I don't get why they release new content where the item has to drop if they haven't resolved the gigantic issue with the current loot distribution system...
Same. I know they need to keep people interested but dear god fix flaws like that and class balance before you add this shit.
Because you're not eligible for the loot unless you have an infernal lamp. Also: http://lodestone.finalfantasyxiv.com...cicuid=1272391
Apparently there's an achievement for killing it quickly, under 10 minutes if I had to guess.
It's random, on GLA the chest had an axe for me, on MRD I got a harpoon (LNC) and a cudgel (THM). My LNC and THM are not at 50 so they're wasted for now.
So now that you guys have the weapons does using them speed up your kills?
We only have 1 that we're using, the axe. I was tanking on GLA until I got the axe and switched to MRD. Naturally playing MRD and having more DPS overall speeds up the kill. As far as the weapon goes it's hard to tell because we can't compare to previous attempts since I was never on MRD to tank.
Jailer weapons gooo!
Is archer useless now for this fight ? i've heard you were doing massive amount of damage from WS as lancer or marauder, it's look like archer dealing over 6x less damages from WS.
Well atm ifrit is basically a quest nm and the chest is the reward for completing the quest per individual.
I agree that the general idea of coffer drops going directly to inv is bs.
What they should do is change the entrance requirement to consume the inferno lamp and make it like an open BC fight where ifrit drops the loots directly.
Or just require a lamp in inventory... Not actually consume it till the chest.
Err, that's what already happens.
You can enter as long as 1 person has the lamp as its a quest and not an open bc. Those who enter to help without a lamp don't get any special loot from the chest. Farming tapers from stronghold pt isn't all that difficult as u only need 5.
Oh I knew that I have stacks of them from PL pts. Was just implying they should change it to anyone wanting to enter has to have a lamp, but isn't consumed till the chest is opened. Then they can use normal loot rules.
We haven't actually tested archer in full upgraded gear with the new crab bow + cobalt arrows but the main problem with archer is the lack of auto attack.
Lnc, Mrd, Pug are all able to auto attack to generate tp without getting locked into an animation meaning they can generate enough tp to weaponskill often enough to put out large amounts of damage and not be stuck in animations when he uses an ability.
Archer on the other hand needs to lightshot to generate that tp and doing so puts them into a 1 second animation lock which is extremely bad when he casts certain abilities mainly because of server lag, also when i tested archer i was in bad gear at the time using a dated crab bow/verdant shortbow + mythril arrows and at that time my quicknocks fully buffed were only hitting for around 300-350 damage max compared to doomspike/maim/victimize which all can do above 800+ but again that could have been due to my bad gear.
I will test archer out again if i get the bow and updated gear to see if it can atleast keep up with the other classes on a less movement demanding fight but for ifrit i don't think it matters how good of an archer you are you just wont be out damaging a decent lancer simply due to the animation lock on lightshot.