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Thread: Possibilities for FFXV     submit to reddit submit to twitter

  1. #81
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    Is Versus XIII not a Major Final Fantasy Game if it's not labeled XV? I don't think that's what they mean here, lol.

    Rebranding of that game might be necessary, but I don't think they can keep increasing the roman numerals so carelessly anymore.

  2. #82
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    I think both Versus and XIII-2 fall under the major game category since they both retain XIII in the title. Something like Agito, not so much.

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    It's a major FF title, but not a main lineage FF.. lol, unless there are real links between their universe with XIII other than mythos.
    It's status is really the equivalent of an Ivalice alliance game other than XII and RW with regards to being "main lineage" tho I don't think that was the point of contention here lol

  4. #84
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    It's really subjective I guess. I just meant that its a "big enough" name to be considered a major FF title whereas other FF handheld games may not be.

  5. #85

    I think whats gonna happen and I know this sounds bad, but going to a more real time action based battle system, will allow them to add co op and online co op gameplay into the mix. I know this will be hard to hold on to at first but its just the way the market is, SE will follow.

    I would love to see an FF using an instant class change idea like in 13 in the mix but each character controlled by a real person and freedom of movement in real time battles.

  6. #86
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    The trend is classes and online co-op. I enjoy online co-op - which, I guess, most of you feel requires classes for diversity - but I miss the days (pre-ffxi) where you could just throw three decked out heavy DD at everything and if all else fails summon something Fuck having to pick a dedicated healer and tank.

    Also, fuck action rpg on a main numbered game.

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    How big a title is really depends on what console it's being released on. I think anything on ps3 would be major. Anything handheld generally isn't considered major. Unless its totally new, like FF7CC or FF0

    What I do like about pre XI FFs is that you could usually choose to brute force it or strategize most of the way until specific bosses and all. That said, in some titles it made random encounters really brainless and I think they want to move away from that.

    The balance in X wasnt bad and I actually thought XII was an excellent way of doing the whole real-time thing.
    It's only real problem was that it took away from the feel of boss battles and their ferocity.
    Also, they coulda done monster attack animations better
    But it's seamlessness was awesome

    I think action rpg would work if it adopted a bit of a gambit/preset system in that instead of button mashing you can preset commands (that would appear in the traditional command system) and then use them in battle accordingly.
    Somehow I'm thinking of something similar to what Dissidia did
    Alternatively if they could do something like an FF version of just cause 2 I'd be incredibly happy (hoping vs13 will be something like that)

  8. #88

    Quote Originally Posted by Spira View Post
    How big a title is really depends on what console it's being released on. I think anything on ps3 would be major. Anything handheld generally isn't considered major. Unless its totally new, like FF7CC or FF0

    What I do like about pre XI FFs is that you could usually choose to brute force it or strategize most of the way until specific bosses and all. That said, in some titles it made random encounters really brainless and I think they want to move away from that.

    The balance in X wasnt bad and I actually thought XII was an excellent way of doing the whole real-time thing.
    It's only real problem was that it took away from the feel of boss battles and their ferocity.
    Also, they coulda done monster attack animations better
    But it's seamlessness was awesome
    If you mean the game being paused while the monster does special moves, I agree (slowed the pacing down and most of the time it looked weird).

    As for boss fights - XII's problem was that the game was kind of easy (story wise anyway) and most (story) bosses can be dealt with just by gambits. You can setup gambits to make it automatic for the most part. In harder boss fights, it gets a lot more funner because you'll have to keep buffs up 24/7 (gambits won't cut it since they'll only cast once it's worn off).

    Bubble for example is basically a requirement for most endgame bosses (want to keep recasting it manually 40-50 seconds). If bubble wears off and a boss uses a super move, it might be game over.

    For gameplay in FFXII - if they add weapon skills and other stuff to the game, would have been a lot more fun. They should try again in FFXV with that gameplay system IMO.

    Also due to PS2 limitations they had to implement this Effect Capability. Not a big deal but I disliked later boss fights because most of the time they used a spell that would prevent other spells/abilities from occuring at the same time (slowing down the pace of battles).

    (Bold in case people encountered that in FFXII and wondered what was going on. I don't think "Effect Capacity" was ever explained in game in FFXII.)

