Is Versus XIII not a Major Final Fantasy Game if it's not labeled XV? I don't think that's what they mean here, lol.
Rebranding of that game might be necessary, but I don't think they can keep increasing the roman numerals so carelessly anymore.
Is Versus XIII not a Major Final Fantasy Game if it's not labeled XV? I don't think that's what they mean here, lol.
Rebranding of that game might be necessary, but I don't think they can keep increasing the roman numerals so carelessly anymore.
I think both Versus and XIII-2 fall under the major game category since they both retain XIII in the title. Something like Agito, not so much.
It's a major FF title, but not a main lineage FF.. lol, unless there are real links between their universe with XIII other than mythos.
It's status is really the equivalent of an Ivalice alliance game other than XII and RW with regards to being "main lineage" tho I don't think that was the point of contention here lol
It's really subjective I guess. I just meant that its a "big enough" name to be considered a major FF title whereas other FF handheld games may not be.
I think whats gonna happen and I know this sounds bad, but going to a more real time action based battle system, will allow them to add co op and online co op gameplay into the mix. I know this will be hard to hold on to at first but its just the way the market is, SE will follow.
I would love to see an FF using an instant class change idea like in 13 in the mix but each character controlled by a real person and freedom of movement in real time battles.
The trend is classes and online co-op. I enjoy online co-op - which, I guess, most of you feel requires classes for diversity - but I miss the days (pre-ffxi) where you could just throw three decked out heavy DD at everything and if all else fails summon something Fuck having to pick a dedicated healer and tank.
Also, fuck action rpg on a main numbered game.
How big a title is really depends on what console it's being released on. I think anything on ps3 would be major. Anything handheld generally isn't considered major. Unless its totally new, like FF7CC or FF0
What I do like about pre XI FFs is that you could usually choose to brute force it or strategize most of the way until specific bosses and all. That said, in some titles it made random encounters really brainless and I think they want to move away from that.
The balance in X wasnt bad and I actually thought XII was an excellent way of doing the whole real-time thing.
It's only real problem was that it took away from the feel of boss battles and their ferocity.
Also, they coulda done monster attack animations better
But it's seamlessness was awesome
I think action rpg would work if it adopted a bit of a gambit/preset system in that instead of button mashing you can preset commands (that would appear in the traditional command system) and then use them in battle accordingly.
Somehow I'm thinking of something similar to what Dissidia did
Alternatively if they could do something like an FF version of just cause 2 I'd be incredibly happy (hoping vs13 will be something like that)
If you mean the game being paused while the monster does special moves, I agree (slowed the pacing down and most of the time it looked weird).
As for boss fights - XII's problem was that the game was kind of easy (story wise anyway) and most (story) bosses can be dealt with just by gambits. You can setup gambits to make it automatic for the most part. In harder boss fights, it gets a lot more funner because you'll have to keep buffs up 24/7 (gambits won't cut it since they'll only cast once it's worn off).
Bubble for example is basically a requirement for most endgame bosses (want to keep recasting it manually 40-50 seconds). If bubble wears off and a boss uses a super move, it might be game over.
For gameplay in FFXII - if they add weapon skills and other stuff to the game, would have been a lot more fun. They should try again in FFXV with that gameplay system IMO.
Also due to PS2 limitations they had to implement this Effect Capability. Not a big deal but I disliked later boss fights because most of the time they used a spell that would prevent other spells/abilities from occuring at the same time (slowing down the pace of battles).
(Bold in case people encountered that in FFXII and wondered what was going on. I don't think "Effect Capacity" was ever explained in game in FFXII.)
Finally (this is a bit off topic) but if FFXI ever gets shut down, I hope they release a single player version maybe with unlimited fellows and a gambit type system for fellows (maybe peer to peer play too).
I know today's hardware may have trouble calculating some things (campaign or anything with like 200+ things going on once may get laggy if it's all done client side) but in the future I'm sure better hardware can handle those situations without the whole predicting stuff like *Dynasty Warriors.
*In Dynasty Warriors battles offscreen (even just one or two screens away) is calculated by simple morale gauge rather than calculating all their attacks, movements,
Doing this may lead to problems though if not done right and may feel cheap to the player (for example a 10 morale generic solider being able to defeat all your generals + leaders "offscreen" even though "on screen" you'd win easily >.>).
But yeah hope they release a single player FFXI someday >.> (same with Tetra Master Online too. Tetra Master Online already has computer opponents already so it should be simple to convert it to single player game I assume).
You can call it a throw back or whatever, but I think the next one should definitely focus less on the scifi-fantasy and go with classic fantasy setting like VI or iX.
Well I wouldn't call vi and ix classic fantasy at all since there was alot of technology involved, but yes they were very much less scifi, and the setting/world/art was much less scifi futuristic looking, and I totally agree with you!, the next FF should be done that way.
I would call IX classic fantasy, but VI definitely had a lot of steampunk elements in it, technologically speaking. From Figaro castle, to Edgar's chainsaw, the airships to Magitek armor and more. If you wanted to cite fantasy, I'd probably say pre-VI + IX.
