No its not, this is where you are wrong, it should not be like that. Screw attack,thats for ppls that didnt invest 200M in a weapon that give you an authentic mind weapon skill, & lets speak about blue (MAGE) the melee part out of it is the result of ppls that doesnt put most efforts in having everything required for mana.A mage usually use a club or a staff.Sword for blu should be considered as a bonus.Requiescat is special because it ignore defense like atonement,scourge doesnt & THATS EXACTLY MY POINT.
what you said is the error in the formula.A good mnd set should enhance the gap of dmgs in between str & attack for multi hits & useless single hit that require 300 tp to somewhat do decent (On the aftermath part).Attribute shouldnt be a penalty,if anything it should be a sign of dedicated efforts that not everyone is able to reach, where/while others main stats aim forward decently easy gearing up.Mnd been there for a long time for drks war & pld (Base stats, artifact, Sky armor) while its present it got ignored to make it easier on everyone to gear up.Mnd shouldnt be only for healers & even there they get half that broken by cure potency , just like blm get owned on int by elemental affinity, just like defense get owned by pure physical damages taken over vitality.Want more examples?
attributes been mostly replaced aside for merited weapon skills.Blue mage have monsters correlation so does beastmaster? that used to be in game mechanic, & now most of it is forgotten because of armor that give you those way to bypass it. Faithfull falcor can solo king behemoth because he take no dmgs from meteor. Is that monster correlation ? i dont think so this has nothing to do with it, its just an addition to the game to make the content easier, while on the other hand brand new stuff are near impossible if you dont change your gears, which in the first place shouldnt become obsolete.
While i understand the logic, this is far too deep to ignore. Bst use pets for them immunitys based from gears or not. Do you think most ppls wonder ooo is an hyppogriph naturally eating HQ behemoths for breakfast in the wild? No they just go from shared knowledge from earlier testing from others. Look farther than the bag you might find some seed to product better quality.I quote (A good pld know when to sheet his sword) THIS AINT ABOUT YOUR STRENGHT & ATTACK because this is way easier to get with base dmgs on a weapon than to make out a gap in attributes that Square enix tossed to garbage a long time ago. Change it all & that will prove people wrong & pick up curiosity. G
ive me a chance to prove that its not all about pulling hate, but more of a team work from different variables & strategies will once again become available as in older players get to enjoy what they didnt get to do from r/m/e since they got it wayyy after 75 for most of us & leave alone apoc because most know that it cure you & this aint about the dmgs input.Cmon realize & valid my point please.I aint typing here to be argued i am looking for approval so it can reach square enix.I am sorry i dont speak any japanese.While the weight is all into damages & attack at the moment, i think se should allow more peoples to lead the evolution of the game somewhere else, making attributes matter more into a single hit weaponskill & make it soo it can do better results to create a different path for the peoples that chose to be different. Wheres the anger if everyone can have it on a more open path, all the best damage dealers are into strength / attack & multi hits? i feel bad for criitcal hits weaponskills users.Indeed they are good but very hard to modify for some jobs, so that said i hope players & square enix will consider that the possibilitys of the game following the new recipe can lead to a better end game result properly done.Program it fine & then users will be able to choose a far better wideopen route that can equal the current flow of battles into split paths that will please newcomers as well as maat caps owners.