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Thread: Patch 1.18a Notes     submit to reddit submit to twitter

  1. #1

    Patch 1.18a Notes

    There we go:

    Patch 1.18a Notes

    Events

    [dev1010][dev1011] The following adjustments have been made to guildleves:

    Skill point rewards have been increased for Disciple of War and Magic-specific regional and faction levequests, as well as behests. The increase will vary depending on the quests’ recommended class rank, with those recommended for class 20 seeing the biggest change.
    Shield skill points are now awarded upon the completion of regional leves, faction leves, and behests.
    The following adjustments have been made to several fieldcraft levequests:

    Gathering point locations have been adjusted.
    Enemy distribution near gathering points has been adjusted.

    [dev1128] The following city guards now give information on Grand Companies:

    Thata Khamazom (Limsa Lominsa)
    Eldid (Gridania)
    Kokobi (Ul’dah)


    Battle

    [dev1032] Potency of the following actions (when used as the indicated classes) has been increased:

    Class Action

    Pugilist Victimize
    Concussive Blow
    Haymaker
    Seismic Shock
    Follow Through
    Simian Thrash

    Marauder Trunksplitter
    Brutal Swing
    Maim
    Storm's Path
    Lancer Skewer
    Moonrise
    Feint
    Doomspike
    Chaos Thrust


    To offset the implemented increase, these actions will now inflict less damage when used by classes other than those indicated above.

    [dev1123] Action bar graphics have been enhanced to improve overall visibility.
    * In addition, player and party unit frames have also been adjusted for the same reason.

    http://static.finalfantasyxiv.com/to.../f6/1075_0.jpg


    System


    [dev1102] Players can now designate any aetheryte or aetherial gate as their Return destination by selecting “Set home point” from the aetheryte menu.
    * “Assess Guardian’s favor” has been removed from the aetheryte menu.
    * While undertaking regional levequests and behests, the aetheryte where the quest was initiated will be temporarily set as a player’s home point. During instanced raids, players who use Return will be teleported to the raid area’s enterance.

    http://static.finalfantasyxiv.com/to.../f6/1075_4.jpg

    [dev1114] The maximum number of retainers dispatchable into a single Ul’dah market area has been increased.

    [dev1005] The following adjustments have been made to the log:

    The log will automatically be hidden at the following times:

    during event cutscenes
    while the main map is open

    * The log will remain if a tab is active when a cutscene begins or the main map is opened.

    Once hidden, the log will reappear at the following times:

    An open chat prompt command is input (Space bar, slash (/) key, Ctrl+S, etc.)
    Configuration » Chat Log appears in the active log tab. (This does not apply when the active tab is the battle tab.)
    * The log will be hidden after being inactive for a period of 10 seconds.

    Default log settings have been changed to the following:

    Two logs are now displayed, with the second tab of the first log being inactive, and the first tab of the second log being active.
    Log size has been adjusted.
    Log transparency has been adjusted.
    * If a player’s pre-1.18a log settings are set to hide a second log window, those settings will be reset after updating the client, and must be set again.

    [dev1124] A new slot option has been added to the /display text command.

    http://static.finalfantasyxiv.com/to.../f6/1075_7.png

    /display main on – Display main hand arms and tools at all times.
    /display main off – Hide main hand arms and tools while in passive mode.

    Functionality

    When set to off, the main hand arms and tools of all PCs in passive mode will be hidden.
    /display settings made by you are visible on your computer only. For example, if your main hand display is set to off, your gear will still be visible to other players.
    /display settings will reset upon logging out.
    *For patch 1.19, we plan to enhance this feature to reflect your /display settings on all other player’s computers. Also, personal /display settings will be saved upon logging out.

    [dev1125] A new emote has been added.

    http://static.finalfantasyxiv.com/to.../f6/1075_8.jpg

    /pose
     USAGE: /pose [subcommand]
     Strike a pose.

    >>Subcommands:
    motion Perform motion only.
    Both text and motion will be displayed when no subcommand is specified.

    * No motion will be performed while sitting.
    * /pose has been added to the auto-translate dictionary under the Text Commands category.

    [dev1126] The Tab key can now be mapped to any function under keyboard settings.

    [dev1126] The Insert key can now be mapped.

    [dev1127] Textural changes have been made to the portion of the sea visible while riding on ferries.

  2. #2
    Melee Summoner
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    More than I expected. Cool stuff.