Also, it would greatly depend on implementation, imo. I'd be happy with a more classic fantasy setting, but I wouldn't mind a blend like in VI and VII either, depending on the setting/story and if it's actually done well.
I agree that they definitely shouldn't favor heavily on the sci-fi elements again though. They should be able to do 2-3 more in the main sequence without another heavily slanted towards sci-fi np.
id love something in the FFT era *minus guns almost all low tech*
Sorry for the bump but since this topic is still on the first page (also since FFXV hasn't been announced yet)...
I have an idea for FFXV - A single player version of FFXI that doesn't take place in Vana'diel but in a world that's kind of close (mainly for more flexibility with the story)! Also it features Vanille!
Yes I'm actually serious that it features Vanille (I'll go ahead and be completely bias and root for Vanille). Also this idea will be for next gen consoles (not because of graphics but because of more RAM, etc).
Gameplay ideas (I really think these ideas are good and should be in the some single player FF game. Read if you're interested) (Ideas are separated into 3 spoiler tags):
Spoiler: show
Spoiler: show
Spoiler: show
Anyway, that's my ideas for gameplay for FFXV. A single player version of FFXI with Vanille but with less grind! Also with some TRPG elements, Campaign, an open world, and time limits like Recettear!
Of course if anyone has actually read this far, you'll wonder why Vanille and how?
Well here is some story ideas for how to do this:
Spoiler: show
So tl;dr the universe of FNC is actually one multiverse featuring multiple Etros or something. The powers in one universe has limits but what if one masters the powers of all the universes? Also what if there was a way to escape the universes of FNC? Inb4 The One or Avatar The Last Airbender. (Take note that's my story excuse for featuring Vanille in a completely new world. The story will focus some random big war in said FFXV universe and won't really focus on that, that much... until it's found out the villain is from another universe too and is doing the same thing Vanille is doing!!11)
Finally before anyone says anything, there could be less moaning and more serious tone of voice. Plus they could throw in both English and Japanese voice tracks (8th gen console so no excuse for 5-10 gb limits from 360 using DVD). (Also I know most were fine with Vanille during her narration which means Vanille could talk more like during her narration). Epic voice time (15-25 seconds) and another at 2m20s.
Now hopefully SE figures this out on their own and they like totally do this (and releases it on PC too because Konami, Sega, and Capcom are already porting/making their games for the PC; get with the times SE).
Really though, I wouldn't mind FFXI to be done in single player format. The closest was FFXII but the gameplay was vastly different (no tanks, no jobs, etc). Also there were no weapon skills and no campaign (the game was almost on par with grind in FFXI due to rare monster spawns, low drop rates, etc too; it was the boring grind rather than the fun grind).
Didn't read everything, but I have always imagined that it'd be awesome if XI was single player. All the stories are in it and you can beat the game with any jobs. In my opinion, XI's story is too good to be enjoyed in MMORPG format only.
Think Takiwaki mentioned it here already, could add in semi online, where people can search for parties. Like Gears of War 3 arcade story mode. If you got no people, the AI takes over (which they got covered pretty well in the XIII games so that should be easy for them) and if somebody joins, he takes over a character and have some fun together. I always considered COP the offline FF of FFXI, killed by the fact you need job X, Y and Z, 2hours and 6 people to beat the shit, if some were covered by AI and less 2hour heavy it would have been fun for everybody who didn't have 5 friends (obviously back when COP was hard, not now lol). I could actually see this semi online thing work for FFXV, especially after XIV dies after 2.0 ;D
http://gematsu.com/2013/03/ff-versus...nal-fantasy-15Japanese fashion brand Roen, which provided costume design work on Final Fantasy Versus XIII, is listing the upcoming Square Enix RPG as “Final Fantasy 15” on its official website’s biography page.
How do we know it’s Final Fantasy Versus XIII and not a different game called Final Fantasy XV? The work was done in 2008, when publisher Square Enix announced its partnership with Roen. And Versus XIII is nowhere to be found in the company’s history.
According to the Wayback Machine, the page has listed Final Fantasy XV since last July, at least. It’s interesting that it hasn’t been picked up until now.
http://www.roen.jp/BIOGRAPHY/
http://web.archive.org/web/201207220....jp/BIOGRAPHY/
damnit. i was about to post this but you're one step ahead of me...
it should be noted that they do say in brackets next to Final Fantasy 15 that its the expected title.. not an official one
this could have gone in the vs13 thread too tho.
Or it could have been its own thread
in an interesting turn of events.. the title of the game has since been changed to "Final Fantasy Versus XIII (tentative)"... they published a note saying it was a mistake but its pretty far fetched to call it a typo. After all, it was originally Final Fantasy Versus XIII (i actually remember seeing this before), then changed to Final Fantasy XV and now changed back.
something is definitely up, but they're not gonna be the ones to reveal it.
New day, new rumor: http://www.vgleaks.com/final-fantasy...lusive-on-ps4/
Versus moved to PS4 two years ago, renamed FFXV, Sony co-developing.
If this is true Sony is gonna have one hell of an E3 this year.