+ Reply to Thread
Page 12 of 207 FirstFirst ... 2 10 11 12 13 14 22 62 ... LastLast
Results 221 to 240 of 4137
  1. #221
    TSB
    Guest

    So ridiculously impatient.

  2. #222
    E. Body
    Join Date
    Aug 2010
    Posts
    2,481
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Foxer View Post
    Oh and I don't know if it's actual city raiding. From a picture they showed about a month ago, there will be new PVPVE content, with open PVP, like the Abyss.

    Edit:




    This is just a old conceptual map, it's now 4 servers, but you get the idea. With city raiding and open PVP in the neutral zone. I remember reading that once you leave your server your flagged for PVP, if your on a PVE server. This is suppose to come with the lvl 60 content patch, and isn't in the game yet.

  3. #223
    TSB
    Guest

    So this is the last day for Chris Hager to reply to the TERAfans interview...

    We'll see.

  4. #224
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,544
    BG Level
    10

    Does anyone have any first hand experience with classes in TERA and would like to give a preview on how they function precisely? I was wondering whether to make a thread for that question or post it here, but i might as well start here first.

  5. #225
    Formerly BGTemp // TERA Fan
    Join Date
    Feb 2009
    Posts
    4,806
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by Kuya View Post
    Does anyone have any first hand experience with classes in TERA and would like to give a preview on how they function precisely? I was wondering whether to make a thread for that question or post it here, but i might as well start here first.
    I do but am on my droid now, so not up to full writing. A good handful of others here do also so if your question isn't answered by the time I get home i'll hook ya up

  6. #226
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,154
    BG Level
    7

    Quote Originally Posted by Kuya View Post
    Does anyone have any first hand experience with classes in TERA and would like to give a preview on how they function precisely? I was wondering whether to make a thread for that question or post it here, but i might as well start here first.
    Make a class discussion thread if you want. Can post videos and discuss skills, solo, group, PVE and PVP there.

    I MEAN IT'S NOT LIKE LANCER AND SLAYER ARE THE BEST CLASSES IN THE WORLD BAR NONE, RIGHT?

  7. #227
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,154
    BG Level
    7

    News regarding TERA

    Q: Why does it look like TERA has aim-assist skills for certain spells? (Some mystic/archer skills seem to curve as the target moves.)
    A: Early in TERA’s dev cycle, attacks didn’t have aim-assist. Once people started playing, we noticed there were a lot of people who couldn’t hit the target with the basic attacks because the control and targeting became very difficult. Because of this, we changed a few skills to instant timing, which is why some skills look like they curve. For these few skills the ‘hit’ is based on the reticle & target at the time of cast. We adjusted the lock-on for some skills and are happy with the results; it doesn’t spoil the non-targeting feel of TERA.

    Q: Will mystics get more control over their pets?
    A: In the latest build we have, the mystic pet has the ability to attack or follow by command. We plan to continue work on this, and it is quite high on our to-do list. The only issue is that adding a skill requires a lot of balancing¬ against itself and other class skills. We are always slammed for time in our dev cycles, so we can’t say exactly when we’ll complete this, but it is on our ‘high priority to-do’ list.

    Q: When will there be guild housing?
    A: This is something we are actively exploring. Initially, we had the plan to use the buildings in big cities as guild houses. Once we started looking more into this, we realized there was a conflict between what we could do with the existing buildings in the cities and what the player expectation was. Putting something unpolished in game can create incomplete content that satisfies no one (players or devs). We are currently looking at what we can do with guild housing so that it’s polished content and meets not only player expectations, but our own.

    Q: Will there be player housing?
    A: If we implement housing, then the order would be guild housing, then player housing. Right now it is difficult to say specifically if/when we will implement these. As I said above, we are actively investigating housing.

    Q: Will the five-second PK rule be altered on PvP servers?
    A: PK declaration time requires a very delicate balance that satisfies the majority of players. EME will begin our PvP server testing with a five-second PK rule, but will have external testing for these settings this fall and will adjust the final settings based on feedback and overall functionality.

    Q: What do you plan on doing with damage scaling in PvP? PvP specific armor? Damage reduction in PK/BGs?
    A: There is already a damage-scaling system in place, but the issue is balancing. There are PvP armor/weapon sets as well as PvP-specific skills and crystals. For now, we think the bigger issue is the balance between classes and the user’s skill in controlling a character rather than equipment. We are always listening to player opinions regarding balance, and as we go through focus-group testing and CBTs, we will continue to monitor and implement feedback.

    Q: Any news on updated racial skill balance?
    A: There hasn’t been an instance where racial skill balance has been a big issue. We hear a lot more issues regarding class balance instead. Once the classes are more or less balanced, we think the next balance issue will be racial skills, and at that time we’ll start working on those.

    Q: Any more/new options for character creation? ie hairstyles, faces, etc. (When will horns/ears be seperated from hairstyles?)
    A: TERA’s current character creation has a lot of ways to make a character feel unique. Although it is better to have more character creation options, we don’t feel TERA’s at a loss here. As we come out with new content and updates, there will be a natural addition to character creation, but it won’t be something we add right away. We’ve got more content work to do first.

    Q: Will there ever be any options to "physically" change your armor; rip off a sleeve, shorten the bottoms, etc.
    A: Currently there is no plan to implement physical damage effects for armor. We reduced the customizable portions of a player’s armor/weapons so we could add more detail and polish to those pieces. If there is a high player demand for costume customization, it could be possible to add that feature into future development plans.

    Q: Will there be any hair/face/skin-changing NPCs (hair salons, cosmotologists) which you could go to and pay in-game gold to change one of the desired features?
    A: In the most recent update, we’ve added functionality so a user can change a character’s appearance.