    Finally (this is a bit off topic) but if FFXI ever gets shut down, I hope they release a single player version maybe with unlimited fellows and a gambit type system for fellows (maybe peer to peer play too).

    I know today's hardware may have trouble calculating some things (campaign or anything with like 200+ things going on once may get laggy if it's all done client side) but in the future I'm sure better hardware can handle those situations without the whole predicting stuff like *Dynasty Warriors.

    *In Dynasty Warriors battles offscreen (even just one or two screens away) is calculated by simple morale gauge rather than calculating all their attacks, movements,

    Doing this may lead to problems though if not done right and may feel cheap to the player (for example a 10 morale generic solider being able to defeat all your generals + leaders "offscreen" even though "on screen" you'd win easily >.>).

    But yeah hope they release a single player FFXI someday >.> (same with Tetra Master Online too. Tetra Master Online already has computer opponents already so it should be simple to convert it to single player game I assume).

  9. #89
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    You can call it a throw back or whatever, but I think the next one should definitely focus less on the scifi-fantasy and go with classic fantasy setting like VI or iX.

  10. #90

    Quote Originally Posted by Shuichi View Post
    You can call it a throw back or whatever, but I think the next one should definitely focus less on the scifi-fantasy and go with classic fantasy setting like VI or iX.
    Well I wouldn't call vi and ix classic fantasy at all since there was alot of technology involved, but yes they were very much less scifi, and the setting/world/art was much less scifi futuristic looking, and I totally agree with you!, the next FF should be done that way.

  11. #91
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    I would call IX classic fantasy, but VI definitely had a lot of steampunk elements in it, technologically speaking. From Figaro castle, to Edgar's chainsaw, the airships to Magitek armor and more. If you wanted to cite fantasy, I'd probably say pre-VI + IX.

    Also, it would greatly depend on implementation, imo. I'd be happy with a more classic fantasy setting, but I wouldn't mind a blend like in VI and VII either, depending on the setting/story and if it's actually done well.

    I agree that they definitely shouldn't favor heavily on the sci-fi elements again though. They should be able to do 2-3 more in the main sequence without another heavily slanted towards sci-fi np.

  12. #92
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    id love something in the FFT era *minus guns almost all low tech*

  13. #93

    Sorry for the bump but since this topic is still on the first page (also since FFXV hasn't been announced yet)...

    I have an idea for FFXV - A single player version of FFXI that doesn't take place in Vana'diel but in a world that's kind of close (mainly for more flexibility with the story)! Also it features Vanille!

    Yes I'm actually serious that it features Vanille (I'll go ahead and be completely bias and root for Vanille). Also this idea will be for next gen consoles (not because of graphics but because of more RAM, etc).

    Gameplay ideas (I really think these ideas are good and should be in the some single player FF game. Read if you're interested) (Ideas are separated into 3 spoiler tags):
    Spoiler: show

    1. The gameplay will be similar to FFXI except it's single player and the character you control/play as features ARPG elements (the computer controlled characters will sort of attack based on weapon delay, etc). Basically the player character can jump, dodge, do combos, etc while the computer controlled characters won't be able to do that.

    While there are some ARPG elements for the controlled character (mainly to fulfill SE's want of the next FF game to be an ARPG or feature elements of it), a lot of the gameplay from FFXI remains the same (stuff like tanking, curing, kiting, etc). Personally, I don't mind FFXI gameplay currently but if they can add in ARPG elements successfully, it could potentially make the game more funner (maybe attract new players too).

    2. Computer characters can be given commands to do certain things (like to kite a monster, sleepga a bunch of mobs, etc). There will be could be something similar to the gambit system in FFXII but greatly expanded. Players can see a full view of the map and directly draw paths to where computers can kite or move (sort of like an RTS view for your computer controlled characters). So you have a lot of control over your computer characters. Like FFXII, you can switch characters any time if needed.

    3. Job system from FFXI (features most jobs) with subjobs. There may or may not be ways to obtain abilities from other jobs and add it on to your own job outside of subjobs though. Jobs are leveled up individually like in FFXI with one difference, mastering a job will grant bonus stats to your character (small enough to be useful but not large enough to be overpowered even if you master all jobs).

