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  1. #3101
    I pullout to go pee.
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    Quote Originally Posted by Karah View Post
    They could do that as well, Kindred's Avatar (A, 1, 8, 12, m, e, etcetc) and do it legit, instead of me doing it manually, and replacing it every update.

    It's not like I suddenly got a case of the mad, and all of a sudden wanted it changed. There's just never been an official forum on which to suggest it. I've wished mobs were distinguishable since day one, back in 03'. It just so happens there was a shitty scenario, and it would be worth the mention of a possible change since there is finally a medium in which to do so.
    I thought this was the new Karah, the one who just recently took over the account, who had never played before.

  2. #3102
    Banned.

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    Naw, its the OG me. Check the post I put up in the why you quit thread, I changed it about a 45 days ago now.

    I tried. Wanted to quit. -Still- want to quit. But everything else bores me to literal tears. And I'm (personally) to old to start a new MMO. So i'm here till I get bored enough to let tonez take over again. But how about you don't derail the thread with shit like that. And the continued posts afterword.

    If you can't tell us apart, well you don't pay attention. Not that anyone really gives a shit either way who's playing.

  3. #3103
    Pandemonium
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    Quote Originally Posted by Karah View Post
    It would have helped -greatly- had the right avatar been behind the correct summoner, or each had some identifying mark so they couldn't be mixed up.

    I mean, how about that as a fix then, a fucking badge, or a symbol next to the name. Like a linkpearl for mobs. Summoner A has a green symbol, and HIS pet also as a corresponding green symbol.

    There are maybe 40 mobs in a zone, there's idk... a fucking million colors? at least 40 of which are different. And if thats not enough you could make it 5 colors and use letters in conjunction.
    Several other people have essentially done this, and I attempted to steer you in the right direction with my original post, but after reading this, I thought I'd try to be a little more thorough.

    To put it plainly: every single thing you've mentioned would take significantly more time than renaming the mobs with POLUtils. All of it. Your original ideas, these ones—everything.

    From what I've read, you obviously can conceptualize and explain what your mind conjures up, but you aren't at all familiar with actually developing and distributing software. That's all right; not everyone needs to know how to do this. It's just like how a biologist can't build a rocket, even though they're a scientist, as aerospace engineering isn't their forte. To make a more related association, that's why video game development houses have both designers and programmers, and many varieties of each. In your mind, you're designing, but this has nothing to do with real world implementation and everything that's involved.

    You probably remember when Cair said this: "A line that has to move dynamically in three dimensional space along an infinite array of predefined points."

    Now, I'll try to give you an idea as to how complex that would be to do.

    Besides the bare minimum implementation (e.g., programming a visible line that connects a PC or NPC to their pet mob), this would have to function with every possible variation the gamer can offer. It isn't literally "infinite," but it may as well be. Consider: you would need to test it with every player model, of every design and height variation, with every pet job. Not only that, but you'd need to ensure that this tether worked when those jobs were affected by every possible buff, debuff, job combination, armor combination, etc., that could ever be. This isn't eliminating the prior condition, mind you—all of these permutations would have to be taken into account for every single preceding variant offered simply by the character creation system.

    On top of that, this would need to work with all of the old content—zones, enemies, etc., that likely haven't been touched in ages—that already exists. It would have to work with every mob that you can charm, each puppet that you can create, and all of the avatars. What if you tried to charm a charm-resistant mob, but your charm failed (as it should), yet a tether was created (and it shouldn't be) because that mob exists in the same class as charm-able ones, or because it shares a model with charm-able ones? These are very real bug possibilities, and honestly, I'm just getting started. What about zones? What about zones with special conditions (e.g., level caps)? What about cut scenes?

    Of course, your main concern is enemy pet jobs, and not player pet jobs. However, I hope that the portrait I've painted gives you an idea of how very involved these things can get. We haven't even gotten into the nitty-gritty here, such as getting an idea to become more than a concept, being rewarded the necessary resources by production, and so on...

    This will sound condescending, but it's simply true: renaming mobs is laughably simple in comparison. Every other change would require far more resources than would be smart to allocate at this time, if ever.

  4. #3104
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    I see all your points, but you're missing the key points.
    It doesn't have to be perfect. (any) method of connection would be nice. The tether was just the one that sprang to mind, as 12 already had it. it doesnt matter where the tether touches, it doesnt even have to touch, it can point... thats fine. a little arrow that says hey im this guys pet.

    Or the linkpearl thing i mentioned. Each master/pet has a colored icon to identify them. that would make maybe an hour to change right? except it wouldnt be just for me, it'd be everyone.

    And renaming the mobs in ultils, works for me sure, but i'm the only person in all of ffxi that would like to see pets identified... highly unlikely.