    Q: Will any substantial info be released on argons and their origins? Being the main antagonists, there isn't a lot of info about these metallic creatures from another dimension.
    A: More information will come in time. We can’t reveal more about the story now because it would point towards our future content update plans, and we have to keep some things secret!

    Q: Are barakas now constructs made from the giants, or are they a friendly clan of the giants? Lore is very wishy-washy; one says they are constructs, the other says they are relatives.
    A: The barakas don’t have a home because we haven’t revealed it… yet. Their home is in a continent that we are planning on introducing in an upcoming content update, so stay tuned and learn more about baraka lore.

    Q: Are there plans to enhance the guild leveling system?
    A: We have a lot of ideas on ways to enhance guilds and the guild leveling system in TERA. Unfortunately we have a huge list of content we want to add or enhance, and all of it takes time, development, and testing cycles before it goes live. Please know we’re actively working on ways to enhance guilds, and you will see this in future updates.

    Q: Will we get emotes for slow walking and sitting? If not, why? These little things support roleplay a lot.
    A: We had a similar thought when we initially started working on TERA, and the development team shared that opinion, too. When we thought of implementing them, we came to the conclusion that those emotes would be cosmetic only, which goes against the HP recovery that sitting has in other current games. Because we want everything in TERA to have a reason that makes sense, we decided to leave these emotes out. We do recognize that emotes like this are a huge part in roleplaying, though, so these (and other) emotes have not been totally killed from a future dev list, they are just low priority compared to the other things we want to accomplish in the game first.
    From: Chris Hager

    Regarding the fail interview at E3.

    I'm reading as we speak, so be gentle on the poor dood.

  8. #228
    Fake Numbers
    Join Date
    Jun 2011
    Posts
    97
    BG Level
    2

    Quote Originally Posted by Chris Hager
    will have external testing for these settings this fall
    Does this mean we're not going to have a September release?

  9. #229
    Formerly BGTemp // TERA Fan
    Join Date
    Feb 2009
    Posts
    4,806
    BG Level
    7
    FFXI Server
    Bismarck

    ^ I don't think it means much. "News" from EME lately hasn't meant much of anything other than people apparently work there

  10. #230
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,154
    BG Level
    7

    Might be launching with one content, while working on the other, or modifying as they go.

  11. #231
    Formerly BGTemp // TERA Fan
    Join Date
    Feb 2009
    Posts
    4,806
    BG Level
    7
    FFXI Server
    Bismarck

    On a personal note, I am juuuuuuuuuuuust about done with any/all news/gusses/rumors etc about release dates for Western Tera. Someone, someplace in BHS knows when this game is coming out and that's that. I guess after followng this game for so long I am just done 'waiting with anticipation'

  12. #232
    TSB
    Guest

    Quote Originally Posted by BGtemp View Post
    On a personal note, I am juuuuuuuuuuuust about done with any/all news/gusses/rumors etc about release dates for Western Tera. Someone, someplace in BHS knows when this game is coming out and that's that. I guess after followng this game for so long I am just done 'waiting with anticipation'
    QFT

  13. #233
    Melee Summoner
    Join Date
    Jul 2011
    Posts
    30
    BG Level
    1

    too bad I really loved how guild halls worked in L2, with them being right in the cities, and sometimes if you leave the door open randoms walk in and stare at your afks XD. or they watch you craft stuff and eavesdrop on your /say chat.

    But I do kinda agrees, the towns in TERA is not structured that way forsure.

  14. #234

    Quote Originally Posted by Linfy View Post
    too bad I really loved how guild halls worked in L2, with them being right in the cities, and sometimes if you leave the door open randoms walk in and stare at your afks XD. or they watch you craft stuff and eavesdrop on your /say chat.

    But I do kinda agrees, the towns in TERA is not structured that way forsure.
    There is a ton of space outside Velika though that they could let us build houses on, it's really huge area and all I've seen there was couple of towers, a mansion, and a hut where you get the 1st horse

  15. #235
    Formerly BGTemp // TERA Fan
    Join Date
    Feb 2009
    Posts
    4,806
    BG Level
    7
    FFXI Server
    Bismarck

    ^ I agree with this mentality. The area just outside of Velika is vast and empty, while it adds to the beauty of the area, making it into eventual housing of some sort would also make sense.

  16. #236
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,154
    BG Level
    7

    That's what I was thinking. The areas surrounding the 3 major cities are absolutely massive, with nothing in it. That would be an amazing idea actually.

  17. #237
    TSB
    Guest

    Question incoming!!

    So I remember in FGT2 we had the homunculus pets as shops but in the CPE I never received the quest for one...
    So my question is did they remove these personal shop pets and replace them with the AH or was it simply the matter of the level cap being lower in the CPE?

    Maybe I'm just having a massive brain fart here.

  18. #238
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,154
    BG Level
    7

    FGT allowed you to play a higher level character. The shop quests is mid 20s, and CPE was capped at 17.

  19. #239
    TSB
    Guest

    I figured that was it.

    Thanks! :D

  20. #240
    TSB
    Guest

    http://www.youtube.com/watch?v=xxXC-NJMopc

    Roflcopter
    A little misinformed, since they wont be region locked but, nonetheless, funny.

Similar Threads

  1. EU TERA Online – May 3, 2012
    By Naito in forum MMORPGs
    Replies: 310
    Last Post: 2012-06-03, 15:33
  2. Information and Rules about Aion Advanced
    By Falisa in forum MMORPGs
    Replies: 1
    Last Post: 2009-10-29, 14:22