (or test them finally)

  12. #832
    D. Ring
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    Quote Originally Posted by Cairthenn View Post
    I imagine they were referring to a Wildfire piece for Corsair rather than Ranger.
    Ah yeah, mind was just on RNG with the annihilator talk. Woops.

  13. #833
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    If it was in reference to ranger wildfire, the mentioned Seriyu's kote -still- beat them. and the ranger's wildfire set is no different than corsair's almost literally. the only difference is the hands, being kotes, thaumas or an aug'd blood's with the unicorn's 8 MAB. And feet, being Sylvan bottes +2.

    Just imagine a Seiryu's kote with aug'd 8 MAB HOLY SHIT! lol

    IMO there's no reason to keep those Blood's with undercap snapshot. They're inferior for all scenarios and for either job the 9 AGI is really (incredibly close) to 5 MAB. (on alruna's)

  14. #834
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Ahh thank you gentlemen. I'll overwrite this with better Snapshot then and pick one of those alternatives that Karah mentioned.

  15. #835
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    Shit son you could've just asked me in game you know I did a shitload of testing on wildfire sets.

  16. #836
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Snap, I will then.

  17. #837
    Salvage Bans
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    Quote Originally Posted by Sho View Post
    Snap, I will then.
    I see what you did there.

  18. #838
    "Jammin'!"
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    Lakshmi

    Is there a benefit to owning the signboard in additon to the stall/150k furniture? I know the signboard has the break loss reduction effect, but is there a special effect for having all three?

  19. #839
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    Supposedly not, though I await the patch where SE makes the current Stall bonus dependent on them.

  20. #840
    "Jammin'!"
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    Quote Originally Posted by Byrthnoth View Post
    Supposedly not, though I await the patch where SE makes the current Stall bonus dependent on them.
    Bah, misthumbed the RQT. Soz.

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