Patch notes said Aegis Boon changed to 30s duration, but it's 17s everytime I use it.
Since Self Preservation was changed to 5% block, maybe the derped their own fixes?
Patch notes said Aegis Boon changed to 30s duration, but it's 17s everytime I use it.
Since Self Preservation was changed to 5% block, maybe the derped their own fixes?
Is it just me or do Raging Strike and Ferocity do absolutely nothing now?
I saw no difference in damage between a fully buffed Storm's Path and an unbuffed one.
I didn't see this mentioned, but you can /eaction Pierce now!
Also, I am saddened by the fact that I don't get massive exp bonuses for my sub-24 classes anymore.
Fatigue is completely gone it appears (definitely for fishing, feel comfortable extrapolating to other classes). Couldnt tell from patch notes if it was wholly axed or just reduced.
Ghosts during Ogre fight are waaaaaay stronger. Hitting for 800-1000. Just got worked. Need to change up the strat - probably have the tank switch between two spots.
This is most likely a result of stat changes.
Darkhold is pretty fucking hard now. lol
Someone said MP Syphon is good now too.
Nice, now the UI remembers your cursor location on the "Recipes" button. Now it's even easier to mash enter your way to 50. :3
Also, I bet this little thing really fucks with existing crafting bots.
Logged in today and noticed that during leves I no longer link stuff and get the bonus. Anyone?
^ Yeah, forgot about that lol nvm
Food actually does stuff now! (pretty sure it didn't before this patch...)
Ate a pastry fish as my 5 con, got 10 attack magic potency that I noticed. Tried again at 9 con and got 10 attack magic potency and 8 mp that I noticed. (I probably got mp at 5 but didn't see it) Seems like it might be a set amount it gives, though I could be wrong.
Nukes jumped by about 10 points when I ate the food, which was rather nice going from 30-31~ nukes to 40-42~
ARC def seems much weaker to me. It was easily overpowered before, but now it's like the worst DD lol.
Shields are preventing Gladiators (and mages with shields too, I assume) from parrying. I haven't parried a single attack (out of thousands of incoming hits) since 1.19 hit but after I took off my shield I was constantly getting them.
Assuming it's a bug, hopefully SE wouldn't fuck us this hard with shields being as bad as they are.
You could never parry when your shield was raised, now that it's essentially always raised I'd assume you're not meant to.
Food worked pre-patch, it's just you had to have the correct ele affin or stat for the food, for instance you needed 70 STR and/or 54 Fire affinity for r40 meat dishes such as Shepherd's Pie. Before it was:
"Tastes divine" offers +7.4% to the stat (both stat/affin +/- 5 of the optimal points.)
"Tastes delicious" offers +5.4% to the stat (either one +/- 3 of the optimal points)
"Tastes tasty" offers +3% to the stat (either one -/+ 4-5 of the optimal points.)
If you didn't have then you just got +5 in the stat (hp/atk with the pie)
I would imagine it's solely based on the optimal level of the food now (assuming food still has levels)
Shock Spikes can now stun Archers and anyone else that uses ranged attacks.