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  1. #81
    Chram
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    First pass for Vit data:

    Note: Players often at least received Minuets, which means Brd AF3 set bonus to str. Need to account for that when doing estimations.


    Lofty Harpeia:
    Ramuh has a base damage of 52 on her. Does anyone have info on avatar weapon damage and stats?

    Mired Mantis:
    Ramuh appears to have a base damage of 49

    Paramount Botulus:
    Ejiin has a base damage of 133. He was using greatsword. If he has 95 Ragnarok, he had an fStr of 0. Need his weapon and str in TP set.
    Loughry looks like a base damage of 149 (tentative), using Ukon. If Ukon is 95, then that's +5 fStr. Need level of weapon and str in TP set.
    Martel has base damage of 143. If level 95 Ryu, that's +4 fStr. Need level of weapon and str in TP set.

    Note: given the values of Gallu and Mantis, am guessing that the players may have lvl 99 weapons (wasn't sure when these parses were done relative to Martel's getting 99 Ryu), and that Botulus includes a certain amount of DT. Can't use Botulus for direct estimation, then, but may be able to estimate DT value and have light confirmation of other estimations.

    Paramount Gallu:
    Ejiin has a base damage of 153 (with some a bit higher). He was using greatsword. Need weapon and str.
    Loughry has base damage 172, Ukon.
    Martel has base damage of at least 161
    Ofelia has a base damage of 153 (with some a bit higher). Using greatsword.


    Paramount Mantis:
    Ejiin has a base damage of 159 (with some a bit higher). He was using greatsword. Need weapon and str.
    Loughry has base damage 181, Ukon. Capped fStr on 99 Ukon.
    Martel has base damage of about 169. +17 fStr on 99 Ryu.
    Ofelia has a base damage of 160. Using greatsword.

    Soaring Naraka:
    ~50% PDT? Can't really use the numbers.


    A lot of the other mobs were either soft enough that I couldn't pull a base damage number from them, or they had some level of PDT or similar, which put the numbers in an unusable range.


    Is there any particular mob you'd feel is a representative target? Gallu and Mantis appear to have high defense, while several of the others have high PDT.

  2. #82
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    All weapons lvl 99. I joined Dainslef and started doing legion after Ryunohige was complete. 2 Ryunohiges, 3 Ragnaroks, and an Ukon(depending on who came DD). Everyone used red curry buns.

    Collecting str values. Not many ppl around atm, though.

  3. #83
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    PM'd more info.

    As for this.
    Quote Originally Posted by Motenten View Post
    Is there any particular mob you'd feel is a representative target? Gallu and Mantis appear to have high defense, while several of the others have high PDT.
    I'd like to give a helpful reply, but I just dunno. There's such a range of mobs. With various PDT and or dmg resist/weakness. Maybe ironclads? I don't think they have PDT at least.

  4. #84
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    1) Avatars appear to gain 1 base damage for 4 STR against TW monsters like players at capped fSTR: http://ffxi.allakhazam.com/forum.htm...24050111674199
    2) Ifrit has a base damage of 47 with +0 STR or 65 with +80 STR against EM Bluffalo: http://www.bluegartr.com/threads/112...ack-testing%29

    Assuming they use player melee fSTR, this means avatars have <105 STR. It is difficult to say what their base damage is because fSTR appears to be uncapped and the 18 damage difference can be explained by a wide variety of dSTRs.

    Disclaimer: It's early. Someone might want to check my math.



    As far as further testing along this line with Avatar fSTR, the largest problem I see is that we lack a way to adjust Avatar fSTR in small increments.
    * Atma's smallest increment is +10.
    * Atmacite can be used for smaller increments than that, but only if you haven't already capped it.
    ** Voidwatch fights are necessarily against multiple monsters whose level (and VIT) you don't know to find the frequency peak (though there are some implications that the levels are constant).

  5. #85
    Chram
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    A continuing bit of work on the Legion stats:

    Gallu cRatio:
    Loughry: ~1.23
    Martel: ~1.20
    Ejiin: ~1.22
    Ofelia: ~1.24

    Given that all four were at roughly the same cRatio level, will assume that attack was capped. Since all are using two-handed weapons, that puts level correction at 1.0 to 1.05, or about level 119-120.

    Mantis
    Loughry: ~1.18
    Martel: ~1.18
    Ejiin: ~1.17
    Ofelia: ~1.18

    Mantis appears to be one level higher than Gallu, so level 120-121.

    Given the sample sizes, we can consider the above cRatios to be maximums. As such, I'd take 1.20 as the cRatio for Gallu, and 1.15 for Mantis, making them level 120 and 121 respectively.


    Note: though we take it for granted that level correction is always 0.05 per level, with the above values being halfway points, it occurs to me that SE might have dropped the level correction value per level for >20 levels difference. EG: 0.05 per level up to level +20 (giving a total of 1.0), then 0.025 per level after that, or similar. Whether they actually do that or not would need testing.

    Note2: Also, I should probably be putting this in the mob data thread...

  6. #86
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    Quote Originally Posted by Motenten View Post
    A continuing bit of work on the Legion stats:

    Gallu cRatio:
    Loughry: ~1.23
    Martel: ~1.20
    Ejiin: ~1.22
    Ofelia: ~1.24

    Given that all four were at roughly the same cRatio level, will assume that attack was capped. Since all are using two-handed weapons, that puts level correction at 1.0 to 1.05, or about level 119-120.

    Mantis
    Loughry: ~1.18
    Martel: ~1.18
    Ejiin: ~1.17
    Ofelia: ~1.18

    Mantis appears to be one level higher than Gallu, so level 120-121.

