Originally Posted by
Linfy
Im not saying priest shouldn't heal and should be DD on boss instead. Maybe you all should stop being instant fanboys and think whats wrong with healers atm. Healers along with archer and sorc are all in the ranged category, so the melle have to use their doge and block to not get hit by the boss, same thing with archers and sorcs, sorcs sometimes get aggro and have to doge their butts offs and archers becuase the closer you are the more dmg you do, they sometimes get caught in attacks and have to mind themselves about that too.
Archer range is 13 meters for full damage, so I don't know what kind of danger you consider that to be, but OK. Priest is the only ranged class in the game without a proper dodge of some sort, so you have to not be engaged to take advantage of the running speed.
But what about healers, beside healing, your running circles around the boss at superspeeds flying past all attacks and the only time you get hit is cuz you ran too fast in to an attack and dint react to it. I never played an healer at higher levels but thats from what I can tell in parties, seeing priest fly across my screen once in a while. The ONLY time they seem in danger is when they cast low range aoe heals, but most priest seem to not care and do it anyways while boss inst attacking, cuz they know they can get away just by holding down SD when the attack do come while they are casting.
You said it, you never played a healer at high levels, so your opinion is invalid. Should have ended here, but let's continue.
Priest is boring because they should make it more challenging, the problem is in the game mechanics. For exsample, there are alot of boss attacks that are RANGED small AOE that targets 1 person. In frenzy mode, the only way you can avoid it is by using your doge, every class has to do this, cept priest, because your running around at a trillion miles perhour and just easily avoids anything, your biggest emy is yourself, or a tank thats just bad.
Most mobs give out warning. If you're getting hit, it's because you pulled aggro with over-healing, or because your tank is bad. If you think for one second that Priest is not going to get hit because he's running a little faster than everyone else who's engaged, you don't know what you're talking about. Healer is the most dying class as far as dungeons go because of how much you're forced to do.
Also I find that its very much an immersion breaker, 1.no music when you know there should be, 2.unreal speed compared to everything else (you run almost at boss speed)Priests arnt rouges, 3.boss donst seem menacing all of their attacks directed at you is easily sidestepped, inmagine what the other classes have to go trough to doge boss attacks when they get targeted compared to priests. 4. Constantly sheathing your weapon over and over and over...
1. iTunes. 2. You use this speed thing too much and I'm afraid I'm going to see it again soon. 3. You have a harder time dodging attacks than any other class in the game. 4. Huh?
Also, Im not a healer hater and I know how they work, I played an bishop in L2 from 2004-2010, and have tried my hand at endgame healing druid/priest in wow. dont mention aion, rift, warhammeronline...
All of the time the healing in those games have their own challenges, L2 you need ultra reaction time and your always trying to squeeze the biggest spell you can cast.
WoW you need to plan your skill rotation to match with boss's attacks to maximize effectiveness
and in TERA, it is just not as challenging, aka boring and along with bad emmersion breaking I feel that there is much need for improvement. So much for ACTION-mmo
Play TERA and you can compare. If you're a raging CPE "tester", you might as well leave now, because you guys don't know where you're standing.
Yes, what I am saying is that healers should have a way harder time, In pvp they are considered in combat and move at combat speed, so why is it not so in pve? Would it be impossibly hard? IF it is shouldent we just lower heal aggro or something similar instead of allowing them to move at superspeed and break so many mechanics of the game?
Healer PVE is the hardest class in the game. Stop saying that running faster is breaking the mechanics of the game. lol
I played a REDMAGE, my only job was to cast two spells and optional debuffs that dont take very much time. I WAS SO BORED out of my skull that I became the party story teller and alt tabbed and sat in combat was normal. I could bid my time by casting spells and melle-ing, but that inst an option because of the "charge up" mechanic of enemies when they get hit. RDM in all other FF games are made so they can kinda do melle and kinda do damage spells, but in FFXI, an simple mechanic broke that, and REDMAGE became something like an WHITEMAGE.
No comment, as it has nothing to do with TERA.
You are saying I'm retarded or something because I don't abuse and use every mechanic of the game. I say that such retarded mechanic should be fixed and improved so that we don't have to abuse such gimmicky things to do our job.
You're the only one who called yourself retarded, so I'll play along. Also - again - running faster is not breaking the mechanics.<-