Was just a joke people lol
Was just a joke people lol
I like the way they've set up server vs server raids. There's another game that has that, no? Where you can enter a separate server to PK everyone?
The difference is that they've made it so that there's a "middle ground" instance where 4 servers fight, and when entering a separate server you collect "dream shard", and four servers with about the same amount of dream shards get teamed up agaisnt each other. Sounds really awesome, I'm sure I'll spend a lot of time doing that
We might pick a server that is gonna have us competing against the elite of the elite guild. just saying. Usually backfires when ppl have the highest and best expectations set before a game has even launched
Are you going to have any casual/endgame members? I play rift and I am in a social guild that raids 3-4 times a week. I would like to come over and try this game and would like to be around people "in the know." I have a couple friends that would like to come over too, but we want a guild to be able to enjoy the game with and not have to be forced to do endgame raids and such every night, as well as not wanting to rush to level cap. Looking forward to hopefully joining you guys in OB/Release!
We are discussing it now in the leader forums, but I can tell now that we will be catering towards both the casual/forum players, and the hardcore players. The game does an incredible job at rewarding who puts in the most time and effort, so where you fall under is completely up to you. No reason not to cover all aspects of the game though.
I have kept hearing about this game via e3 and friends. I've tossed my name into the hat for the beta and all that. If I get selected can I hop in with you guys? I'm not the most hardcore of players but I'd like to have a solid set of people to play with.
All BGers and Empress members who are actually going to play the game have free passes, no questions.
Any updates yet on the PVP servers dropping the open world challenge delay bs? Perhaps keeping only the pk token charge for ganking lowbies?
Guessing the servers will be language specific? So no mix of Korean/JP/English/etc speakers like what FFXI had?
Is there any way to customize the abilities that your class gets? Like if you're a 58 Warrior, do you have access to every ability in the class? Or is there a set number of "points" to spend to limit which you can use?
Can classes fill out multiple roles? Just using RIFT as an example, but Rogues can be a variety of different types of DPS, can tank, and can be a support-Bard with shitty AoE healing. Is that type of flexibility around with the classes on TERA? That's one of the main aspects that I look for now in MMO's; that I don't HAVE to level a bunch of new characters to fulfill multiple roles in a PvP/PvE setting. FFXI had it so you could level every job, RIFT has it so every class has multiple sub-roles/classes that can do certain things. I want my character to be multidimensional rather than stuck to being only a healer/dps/tank/support/etc.
Uses the holy trinity system, a la FFXI. Warrior can play the DPS or Tank roll here, but every other class is straight forward, with all of them having good solo compatibility. All classes can use all of their abilities, with no global cooldowns. The glyphing system works with points gained through leveling though.
And yeah, servers will be region specific, with no lock on EU/NA. China, Japan, and Korea will be locked I believe.
2. You have access to every ability that your class can get. The way you customize your class is by glyphing certain skills. Certain glyphs reduce CD's of skills, mp cost, increase damage, etc..
3. This isn't Rift, so no.
**Tank Classes- Lancer, Warrior (Hybrid tank/DPS)
**Healer/Support Classes- Priest, Mystic
**DPS Classes- Slayer, Berserker, Archer, Sorcerer,
I almost assuredly wont have the time to be hardcore so Ill be sitting in the middle ground with a lot of other people, my primary job will be to make sure the hardcore dont turn into giant asshats and screw with the younglings and visa versca
Also remember that this is just the start of Tera and all though character classes are not multidimensional i think the capability is there. I played lineage 2 for years and as the game progressed you had noticed the sublclas system being developed also that leveling those subclasses linked abilities to your main character to make them more powerful in olympiad/pvp/pve all around. I can see something like that happening with Tera. As there are only a few classes to choose from I think the developers will see as the game progresses they will need to add new character type roles to keep people interested. Its a reason to start over but not to completely. Just an opinion though. They seem to have done everything else right up to this point but again i cant read korean and am only going off what i have played this far. It will be interesting to see where they take it.