    Unlike FFXI though, job levels will not affect stat in a huge way. The difference between level 1 and 75 (75 is just an example of the cap) is only about 2x the stat difference (for example if HP is 1500 at level 1, then it'd be just 3000 at 75). The main thing job levels affect are obtaining new abilities and traits.

    Vanille will keep her paradigm roles and be able to combine it with jobs (Vanille will basically be the player character kind of like Rush in The Last Remnant. Though unlike TLR, you can equip and customize other characters too). Vanille is also the only person who can change jobs during battle (though with a cooldown unlike Paradigm shifting). In terms of how paradigm roles combine with jobs? Vanille will retain all her abilities from FFXIII but she can learn new one via jobs. For example, if say RDM is up to level 75, then a certain amount of buffs from RDM can be added to the Synergist role. This allows Vanille to access a greater range of abilities compared to traditional characters who are limited to one main job and one subjob.

    One thing to note is (for gameplay reasons), Vanille will gain reduced exp for her jobs while combining both roles and jobs. Vanille can use only jobs and no roles to gain increased exp (though her stats will remain the same and still be higher than most characters). So basically, this means the player can either use roles + jobs to make things easier but gain less exp (which means later you'll have to level up more) or just use a job to gain increased exp but while making the difficulty harder. This also allows Vanille to play just one job instead of being able to play multiple at a time (via combining paradigm roles and FFXV jobs) if the player wants.

    The game will feature as many jobs as SE is not lazy to add in. Summoners may or may not be present. It could be like FFXII - any character can learn any summon and use them regardless of job (though unlike FFXII, you can change who gets what summon later). Vanille will keep her exclusive summon from FFXIII (Hecatoncheir) and be able to summon him regardless of job or role.

    Summons won't replace party members but fight alongside (like in FFXI). Non-traditional summons will cost TP to use (the same TP to use weapon skills). Thinking about it, summoner was kind of fun to play at times so it could be its own job too (if it was, it'll use MP. Only Hecaton will require TP). TP will also be capped at 500% rather than 300% (Summons will require 500%).

    There will be a combination of traditional summons (available to the summoner job) and special summons that are available to certain characters (Hecatoncheir being one of them).

    Spoiler: show

    4. You can make a party of up to 6, with 3 parties for an alliance like in FFXI. For most story events, you'll be using 18 party members. Like TLR, the game could feature over 30+ characters (yes TLR features over 30+ unique characters but only a few actually appear in cutscenes).

    In battles which requires 18 characters, you may split up. It will be many vs many. Maybe you'll have one party kite a mob or sleepga a mob, while the other party does something else. Basically single player FFXI. Characters are squishy (except Vanille) so tanks are needed.

    Also characters die often; while you'll have the potential to use 18 characters, it might not stay that way for long. Besides that though, most stuff like sidequests will be done best with a smaller group of just 1 party (6 characters).

    Also like FFXI, leveling up is harder in an alliance, so alliance stuff (while possible to use anywhere) will probably be best saved for story events or super hard quests only. Inactive characters (not in your party or alliance) can be set to level up on their own (their late of leveling will be based on an in game clock; see #6 for details).

    5. There will be stuff like campaign and it will be play a major party in the story. You'll gain a lot of control for campaign (you can set which characters and which units defend an area, etc). Unlike FFXI though, stuff won't be completely real time of course. (It will be only real time if you're actually in the area "campaign" is taking place.) There will be side quests and stuff like "transport food to this region" or stuff like that. Keeping control of areas is needed for certain side quests. If you lose all areas (you can't lose cities though), it's not game over (but you do lose access to certain stuff until you regain them).

    Things similar to assault/campaign ops from FFXI could be present too. A dungeon similar to Nyzul Isle would be a plus.

    6. The story/gameplay progresses via time: There are two options available for the player - Real time (time progresses even when you do nothing) or turn based time (time only progresses when you do quests, defeat monsters, or do stuff that actually progresses your character). After time passes a certain point, you'll be forced into a story event/story battle (it'll occur this way for most of the game due to the nature of the war theme in this story). After story event is done, you're free to do sidequests or whatever again until time is up again.

