Yeah we've gotten it down that far twice now. The problem is the New Enmity system, WtF. GLA abilities dont seem to do shit anymore, anyone got tips?
http://i147.photobucket.com/albums/r...z/PASTOGRE.jpg
Skeletons and another invincible eye called soul gazer in this room after you kill the ogre.
Darkhold final boss, found it on SE forums, spoilers yada yada http://www.youtube.com/watch?v=_T4RD...layer_embedded
My pics for the night before I go pass the fuck out
Spoiler: show
This is a quality dungeon.
Oh wow that wasn't the last boss?! Haha nice SE. Good stuff.
Batraal fight is pretty awesome. Just keep kiting, just keep kiting, just keep kiting, kiting kiting :3
I wish I better understood how hate on the ogre works, because tanking that shit on GLA is just frustrating. Or I'm doing it wrong (very possible, not used to some of the enmity changes yet).
Also, sounds like some JPs on our server already cleared both bosses, got some sort of white armor (only details one of the JPs in our LS has given so far).
A little sad, was hoping it'd take at least a couple days for someone to fully clear, but I guess it was to be expected. With the short lockout, some haijin shells were bound to grind it out.
Doesn't take away from it being a fun dungeon in the slightest, but was still hoping it'd be more drawn out.
Edit: White armor is Alpine War Jacket, which I think Gulk posted the stats on in the dat mine thread.
Weird delayed double, sorry.
So from what I'm seeing this is actually a successful dungeon? What are people's general feelings?
For the FIRST high level dungeon in the game I think it's a huge success. Except all the pick up groups will complain that its too hard and will probably get nerfed. lol
Can you delegate loot?
So everything is R/EX and you cannot decide who gets what? Seriously? Not even a simple "need before greed" system?
It goes into 1 random person's loot than whoever has it can give it to whoever needs it.
It's retarded though. We've already had someone "accidentally" take an item.
Ah, at least it -can- be distributed, though, but yeah, trust issues abound.
The smallest things and they don't get it. It's mind boggling really because that's the kind of thing that should be in the game from day 1 - imo. Maybe other people like to see loot just go wherever but for me, you should be able to set a master and then have an option even afterwards for 'accidents'.
So loot only come from bosses and treasure chest? Can anyone confirm anything worthwhile dropping off the regular mobs you grind in the dungeon?
Aside from the obviously horrid lack of a loot system, I'm impressed. I'm curious about seeing some screens of cool stuff in the lower-rank dungeon.