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Thread: Spellcast Shop Thread     submit to reddit submit to twitter

  1. #21
    Sea Torques
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    Quote Originally Posted by Haborym View Post
    Did you even look, or just post first? There is a SCH.xml posted at the top, where all of them are posted.
    It says outdated I'll try it anyway to see if it works.. but the one on windower forum DOES NOT work

  2. #22
    Sea Torques
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    Doesn't work.... says error line 0 failed to open

  3. #23
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    Do you have the include names and pointed in the right place?

  4. #24
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    I have no idea what you just said means. I just downloaded it and renamed it SCH.xml

  5. #25
    An exploitable mess of a card game
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    If you download any XML that has a * next to it, you need to get the include file as well. You'll see the include file at the same location as the SCH XML on paste bin. Save the include as Yugl-Include.xml and save the SCH file as YourNameHere_SCH.xml.

  6. #26
    Cerberus
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    Did a small change to the cor spellcast(rolls area i never remember the lucky numbers) so now they are in as "addtochat"
    Code:
        <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
          <config
            Debug="false"
            ShowGearSwaps="False"
            />
         
          <sets>
            <group default="yes" name="Normal">
              <set name="Ranged">
                    <ammo>Steel Bullet</ammo>
                    <head>Nvrch. Tricorne +1</head>
    				<neck>Peacock Charm</neck>
    				<lear>Volley Earring</lear>
    				<rear>Clearview earring</rear>
    				<body>Navarch's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<back>Navarch's mantle</back>
    				<waist>Aquiline belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Skadi's jambeaux</feet>
    				<lring>Behemoth Ring</lring>
    				<rring>Rajas ring</rring>
              </set>
              <set name="Idle" BaseSet="Ranged">
                <feet>Skadi's jambeaux</feet>
              </set>
              <set name="PDT" BaseSet="Idle">
                
              </set>
              <set name="Slugshot" BaseSet="Ranged">
                    <head>Anwig Salade</head>
    				<body>Loki's Kaftan</body>
    				<rring>Rajas Ring</rring>
              </set>
              <set name="Detonator" BaseSet="Slugshot">
                
              </set>
              <set name="Wildfire">
                <ammo>Steel Bullet</ammo>
                <head>Nvrch. Tricorne +1</head>
    				<body>Loki's Kaftan</body>
    				<neck>Uggalepih Pendant</neck>
    				<lear>Hecate's Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Solemn ring</lring>
    				<rring>Breeze ring</rring>
    				<feet>Nvrch. Bottes +1</feet>
              </set>
              <set name="WFMoon" BaseSet="Wildfire">
                <neck>Artemis' Medal</neck>
              </set>
              <set name="WFObi" BaseSet="Wildfire">
                
              </set>
              <set name="WFMoonObi" BaseSet="WFMoon">
                
              </set>
              <set name="QuickDraw" BaseSet="Wildfire">
                <ammo>Oberon's Bullet</ammo>
                <head>Nvrch. Tricorne +1</head>
    				<body>Loki's Kaftan</body>
    				<neck>Arctier's Torque</neck>
    				<lear>Hecate's Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<lring>Solemn ring</lring>
    				<rring>Breeze ring</rring>
    				<feet>Nvrch. Bottes +1</feet>
              </set>
              <set name="QDMacc" BaseSet="QuickDraw">
                
              </set>
              <set name="QDMoon" BaseSet="QuickDraw">
                <neck>Artemis' Medal</neck>
              </set>
              <set name="QDObi" BaseSet="QuickDraw">
               
              </set>
              <set name="QDMoonObi" BaseSet="QDMoon">
                
              </set>
              <set name="Melee">
                
              </set>
              <set name="MDT" BaseSet="Idle">
                
              </set>
            </group>
           
           
          </sets>
         
          <rules>
            <if status="engaged">
              <equip when="engaged" set="Ranged" />
            </if>
            <if status="idle">
              <equip when="idle" set="Idle" />
            </if>
            <if spell="Eagle Eye Shot">
              <cancelspell />
              <if status="engaged">
                <equip set="Ranged" />
              </if>
              <elseif status="Idle|Resting">
                <equip set="Idle" />
              </elseif>
            </if>
           
