Originally Posted by
Linfy
Healers along with archer and sorc are all in the ranged category, so the melle have to use their doge and block to not get hit by the boss, same thing with archers and sorcs, sorcs sometimes get aggro and have to doge their butts offs and archers becuase the closer you are the more dmg you do, they sometimes get caught in attacks and have to mind themselves about that too.
But what about healers, beside healing, your running circles around the boss at superspeeds flying past all attacks and the only time you get hit is cuz you ran too fast in to an attack and dint react to it. I never played an healer at higher levels but thats from what I can tell in parties, seeing priest fly across my screen once in a while. The ONLY time they seem in danger is when they cast low range aoe heals, but most priest seem to not care and do it anyways while boss inst attacking, cuz they know they can get away just by holding down SD when the attack do come while they are casting.
Priest is boring because they should make it more challenging, the problem is in the game mechanics. For exsample, there are alot of boss attacks that are RANGED small AOE that targets 1 person. In frenzy mode, the only way you can avoid it is by using your doge, every class has to do this, cept priest, because your running around at a trillion miles perhour and just easily avoids anything, your biggest emy is yourself, or a tank thats just bad.