    While it's not a priority, you can't say it wouldn't benefit at least a few other people. Just a convenience. What if new content comes out and ALL mobs are beastmasters with 3 pets? what if a new zone is filled with all summoners with pets out? again unlikely, but i bet your ass you'd ALL want them identified if that happened.

    How about this example for the oldschool people (more than the new) how many THOUSAND times in an old exp party did the thf or ranger link. and the whole party goes WHICH ONE!!?? then the blm sleeps and 2 people hit the first mob and 2 people hit the second mob? now all hell breaks loose. Imagine if when you pulled that link names changed to lizard A and lizard B, the party would never fuck that up. Your B would sleep, you'd kill A and the party wouldn't break. many other games attach indicators to their enemies so they can be told apart. and the ones that don't or didnt need to, the battles were fixed position.

    Also, the answer to every problem shouldn't always be third party third party. Don't get me wrong, my 100% legit days are LONG gone. But i'm not 100% third party either. I'm ok with some things and some I'm not. What I'm not ok with is everything needing to be solved with third party. We have a forum, we have obvious problems with the game. Shit needs fixin'. If they would fix all the things we have third party for. We wouldn't need the third party tools. Which is really what I'd prefer.

  5. #3105
    Black Belt
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    I see what you're saying. I just don't see it as a problem. Kill both avatars and then kill the SMNs. If your (not you personally) gear isn't good enough that you can't kill a dynamis avatar and SMN quick enough to stop AF, thats the problem, not the game itself. And /assisst would solve your other example. Just a tiny bit of strategy is all it takes to get around any of these problems lol.

  6. #3106
    Sea Torques
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    Don't even need to kill the avatars, if you're on summoner losing those adds should not of even been an issue. If they had derp people with them that would of touched the adds, they still would of had sleepga options from Shiva and Diabolos. If solo, I would not be using Ifrit in the first place. Aside from just looking to air out frustrations over it, I just don't see the need to add something cause the summoner made a wrong choice in that situation.

  7. #3107
    The Tower
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    Quote Originally Posted by Karah View Post
    I see all your points, but you're missing the key points.
    It doesn't have to be perfect. (any) method of connection would be nice. The tether was just the one that sprang to mind, as 12 already had it. it doesnt matter where the tether touches, it doesnt even have to touch, it can point... thats fine. a little arrow that says hey im this guys pet.

    Or the linkpearl thing i mentioned. Each master/pet has a colored icon to identify them. that would make maybe an hour to change right? except it wouldnt be just for me, it'd be everyone.

    And renaming the mobs in ultils, works for me sure, but i'm the only person in all of ffxi that would like to see pets identified... highly unlikely.

    While it's not a priority, you can't say it wouldn't benefit at least a few other people. Just a convenience. What if new content comes out and ALL mobs are beastmasters with 3 pets? what if a new zone is filled with all summoners with pets out? again unlikely, but i bet your ass you'd ALL want them identified if that happened.

    How about this example for the oldschool people (more than the new) how many THOUSAND times in an old exp party did the thf or ranger link. and the whole party goes WHICH ONE!!?? then the blm sleeps and 2 people hit the first mob and 2 people hit the second mob? now all hell breaks loose. Imagine if when you pulled that link names changed to lizard A and lizard B, the party would never fuck that up. Your B would sleep, you'd kill A and the party wouldn't break. many other games attach indicators to their enemies so they can be told apart. and the ones that don't or didnt need to, the battles were fixed position.

    Also, the answer to every problem shouldn't always be third party third party. Don't get me wrong, my 100% legit days are LONG gone. But i'm not 100% third party either. I'm ok with some things and some I'm not. What I'm not ok with is everything needing to be solved with third party. We have a forum, we have obvious problems with the game. Shit needs fixin'. If they would fix all the things we have third party for. We wouldn't need the third party tools. Which is really what I'd prefer.
    Okay, I'll say this more plainly since you didn't seem to get it the first time. Tethers are not supported by the game engine as it exists right now. They just aren't. Doesn't matter that FF12 had them, that came later and may well have used a different engine entirely. To your second suggestion, the linkpearl is supported in theory (see campaign) but how do you propose to implement this? Summoners aren't given some special designation in the DAT files, and neither are their pets. It's unknown what happens server side, but if I were to hazard a guess this is still something which would need to be changed manually, line by line, for every zone since not everything that summons is considered a pet job. As for renaming them A, B, C, etc. that's never going to happen. It looks sloppy, and furthermore some of the mobs which cause confusion with what was summoned use this as a deliberate effect, such as Phantasmal Puk.

    Odds of anything getting done about this on SE's end are very slim, too few people care about it to justify the work which it would require. Think about this though: If you had spent the time arguing with us fixing it yourself, you probably would have been done already, and then distributed the files to any of your friends who had problems.