    This is sort of a limitation that keeps your characters from being too strong due to open nature of the game (at least too strong for finishing everything before progressing through the story). While it is a limitation to keep the player from being strong, it's also something that encourages the player to plan out their activities. It'll can also increase replayability IMO.

    There will be multiple ways to spend your time. You can do campaign, farm, side quests, etc. Plus like FFXI, you level each job individually (more player options and openness). (Unlike FFXI, each job mastered provides a small bonus to your character as a whole. Similar to FFV with the Bare class but except it's a small bonus rather than a huge one and it affects all your jobs.)

    If you're stuck due to forced being into a story event, you can still do a training mode that allows you level up or exp but with certain penalties (penalties won't be permanent though). You won't be able to get stuck due to being forced into story events but there is a penalty if you did not prepare in advance and have to use training mode.

    Additionally various difficulty settings can be enabled (Very Easy, Easy, Normal, Hard, Very Hard, etc). On "Very Easy", you can complete the story without any real grind. Of course there is a penalty for playing on lower difficulties, you gain less points which can be exchanged for rare items and other stuff later (needed for trophies and/or achievements). Besides less points gained, there won't be too much of a penalty for playing on lower difficulties (there won't be any missables or anything. If something requires you to finish a mission on normal or higher, you can just go back and redo it anytime).

    Spoiler: show

    7. Enmity and having to tank are present too. Characters are kind of squishy (minus Vanille because she'll retain her strength from FFXIII) and they'll die fast unless they're on a tanking job or have equipped tanking abilities. Since characters die fast, the penalty for dying is lessened (no being weakened for 5 minutes). However when a character dies, it can start to snowball out of control, so it's still best to play safe.

    8. Buffs will be required at times (similar to FFXI and FFXII). Things like Refresh, Bubble (increases max HP), etc will be generally required for harder fights. Of course since this is a single player game, worry not as you can have computers to take care of buffing. Though unlike FFXII (at least not in regular FFXII), not every character/job can buff + you probably won't be taking a party full of people capable of buffing. Thanks to Vanille's paradigm shifting ability, she can basically access every single job's ability at any time unlike regular characters. That means in certain cases, you may want to help cast buffs.

    9. Notorious Monsters! Though unlike FFXI and FFXII (Rare Game which was close), NMs won't have 1% drop rates and won't be a pain to spawn. Drop rates will be more reasonable.

    10. Vanille will be unique because she'll keep her paradigm roles (and strength in general) from FFXIII. She will already have mastered everything related to FFXIII (though not jobs). She can become a bit stronger though and gain access to abilities she normally doesn't gain in FFXIII (things like Blitz for example).

    One important thing to note is that in the world of FFXV, everyone is much stronger than in the world of FFXIII (due to anyone being able to use magic and stuff like that), so she won't be too overpowered. She'll start off about 50% stronger than any other character encountered in the game (other characters may have their jobs leveled up a bit already while Vanille starts off at level 1 for all jobs). Late game, she'll be around 2-3x stronger once jobs are leveled up. Since the game features 6 party members with up to 18 in an alliance, being 2x stronger isn't game breaking. Like in FFXI, most enemies encountered will require 6+ party members. In general, things in FFXV are a lot stronger than things in FFXIII. While Vanille is the strongest, she won't be able to take down everything solo (at least not yet...).

    You don't have to play as Vanille in battles (at least in battles where there are other party members), so playing as other characters is possible (you could have Vanille tank and you play as DD or healer, or you can just have another character tank and Vanille DD). (In general Vanille will be the best as what she does. However in certain cases, you may not always want her to do certain things. Some battles will require the best tank which means Vanille will be best for the job; if you do not like playing tank, you could pick another character to play as instead. Other battles may take too long but do not require a good tank, so other characters can tank instead. Any character can tank any enemy, so it's not required to have Vanille tank anything but it does make things easier if facing a hard monster).