  3. #3
    Sea Torques
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    But where is the patch and when? ahhhhhhhhhhhhhhhh!

  4. #4
    Unique and/or Creative Phrase
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    /pose is going to be so dirty. I'm not going to be able to turn a corner without seeing a mithra bending over and some guy /hurraying.

  5. #5

    Strike a pose is the best thing about this update.

  6. #6
    Old Merits
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    When is the patch? Also, /pose is funny. Wonder what Lalafell pose will look like.

  7. #7
    Relic Weapons
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    Increased skill points from guildleve, FUCK YEA!!

    Maybe now I can finish leveling my battle classes.

    Update today?

  8. #8
    /lick
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    Solid tweaks, hopefully 1.18a comes quickly and 1.19 isn't too far behind.

  9. #9
    XI was, and will always be, better.
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    Not too bad.

    Exp chain would be amazing. So would beastmaster >_>; but this will have to do

  10. #10
    Xaru
    Guest

    Patch is on 8 August during maintenance.

    Good changes, the action bar and home point issues really annoyed me ;_;

  11. #11
    Relic Weapons
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    Quote Originally Posted by PatchNotes View Post
    [dev1102] Players can now designate any aetheryte or aetherial gate as their Return destination by selecting “Set home point” from the aetheryte menu.
    * “Assess Guardian’s favor” has been removed from the aetheryte menu.
    * While undertaking regional levequests and behests, the aetheryte where the quest was initiated will be temporarily set as a player’s home point. During instanced raids, players who use Return will be teleported to the raid area’s enterance.
    Well thank God for that!!

    (I'm actually surprised that they have the technology to temporarily set homepoints while doing guildleves. ¬_¬)

  12. #12
    Puppetmaster
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    At the following time, we will be performing maintenance on FINAL FANTASY XIV to implement patch 1.18a. During this period, FINAL FANTASY XIV will be unavailable.

    We apologise for any inconvenience this may cause and thank you for your understanding.

    * Clients will update automatically upon launch after release of the patch.

    * Patch download rates may vary depending on server congestion.

    * Comprehensive patch notes will be posted on the Lodestone the day of the patch's release.

    [Date & Time]
    Aug. 8, 2011 from 21:00 to 23:00 (GMT)

    * The completion time may be subject to change.

    [Affected Service]
    - FINAL FANTASY XIV

  13. #13
    New Odin
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    Monday letter XVI

    I want to believe

  14. #14
    Mithra Ero-Sensei
    Sex Manthra

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    mmm pose... with swimsuit! should be interesting (or nothing at all on!). Go go miqo'te!

    One these days though need figure out how the motion dats are made, and how to create custom ones O_o

  15. #15
    CoP Dynamis
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    Nice overall tweaks, funny they sneak in a random new emote.

    Hopefully monday brings XVI.

  16. #16
    The Defense is ready, Your Honor
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    Gulk should be beating off in suspense for the rest of the day over the action pose. Good stuff, though I await the day when the UI becomes "normalized" and I can simply click and unclick all of these options instead of having to remember a massive list of / commands. Better to have them, though, than not have them, even if they're currently in an imperfect form.

  17. #17
    New Odin
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    Quote Originally Posted by Lucavi View Post
    Gulk should be beating off in suspense for the rest of the day over the action pose. Good stuff, though I await the day when the UI becomes "normalized" and I can simply click and unclick all of these options instead of having to remember a massive list of / commands. Better to have them, though, than not have them, even if they're currently in an imperfect form.
    I thought they already implemented that.

  18. #18
    Bard-turned-Miner
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    Quote Originally Posted by Lucavi View Post
    Gulk should be beating off in suspense for the rest of the day over the action pose. Good stuff, though I await the day when the UI becomes "normalized" and I can simply click and unclick all of these options instead of having to remember a massive list of / commands. Better to have them, though, than not have them, even if they're currently in an imperfect form.
    If I'm not mistaken, only /display head and (now) /display main don't have an entry in the config UI... I think everything else is in there now.

  19. #19
    The Defense is ready, Your Honor
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    Quote Originally Posted by Hyan View Post
    I thought they already implemented that.
    I don't think everything is there yet, and I'm also speaking about the pre-game options like resolution, ect. All of those things are typically done "within" the game in neatly sorted windows.

  20. #20
    Bagel
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    Maybe I'm just cynical or too negative but to me, this patch doesn't look to be much more than adding the /pose emote. Aside from that, it's just blah.

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