  8. #3108
    Flowery Twats
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    Quote Originally Posted by Karah View Post
    How about this example for the oldschool people (more than the new) how many THOUSAND times in an old exp party did the thf or ranger link. and the whole party goes WHICH ONE!!?? then the blm sleeps and 2 people hit the first mob and 2 people hit the second mob? now all hell breaks loose.
    Never because when you link, only one mob is red and the puller tells the party "fight the red one" or "fight the white one".

  9. #3109
    Pandemonium
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    Quote Originally Posted by Karah View Post
    I see all your points, but you're missing the key points.
    No, I'm not.

    Every single idea you've mentioned—even if they implemented a half-ass version of it—would require what I've mentioned at a bare minimum. Everything that you've said in the post I've taken this small quotation from would also. It wouldn't matter if you made the pointer smaller, or if you used a colored icon, or any of those things. None of this would take "an hour." Absolutely, positively not.

    I did read your entire posts, and I was 100% serious when I described how thorough this would have to be. Out of hoping to help you understand, I tried to express it in layman's terms, but I feel that you don't want to believe me simply because it doesn't sound true to you. I promise you, though, that it is. Working with developers, producers, project managers, testers, etc., is something I do every day. Even the tiniest change can be incredibly expensive in terms of resources (e.g., time, money), and must be worthy of even having a level of prioritization assigned to it, not to mention being put on the table for completion.

  10. #3110
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    How often do you run into a scenario where you get 2 smn mobs next to each other?

  11. #3111
    CoP Dynamis
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    I ran across an issue that has plagued adventurers for far too long tonight, so I decided to take my chances at getting the almighty devs to work on this issue right away:

    http://forum.square-enix.com/ffxi/th...522#post385522

  12. #3112
    Pandemonium
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    Quote Originally Posted by Asymptotic View Post
    I ran across an issue that has plagued adventurers for far too long tonight, so I decided to take my chances at getting the almighty devs to work on this issue right away:

    http://forum.square-enix.com/ffxi/th...522#post385522
    I agree that this is a high-priority issue, and I believe that the developers will sympathize with your plight. Surely, this is a bug; they must have implemented the functionality (how could they not have?), but it isn't working for whatever reason, and they'll get it fixed right away. I believe in them.

  13. #3113
    Sea Torques
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    Quote Originally Posted by Karah View Post
    Admittedly it is rare, though this is probably the 10th time it happened? Just killing everything instead of avoiding certain mobs, as it was for exp, and trials instead of coins.

    And the last time i did kill both avatars, killed 1 then 2 then turned to fight summoner 1 and summoner 2 resummoned and immediately astral flowed, for some ungodly reason.

    There is a perfect example of this problem @ TE 4 in dynamis windurst, 2 summoners on top of it.
    target/lock avatar1, do one action with <st> on smn1=> <t> is avatar1, <lastst> is smn1 as long as you dont subtarget anything else.
    rng or bst: wild scan track one of the monster,
    easy
    already in game

  14. #3114
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    Quote Originally Posted by Asymptotic View Post
    I ran across an issue that has plagued adventurers for far too long tonight, so I decided to take my chances at getting the almighty devs to work on this issue right away:

    http://forum.square-enix.com/ffxi/th...522#post385522
    We certainly wouldn't be spinless after this gets implemented!

  15. #3115
    Absolute Messenger of Promathia
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    Quote Originally Posted by Asymptotic View Post
    I ran across an issue that has plagued adventurers for far too long tonight, so I decided to take my chances at getting the almighty devs to work on this issue right away:

    http://forum.square-enix.com/ffxi/th...522#post385522
    Made a Suggestion like this a while back, essentially, Costume Emotes.

    Snolls = Hypothermal Combustion
    Arc Angels = Their Opening Stances

    etc etc.

    Um, Yah, supported

  16. #3116
    Impossiblu
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    Goblin = dropping bomb on yourself

  17. #3117
    CoP Dynamis
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    Hey guys, Level 99s ruined campaign for EVERYONE.

    http://forum.square-enix.com/ffxi/th...-Campaign-for-

    NERF LEVEL 99!

  18. #3118
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    This is why we can't have nice things:

    http://forum.square-enix.com/ffxi/th...l=1#post388490

  19. #3119
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    This is a masterpiece that I'd like to title "Dealing with GMs"
    http://forum.square-enix.com/ffxi/th...l=1#post390728

    For full effect, read only the first and second post. It only has two posts as of right now and I can't see any way that it could get better from here on out.
    Spoiler: show
    Khajit -> I'm reporting a really major bug
    GM -> You must use the correct format

  20. #3120
    D. Ring
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    So... Think i should start testing out a bunch of WS and screenshot them all for the GM? I've already got the old exenterator bug page open to list things out excruciatingly detailed for the GM. Changing to Sam to see how shoha works with this.
    Edit: My damage basically doubled on trash mobs while i took care to not have overwhelm proc during the tests so far. I should have brought all my gear to make this go faster.

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