    Some of her roles (Medic) for example may be redundant with things like White Mage (for example). However since other characters can be only be on one job at a time (with one subjob), Vanille will have more flexibility (she can use either her roles or a job to be granted certain abilities). Combining certain roles and jobs may grant benefits. For example being a Ravager (role) with a Dancer (job) would grant a trait that allows you to obtain TP from nuking. Likewise being Commander (role) with a Black Mage (job) would also grant that trait or an ability to use TP to cast spells instead of MP.

    Again, no one can change jobs except Vanille (Vanille can change both roles and jobs anytime, even in battle; though changing jobs have a huge cooldown). Other characters may change jobs like in FFXI but out of battle/in town only.

    Finally she'll have an exclusive 6 ATB bars from FFXIII. This can be used to cast spells or anything with no cost of MP and no cast time (unlike using it regularly which does cost MP and does have a spell time). However her exclusive ATB skill will recharge much slower than in FFXIII (it should be saved for emergencies or in situations where MP is low). Additionally 2 ATB bars can be used to use any weapon skill for no cost. This means you have several ways to use ATB (use it to chain weapon skills back to back, or use it to cast spells for free and with no cast time).

    Speaking of weapon skills, skill chains and magic bursting will be present too. Skill chains can be modified to grant certain effects (like debuffs) when they occur.


    Anyway, that's my ideas for gameplay for FFXV. A single player version of FFXI with Vanille but with less grind! Also with some TRPG elements, Campaign, an open world, and time limits like Recettear!

    Of course if anyone has actually read this far, you'll wonder why Vanille and how?

    Well here is some story ideas for how to do this:
    Spoiler: show

    1. This isn't really a spoiler but it seems the Etro in Final Fantasy Versus XIII is not the same Etro in FFXIII. The reason why is because Etro apparently grants powers to those in near death experience in the world of FF Versus XIII, while the Etro in FFXIII doesn't do that (or at least I haven't seen anyone in FFXIII teleporting around or being able to summon a dozen weapons out of thin air yet).

    [Edit] (Okay, it seems the above is wrong. While it was stated in the dialogue (that those who receive a near death experience may gain powers), it's never shown and it's only been stated to be a legend + the powers shown in the trailer apparently are just from "Crysts" (basically Crystals).

    So the common power in the FNC universes is obtained from Crystals.

    Now I know SE already said that they don't take place in the same world/universe but something to also add onto that fact and use as a plot point.

    2. Taking the above into account - What if the worlds of Fabula Nova Crystallis was connected via multiverse or so (or better yet, what if there was a way to escape the universes of FNC and go to new universes)? What if each universe had a different set of powers that can be obtained and kept?

    3. Basically Vanille somehow goes from the FFXIII universe (also some way to explain "once a l'Cie, always a l'Cie or something story related to explain why she keeps her powers") to the FFXV universe (which will be FFXI-like except again it's not Vana'diel). Also she will have a white l'Cie brand (which Fang had in FFXIII which means she is in no danger of turning Cie'th) or she could have somehow controlled the brand.

    4. Story theme is that a person's powers is limited to the universe they are in (once they reach their full potential in said universe, that's it). However if that person were to go to another universe, they could learn a new set of powers and combine it with their own.

    [Edit] Now I know the way people gain powers in all FNC are kind of similar (crystals) but lets just say what if you can combine them?

    The world of FFXV takes place outside the universe of FNC - In that world, powers are gained naturally (similar to FFXI, everyone can do it) unlike the other FF worlds (or FNC universe in general).

    So that means most people are already on par with l'Cie from FFXIII (for example). However since Vanille not only retains her l'Cie powers, she can learn new powers from this FFXV world, which will make her really strong and will be a plot point.

    (Of course inb4 Vanille isn't the only person from another FNC universe that is doing this... or is she actually the only one doing this? Plot!)

    5. Why Vanille and not some other character? Besides being bias, there can be an excuse for this - to further explore Vanille's character. In FFXIII Vanille couldn't really do much (well the whole group as a whole actually) due to not knowing who the villain is, not knowing how to get rid of their brands, etc. So basically to explore Vanille in a new world with more options!

    Vanille be in a new world but she finds out she can be the most powerful in that world (thanks to retaining her l'Cie powers and being able to learn new powers to add on top of it). Like with Cocoon, Vanille wants to save this world. Unlike FFXIII and Cocoon, Vanille knows she is one of the most powerful in the world she is in. <Insert more plot here>

    Also Lightning is already on two game covers; Vanille needs to be on one.