            <if spell="Ranged">
              <equip when="precast" set="Ranged" />
            </if>
            <if spell="Ice Shot|Wind Shot|Earth Shot|Thunder Shot|Water Shot">
              <castdelay delay="0.5" />
              <if Moon="Waxing Gibbous|Waning Gibbous|Full Moon">
                <equip when="precast" set="QDMoon" />
              </if>
              <else>
                <equip when="precast" set="Quickdraw" />
              </else>
            </if>
            <if spell="Fire Shot">
              <castdelay delay="0.5" />
              <if Mode="OR" Day="Firesday" WeatherElement="Fire">
                <if Moon="Waxing Gibbous|Waning Gibbous|Full Moon">
                  <equip when="precast" set="QDMoonObi" />
                </if>
                <else>
                  <equip when="precast" set="QDObi" />
                </else>
              </if>
              <else>
                <if Moon="Waxing Gibbous|Waning Gibbous|Full Moon">
                  <equip when="precast" set="QDMoon" />
                </if>
                <else>
                  <equip when="precast" set="Quickdraw" />
                </else>
              </else>
            </if>
            <if spell="Light Shot|Dark Shot">
              <equip when="precast" set="QDMacc" />
            </if>
           
            <!--if commandprefix="/range|/weaponskill" EquipAmmo="Oberon's Bullet">
              <cancelspell />
              <return />
            </if-->
           
            <if spell="Random Deal">
              <equip when="precast">
                <body>Commodore Frac</body>
              </equip>
            </if>
            <if spell="*Roll">
                    <equip when="precast">
                      <head>Nvrch. Tricorne +1</head>
    				  <lring>Luzaf's Ring</lring>
    				  <hands>Nvrch. Gants +1</hands>
    				  <feet>Nvrch. Bottes +1</feet>
    				  <legs>Nvrch. Culottes +1</legs>
    				  <body>Navarch's Frac +1</body>
                   </equip>
    		      <if Spell="Magus*|Choral*|Samurai*|Scholar*">
    			  <action type="addtochat">%Spell Lucky Number: 2 Unlucky Number: 6</action>
    			  </if>
    			  <if Spell="Healer*|Monk*|Drachen*|Gallant*|Dancer*">
    			  <action type="addtochat">%Spell Lucky Number: 3 Unlucky Number: 7</action>
    			  </if>
    			  <if Spell="Ninja*|Hunter*|Puppet*|Beast*|Warlock*|Chaos*">
    			  <action type="addtochat">%Spell Lucky Number: 4 Unlucky Number: 8</action>
    			  </if>
    			  <if Spell="Corsair*|Evoker*|Rogue*|Fighter*|Wizard*">
    			  <action type="addtochat">%Spell Lucky Number: 5 Unlucky Number: 9</action>
    			  </if>
    			  <if spell ="Miser*">
    				<action type="addtochat">%Spell Lucky Number: 5 Unlucky Number: 7</action>	
    		      </if>
    		      <if Spell="Courser*">
    		      <action type="addtochat">%Spell Lucky Number: 3 Unlucky Number: 9</action>	
    		      </if>
    		      <if Spell="Tactician*">
    		         <action type="addtochat">%Spell Lucky Number: 5 Unlucky Number: 8</action>
    			  </if>
    			  <if Spell="Blitzer*">
    			  <action type="addtochat">%Spell Lucky Number: 4 Unlucky Number: 9</action>
    			  </if>
    			  <if Spell="Allies*">
    			  <action type="addtochat">%Spell Lucky Number: 3 Unlucky Number: 10</action>
    			  </if>
    			  <if Spell="Caster*">
    			  <action type="addtochat">%Spell Lucky Number: 2 Unlucky Number: 7</action>
    			  </if>
    			  <if Spell="Bolter*">
    			  <action type="addtochat">%Spell Lucky Number: 3 Unlucky Number: 9</action>
    			  </if>
    			  
