+ Reply to Thread
Page 207 of 207 FirstFirst ... 157 197 205 206 207
Results 4,121 to 4,129 of 4129
  1. #4121
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    2,934
    BG Level
    7
    FFXI Server
    Sylph

    *cough*blackdesert*cough*

  2. #4122
    Relic Horn
    Join Date
    Jul 2011
    Posts
    3,123
    BG Level
    7
    FFXI Server
    Lakshmi

    Quote Originally Posted by arus2001 View Post
    BAMs "worked" at their peak, but you can definitely bet their reduction was a result of people that came after not having the same available party pool to work with. Given the large number of quests that do require BAM kills while leveling, it seems like a bit of a no-brainer to me. Same for dungeons, too. Still, it's not like they can't kill you. Still have to lean their behaviors and how to counter them based on your class with the actual kills still taking a bit of time relative to fodder.
    Even at its peak, unless you had a set group to roll with, everyone passed up the BAMS because it was faster to blitz the regular quests then find a group, learn the BAM, and get it done. When you did have a group that knew what they were doing, it was the finest combat an MMO has ever had, in my experience. The only drag was the animation lock, and that became a problem on more complex boss behaviors, where you couldn't predict what it would do, and did your wind up for you big spell, and it turns and smacks you during animation lock.

    Going to console is a good idea because the game was butter, on PC, with a controller.

  3. #4123

    Quote Originally Posted by Lucavi View Post
    Both the devs and players themselves are guilty of perpetuating this. Players need to get the fuck out of that mindset and devs need to introduce another game that defies this logic. The most recent game I can think of is GW2, where you could realistically contribute to whatever you basically wanted at any level range.
    Eh, GW2 still required you to level up for PvE, and while you did get scaled in PvP, you were still a terrible gimplet to a natural 80. I actually think part of the problem is levels in the traditional sense. I'd be curious to see a game eliminate those and instead shift power to a sensible gear progression and skill growth/morphing. Yeah, the latter is technically EXP with a different coat of paint, but with the right dash of diminishing returns and potential limitations, someone who hasn't done as much grinding could and should still be able to be competitive. I'd also like to see the concept of classes abolished in this process, instead leaving it to what skills/gear you choose to take up over time. Would avoid the whole alt bullshit that even XIV fell prey to thanks to their asinine lockout philosophy.

  4. #4124
    Impossiblu
    Join Date
    Mar 2010
    Posts
    6,689
    BG Level
    8
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by arus2001 View Post
    and while you did get scaled in PvP, you were still a terrible gimplet to a natural 80.
    ?

    Unless you're talking solely about WvW your PvE level and gear had no bearing on PvP at all, and WvW is all about group play where being a lower effective level than 80 meant little if you played smart.

  5. #4125
    Relic Horn
    Join Date
    Jul 2011
    Posts
    3,123
    BG Level
    7
    FFXI Server
    Lakshmi

    Quote Originally Posted by Prothescar View Post
    ?

    Unless you're talking solely about WvW your PvE level and gear had no bearing on PvP at all, and WvW is all about group play where being a lower effective level than 80 meant little if you played smart.
    Sure, but at least for WvW, there's a noticeable difference between even fresh 80 and geared out 80, from what I recall, and I'd be willing to wager that's the most PvP experience most people had with GW2. Even in a big group, you'd die faster to splash damage and contribute less over-all. If you did get into a 1v1 or a guard, you'd get crushed; rock/paper/scissors not withstanding.

  6. #4126
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    16,702
    BG Level
    9
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Yeah, a fresh 80 was weaker than a geared one, but they could still contribute. They could still guard caravans or at least act as a scout in a tower or fort. They had some purpose, and be very useful when you just needed outright numbers to scare people off.

  7. #4127

    Scaled ups didn't have the skill points for additional abilities/traits, either.

  8. #4128
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    16,702
    BG Level
    9
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I always thought that was fair, though, about the skillups. It felt like a good way to separate those who hit the cap vs. those who had not, while still not invaliadating those who had not. They were weaker and less skilled, but not in "one shot by any of my moves will outright kill you" means.

  9. #4129
    BG Content
    Join Date
    Oct 2005
    Posts
    28,803
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Coming to PS4 & XBone in 2017, Beta announced
    En Masse Entertainment, a player-driven publisher focused on delivering great games and great service, today announced that their flagship MMORPG, Tera, will be making its long-anticipated debut on the PlayStation 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, in 2017. The home console version of Tera will be fully free-to-play and include the entirety of Tera’s expansive MMORPG game world as well as an uncompromised conversion of the skill-based True Action Combat the franchise is known for.

    As the only MMORPG with True Action Combat, Tera’s real-time and skill-based gameplay is the perfect fit for home consoles. While the game already supports a gamepad on PC, the console version’s control scheme is being redesigned and rebuilt from the ground up to ensure a responsive and visceral combat experience. The game’s user interface is also being completely rebuilt for consoles with the controller and living room viewing distances in mind.

    “The past five years of Tera have been fantastic,” said En Masse Entertainment CEO Sam Kim. “We have an amazing and ever-growing player base on PC and we can’t wait to share Tera with a brand new audience on consoles. Everyone at En Masse Entertainment and Bluehole is putting an incredible amount of effort into making sure that console players have the best Tera experience possible, and can enjoy the wide range of content the game has to offer.”
    http://tera.enmasse.com/consolebeta

Similar Threads

  1. EU TERA Online – May 3, 2012
    By Naito in forum MMORPGs
    Replies: 310
    Last Post: 2012-06-03, 15:33
  2. Information and Rules about Aion Advanced
    By Falisa in forum MMORPGs
    Replies: 1
    Last Post: 2009-10-29, 14:22