    6. Finally I know it's not normal (never been done before) to star a previous character from a series in a new numbered FF, but it would still be a completely new world + exploring a new world with a familiar character could be fun IMO.


    So tl;dr the universe of FNC is actually one multiverse featuring multiple Etros or something. The powers in one universe has limits but what if one masters the powers of all the universes? Also what if there was a way to escape the universes of FNC? Inb4 The One or Avatar The Last Airbender. (Take note that's my story excuse for featuring Vanille in a completely new world. The story will focus some random big war in said FFXV universe and won't really focus on that, that much... until it's found out the villain is from another universe too and is doing the same thing Vanille is doing!!11)

    Finally before anyone says anything, there could be less moaning and more serious tone of voice. Plus they could throw in both English and Japanese voice tracks (8th gen console so no excuse for 5-10 gb limits from 360 using DVD). (Also I know most were fine with Vanille during her narration which means Vanille could talk more like during her narration). Epic voice time (15-25 seconds) and another at 2m20s.

    Now hopefully SE figures this out on their own and they like totally do this (and releases it on PC too because Konami, Sega, and Capcom are already porting/making their games for the PC; get with the times SE).

    Really though, I wouldn't mind FFXI to be done in single player format. The closest was FFXII but the gameplay was vastly different (no tanks, no jobs, etc). Also there were no weapon skills and no campaign (the game was almost on par with grind in FFXI due to rare monster spawns, low drop rates, etc too; it was the boring grind rather than the fun grind).

  14. #94
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    Didn't read everything, but I have always imagined that it'd be awesome if XI was single player. All the stories are in it and you can beat the game with any jobs. In my opinion, XI's story is too good to be enjoyed in MMORPG format only.

  15. #95
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    Think Takiwaki mentioned it here already, could add in semi online, where people can search for parties. Like Gears of War 3 arcade story mode. If you got no people, the AI takes over (which they got covered pretty well in the XIII games so that should be easy for them) and if somebody joins, he takes over a character and have some fun together. I always considered COP the offline FF of FFXI, killed by the fact you need job X, Y and Z, 2hours and 6 people to beat the shit, if some were covered by AI and less 2hour heavy it would have been fun for everybody who didn't have 5 friends (obviously back when COP was hard, not now lol). I could actually see this semi online thing work for FFXV, especially after XIV dies after 2.0 ;D

  16. #96
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    Japanese fashion brand Roen, which provided costume design work on Final Fantasy Versus XIII, is listing the upcoming Square Enix RPG as “Final Fantasy 15” on its official website’s biography page.

    How do we know it’s Final Fantasy Versus XIII and not a different game called Final Fantasy XV? The work was done in 2008, when publisher Square Enix announced its partnership with Roen. And Versus XIII is nowhere to be found in the company’s history.

    According to the Wayback Machine, the page has listed Final Fantasy XV since last July, at least. It’s interesting that it hasn’t been picked up until now.
    http://gematsu.com/2013/03/ff-versus...nal-fantasy-15
    http://www.roen.jp/BIOGRAPHY/
    http://web.archive.org/web/201207220....jp/BIOGRAPHY/

  17. #97
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    damnit. i was about to post this but you're one step ahead of me...

    it should be noted that they do say in brackets next to Final Fantasy 15 that its the expected title.. not an official one

    this could have gone in the vs13 thread too tho.

  18. #98
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    Or it could have been its own thread

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    in an interesting turn of events.. the title of the game has since been changed to "Final Fantasy Versus XIII (tentative)"... they published a note saying it was a mistake but its pretty far fetched to call it a typo. After all, it was originally Final Fantasy Versus XIII (i actually remember seeing this before), then changed to Final Fantasy XV and now changed back.

    something is definitely up, but they're not gonna be the ones to reveal it.

  20. #100
    Ridill
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    New day, new rumor: http://www.vgleaks.com/final-fantasy...lusive-on-ps4/

    Versus moved to PS4 two years ago, renamed FFXV, Sony co-developing.
    If this is true Sony is gonna have one hell of an E3 this year.

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