            </if>
            <if spell="Double-Up">
              <equip when="precast">
                <lring>Luzaf's Ring</lring>
              </equip>
            </if>
            <if spell="Utsusemi*">
              <equip when="precast" set="Melee" />
            </if>
            <if spell="Triple Shot">
              <equip when="precast">
                <body>Nvrch. Frac +2</body>
              </equip>
            </if>
            <if spell="Slug Shot">
              <equip when="precast" set="Detonator" />
              <equip when="aftercast">
                <ammo>Steel Bullet</ammo>
              </equip>
            </if>
            <if spell="Detonator">
              <equip when="precast" set="Detonator" />
              <equip when="aftercast">
                <ammo>Steel Bullet</ammo>
              </equip>
            </if>
            <if spell="Wildfire">
              <if Mode="OR" Day="Firesday" WeatherElement="Fire">
                <if Moon="Waxing Gibbous|Waning Gibbous|Full Moon">
                  <equip when="precast" set="WFMoonObi" />
                </if>
                <else>
                  <equip when="precast" set="WFObi" />
                </else>
              </if>
              <else>
                <if Moon="Waxing Gibbous|Waning Gibbous|Full Moon">
                  <equip when="precast" set="WFMoon" />
                </if>
                <else>
                  <equip when="precast" set="Wildfire" />
                </else>
              </else>
              <equip when="aftercast">
                <ammo>Steel Bullet</ammo>
              </equip>
            </if>
            <if spell="Leaden Salute">
              <if Moon="Waxing Gibbous|Waning Gibbous|Full Moon">
                <equip when="precast" set="WFMoon" />
              </if>
              <else>
                <equip when="precast" set="Wildfire" />
              </else>
              <equip when="aftercast">
                <ammo>Steel Bullet</ammo>
              </equip>
            </if>
          </rules>
        </spellcast>

  7. #27
    An exploitable mess of a card game
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    Can you put up a link using pastebin? Preferably, if you make an account there and upload the XML, that would help.

  8. #28
    Cerberus
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  9. #29
    An exploitable mess of a card game
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    Added Kayu's COR XML.

  10. #30
    Sea Torques
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    Hi can someone help me with Yugl include for RDM and sch? i dont have any of the Magian Staves... do i have to take rules out?

  11. #31
    Salvage Bans
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    Quote Originally Posted by nekoshoonen View Post
    Hi can someone help me with Yugl include for RDM and sch? i dont have any of the Magian Staves... do i have to take rules out?
    No, you just fill in the satffs you would want to use instead.

    Here I did it for you, assuming you only have the HQ staffs.
    Code:
        <include name="TrialStaffFastCast">
            <var name="Staff-FastCast-Fire">Vulcan's Staff</var>
            <var name="Staff-FastCast-Ice">Aquilo's Staff</var>
            <var name="Staff-FastCast-Wind">Auster's Staff</var>
            <var name="Staff-FastCast-Earth">Terra's Staff</var>
            <var name="Staff-FastCast-Thunder">Jupiter's Staff</var>
            <var name="Staff-FastCast-Water">Neptune's Staff</var>
            <var name="Staff-FastCast-Light">Light Staff</var>
            <var name="Staff-FastCast-Dark">Pluto's Staff</var>
        </include>
        <!-- Trial of the Magian Staffs for damage -->
        <include name="TrialStaffDMG">
            <var name="Staff-DMG-Fire">Vulcan's Staff</var>
            <var name="Staff-DMG-Ice">Aquilo's Staff</var>
            <var name="Staff-DMG-Wind">Auster's Staff</var>
            <var name="Staff-DMG-Earth">Terra's Staff</var>
            <var name="Staff-DMG-Thunder">Jupiter's Staff</var>
            <var name="Staff-DMG-Water">Neptune's Staff</var>
            <var name="Staff-DMG-Light">Light Staff</var>
            <var name="Staff-DMG-Dark">Pluto's Staff</var>
        </include>
        <!-- Trial of the Magian Staffs for Magic Accuracy -->
        <include name="TrialStaffACC">
            <var name="Staff-ACC-Fire">Vulcan's Staff</var>
            <var name="Staff-ACC-Ice">Aquilo's Staff</var>
            <var name="Staff-ACC-Wind">Auster's Staff</var>
            <var name="Staff-ACC-Earth">Terra's Staff</var>
            <var name="Staff-ACC-Thunder">Jupiter's Staff</var>
            <var name="Staff-ACC-Water">Neptune's Staff</var>
            <var name="Staff-ACC-Light">Light Staff</var>
            <var name="Staff-ACC-Dark">Pluto's Staff</var>
        </include>
        <!-- Elemental Stave Constants -->
        <include name="EleStaffConst">
            <var name="Staff-Fire">Vulcan's Staff</var>
            <var name="Staff-Ice">Aquilo's Staff</var>
            <var name="Staff-Wind">Auster's Staff</var>
            <var name="Staff-Earth">Terra's Staff</var>
            <var name="Staff-Thunder">Jupiter's Staff</var>
            <var name="Staff-Water">Neptune's Staff</var>
            <var name="Staff-Light">Light Staff</var>
            <var name="Staff-Dark">Pluto's Staff</var>
        </include>

