From what I can tell, this has something to do specifically with cash shop related items you automatically gain from a dead mob.
Prior to F2P, when a mob died you gained money, XP -> Elder points, and sometimes Glory/Prestige/Reknown AKA all things present in your personal inventory panel.
Now you gain omnibits, service tokens, signature bonuses, etc, and all of these things are calling to a different location and back to then do a calculation and grant you whatever . Hopefully they get rid of or actually fix the problem because this is definitely not a game you can succeed at when it's lagging.
Well, I was giving them the benefit of the doubt that they'll have it fixed soon but this long its pretty unacceptable. I still don't have much time to play until after next week so think I'll give it one more try once all this stupid adult stuff is done. I don't feel like playing a laggy mess with the limited free time I have right now.
Is there still a way to apply CD keys to an account to get the character slots and stuff, or was that for people who bought prior to F2P only? GF wants to grab it, so we're trying to figure that out.
Would assume this to be the closest answer you may find. Assuming you can just apply the code to a created account and you'd be good to go. Would otherwise seem strange for them to not honor it after the fact, particularly if CDs are still being sold out there. Worse case, contact their support.
It's worked that way in all other games I've noticed.
this game hasnt been shut down yet?
It still performs well enough to turn a profit.
I'm not sure about the current state of Carbine, but there was a huge mass exodus of personnel following release due to the poor launch so I doubt NCSoft is really paying much money to maintain it besides the obvious server costs.
My friends work on the game netted them their current position at Bungie, so Wildstar was a rousing success from my PoV
Edit : Just looking it up they laid off about 40% of work force in early 2016, on top of the roughly half of the employees that originally left in the 3-4 months after release.
Despite it's failure, there were some great work behind certain aspects of the game; the game was visually spectacular and whoever was in charge of the Wild-star Flicks videos was pointedly talented. Also, the shear amount of launch content created, was much cheaper and quicker then most MMO games. If it had been released as F2P, a much better UI, and had a lot less arrogant head development leadership (focused way to narrowly on a "hard core" mentality), this game would have done a lot better. I've always felt they made the next evolution of an MMO, but ignored the obvious lessons of the past, making them fall flat on their face at the starting gate.