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  1. #61
    Old Merits
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    Quote Originally Posted by Ophannus View Post
    Has anyone tested if Windshot enhancs Angon? Haven't read anything about it. Also has it been tested if more than one enfeeble can be enhanced via quickdraw on the mob at the same time? Like casting Dia III and Angon on a target then using Lightshot and Windshot, if the two shots would enhance Dia III AND Angon, or can only one enfeeble be enhanced by Quickdraw at a time on a single target?
    Could find out pretty fast if someone wants to hop on the test server to check. I've got two characters on there, but I'd need a third for that test. Oh, and someone with some ballista points. I just used the last of mine. <,<

  2. #62
    Chram
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    Quote Originally Posted by Byrthnoth View Post
    Those Hydra defense numbers look reasonable compared to my experience with them, and it makes me suspect that the current spreadsheets' defense values are substantially lower than reality.
    The Dynamis DC mob values are a rough approximation of checking a number of Nightmare mobs (data from diasetsu, I think). The Hydra mobs (Dynamis Beaucedine) are an entirely different beast, even though they're technically also "Dynamis DC". I should probably adjust the naming in the spreadsheet.

  3. #63
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Has anyone tested if Windshot enhancs Angon? Haven't read anything about it. Also has it been tested if more than one enfeeble can be enhanced via quickdraw on the mob at the same time? Like casting Dia III and Angon on a target then using Lightshot and Windshot, if the two shots would enhance Dia III AND Angon, or can only one enfeeble be enhanced by Quickdraw at a time on a single target?
    I've pretty sure I've buffed 2 debuffs at the same time. However I've yet to be able to enhance using any element shot: ws debuffs or pet debuffs. Kinda doubting you can enhance jas. Now that blu spells can land again I suppose I should check that too

  4. #64
    An exploitable mess of a card game
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    Bismarck has some sort of thunder SDT. I did 21 DMG thunder shot with a 150MAB and 306 base damage. This would have to be a 1/16 reduction to achieve that value.

  5. #65
    An exploitable mess of a card game
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    Looks like Displacer does affect level.

    Ranged Attacks: 166
    Flashy Shot (1 Merit): 166

    Any issues with this test?

    Edit: Ig Alima and 5 Displacers

  6. #66
    Ridill
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    Quote Originally Posted by Yugl View Post
    Looks like Displacer does affect level.

    Ranged Attacks: 166
    Flashy Shot (1 Merit): 166

    Any issues with this test?
    The fact that the ranged attack did the same with and without implies that the mob already was your lvl or lower. Need to first find one that is definitely higher lvl via flashy and then try displacer and non displacer

  7. #67
    An exploitable mess of a card game
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    See edit. Ig Alima is LV120 already.

  8. #68
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    With 4 Displacers, the damage didn't change significantly either.

    Ranged Attack: 151 > 161 > 161
    Flashy: 157

  9. #69
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    Looks like 3 Displacers leaves him a few levels above you.

    Ranged Attack: 122 > 124 > 125
    Flashy: 156

  10. #70
    Ridill
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    Oh I see thought it said didn't affect lvl as well. Well assuming you were capped ratio 5 looks like it definitely puts it at your lvl or lower. 4 Looks like it's slightly higher than you. So knowing how much SE likes to go in 5s and 10s perhaps 5 lvls per displacer? Could really see if you could change your lvl a bit. Like Compare dmg at lvl 95

  11. #71
    An exploitable mess of a card game
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    Definitely was not capped ratio. I had Onyos, Arma, Oberon, Thaumas Hat, and Denali legs (From MDB testing) for gear. I did use Stalwarts and Braver's, but that wouldn't cap pDIF.

  12. #72
    Ridill
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    Wouldn't you need to cap it to keep pdif consistent?

  13. #73
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    Not sure about ranged pDIF; that's why I asked. At the least, we know 5 makes the mob hit 99 or less. With 3, the mob still has a level advantage. Using 4 is blurry, but that would require gear I don't have on the test server atm.

  14. #74
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    There are two ratio ranges where ranged pDIF is constant, >3.0 and between 0.9 and 1.1. It is hard to conclude anything about whether or not he was in this range because the sample size is so low, but the 30 damage difference with 3 Displacers vs. the 0 damage difference with 4 is pretty obvious. 3 leaves his level higher than yours and 4 doesn't.

  15. #75
    Ridill
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    Well given that the 4 data ranged (and in fact some of the hits did more than with flashy shot) sounds like it wasn't in that range. Given that one of the hits also did decently less I would think you'd need more data to say it's the same dmg or am I missing something?

  16. #76
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    Ranged pdif has a very small range of values for a given ratio.

  17. #77
    Ridill
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    True. Just didn't see any math to show it was necessarily within that small range. Nice to have it all neatly out there. And seems more like to be 5 lvls per than 6

  18. #78
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    So, I've got 17 Mul runs worth of parse data combined now. Does anyone wanna figure some stats out?(sorry, I'll gather and post data, but I'm just not up for the mathing.)

    If so which mobs should I start with, and exactly what data is needed from the parse?

  19. #79
    Chram
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    I can help analyze the data, though it would be easiest to just work on the parse file itself. Can you upload to MediaFire or some such? (note: save without private data first, if you wish)

  20. #80
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    Sent you a PM, motenten.

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