  12. #32
    Sea Torques
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    thank you so much mate =)

  13. #33

    I just 99'd the hell out of my smn and I was wondering if anyone had a decent XML for it. I checked the first post in this thread and there isn't one and I fail at XML lol.

    Any help would be greatly appreciated and potentially rewarded with cookies!

  14. #34

    Quote Originally Posted by Anso View Post
    I just 99'd the hell out of my smn and I was wondering if anyone had a decent XML for it. I checked the first post in this thread and there isn't one and I fail at XML lol.

    Any help would be greatly appreciated and potentially rewarded with cookies!
    I found a SMN xml on pastebin a few months ago and grabbed it and made some changes to my liking.

    Here it is: http://pastebin.com/egbBF2iQ

  15. #35
    An exploitable mess of a card game
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    Added to the OP.

  16. #36
    Cerberus
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    Does anyone have a BST spellcast?

  17. #37
    An exploitable mess of a card game
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    Late fix to my BLU XML (I was hoping the resources would be fixed so I wouldn't have to bother, but I guess not!):
    - New physical spells will change properly (Physical-STR for Quadrastrike+Bloodrake; Physical-STR/DEX for Amorphic Spikes; Magic-ACC for the other physical spells since they're used for their debuff; Barbed Crescent is a rogue spell and I don't know why this one refuses to change gear)
    - Properly placed displaced magic spells (GOH uses Magic-INT; Vapor Spray uses breath set)
    - Fixed that ridiculous BLU-Recast/BLU-Haste mix up

    Same link as on the first page.

  18. #38
    Insert witty title here
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    My THF xml. Requires Autoexec, instructions for autoexec at the top of the file.
    http://pastebin.com/u/esvedium

  19. #39
    An exploitable mess of a card game
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    Added.

  20. #40
    Flowery Twats
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    Another Cor XML, will become defunct after they change Save TP, but will post anyway as still great in the meantime.
    http://pastebin.com/Aqs9Ck2P
    Notes:
    Base on SJ other than /Sam. Doesn't use Aftercasts or Autoexec. Azure Lore used as trigger spell for idle/etc. Assumes you will always roll an 8 or better (8/9/10/5/11) which you should do 99% of the time.
    Put the following in your innit.txt file, and type whatever miser of voidwatch miser result you rolled after your next WS (//miser5, //vwmiser10, etc):
    Code:
    alias miser8 sc group Miser8
    alias miser9 sc group Miser9
    alias miser10 sc group Miser10
    alias miser5 sc group Miser5
    alias miser11 sc group Best
    alias vwmiser8 sc group Best
    alias vwmiser9 sc group Best
    alias vwmiser10 sc group VWMiser10
    alias vwmiser5 sc group Miser5
    alias vwmiser11 sc group Best
    Voidwatch assumes 20Save TP from atmacite.
    Finally: Under 11 Misers in Voidwatch you can only QD once per WS, QDing twice will leave you just short of 100%TP. Should be fine under other miser combinations.

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