    Given the sample sizes, we can consider the above cRatios to be maximums. As such, I'd take 1.20 as the cRatio for Gallu, and 1.15 for Mantis, making them level 120 and 121 respectively.


    Note: though we take it for granted that level correction is always 0.05 per level, with the above values being halfway points, it occurs to me that SE might have dropped the level correction value per level for >20 levels difference. EG: 0.05 per level up to level +20 (giving a total of 1.0), then 0.025 per level after that, or similar. Whether they actually do that or not would need testing.

    Note2: Also, I should probably be putting this in the mob data thread...
    I thought I'd reply to this in this thread.

    Yugl and I did some testing on botulus rex's physical resistances. I tested Slashing earlier via Excalibur, and yugl mathed out the piercing and blunt value(although the blunt sample was pretty small).

    Slashing: -25%
    Piercing: -25%
    Blunt: -40%

    Now, there's no guarantee that Paramount Botulus has the same resistance, or that he doesn't have additional PDT(If I could get to wave 3 on the test server I'd check. <,<). But assuming these values, can we get a vague idea of his stats?

  7. #87
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    Quote Originally Posted by Motenten View Post
    Note: though we take it for granted that level correction is always 0.05 per level, with the above values being halfway points, it occurs to me that SE might have dropped the level correction value per level for >20 levels difference. EG: 0.05 per level up to level +20 (giving a total of 1.0), then 0.025 per level after that, or similar. Whether they actually do that or not would need testing.
    We use .05, but from all my browsing of JP sites, it is not actually .05, they have level correction as -12/256 or -25/512 or something. I am leaning towards reading -12/256/level for melee and -6/256 for ranged though. I'll look around and see if I can find it again, was like 2 months ago or so I saw it.

  8. #88
    Chram
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    Well, I meant more approximately. Since the pDif analysis still has some uncertainties (not to mention the margin of error for any testing, regardless), getting an exact /256 or /1024 value was on the "to do" list for later. And yes, ranged level correction is half melee's;

  9. #89
    Chram
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    Vit information


    Gallu:
    BD 153 w/d143 weapon = 10 fStr == 36 dStr @ ??? Str => ?? vit
    BD 172 w/d156 weapon = 16 fStr == 60 dStr @ 159 Str => 99 vit
    BD 161 w/d151 weapon = 10 fStr == 36 dStr @ 134 Str => 98 vit
    BD 153 w/d143 weapon = 10 fStr == 36 dStr @ 139 Str => 103 vit

    ~~ 100 vit


    Mantis
    BD 159 w/d143 weapon = 16 fStr == 60 dStr @ ??? Str => ?? vit
    BD 181 w/d156 weapon = 25 fStr == 96 dStr @ 159 Str => 63 vit
    BD 169 w/d151 weapon = 18 fStr == 68 dStr @ 134 Str => 66 vit
    BD 160 w/d143 weapon = 17 fStr == 64 dStr @ 139 Str => 75 vit

    ~~ 70 vit??

    Am suspicious of the Mantis value, but all of players have pretty hefty fStr values, so...



    Botulus:

    BDs >> Unfactoring damage reduction
    133 >> 177
    149 >> 199
    143 >> 191
    134? >> 179

    None of those weapons can actually reach those values.

    Compared to the Gallu numbers, the base damage on the Botulus is about a 12.5% reduction (piercing and slashing) if given the same 100 vit.

    If we assume it is in fact 12.5%:

    BDs >> Unfactoring damage reduction
    133 >> 152-153
    149 >> 170-171
    143 >> 163-164
    134? >> 153-154

    BD 152 w/d143 weapon = 9 fStr == 32 dStr @ ??? Str => ?? vit
    BD 170 w/d156 weapon = 14 fStr == 52 dStr @ 159 Str => 107 vit
    BD 163 w/d151 weapon = 12 fStr == 44 dStr @ 134 Str => 90 vit
    BD 153 w/d143 weapon = 10 fStr == 36 dStr @ 139 Str => 103 vit

    The data numbers are a bit fuzzier, but it still looks like roughly 100 vit.

    However, Tomahawk might have also come into play. If I look carefully at, say, Martel's numbers, I can see a secondary peak at 131 damage (main peak was 143 damage). If I use that number with the 25% damage reduction, that implies a base damage of ~175, which is 24 fStr (max fStr for that weapon), 92 dStr, and thus 42 vit.

    1) ~120 >> 160 = 17 fStr == 64 dStr @ ??? str
    4) ~124 >> 166 = 23 fStr (capped) = 88 dStr => 51 vit

    I can't clearly identify a secondary peak for the Ukon.

    So, -if- Tomahawk or similar was used, then the 25% damage reduction implies roughly a 50 vit for the mob (not entirely unlikely, given the soft nature of the mob).

  10. #90
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    Damn it. I should have mentioned that. Tomahawk was used. I can't say for certain if it was always up. Or if the relic enhancement was used(I think only one war has it, and I don't know who was tomahawk'ing which mobs.)

  11. #91
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    Do we have blunt damage data for these mobs?

  12. #92
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    If you mean in the parse I provided that motenten is working from, then no. None of our DDs deal blunt dmg.

  13. #93
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    Quote Originally Posted by Yugl
    Do we have blunt damage data for these mobs?
    There's a small bit of data for a mnk in the parse (178 swings on mnk, vs 491 swings from Martel on drg, for all Botulus fights). Unfortunately not enough to get a truly reliable estimate, but I can work with it some.

    Looks like a base damage value of 70, presumably with Tomahawk on. Victory Smite; not sure of weapon level, will assume 99 like the others.

    Skill/weapon base damage would be 94 (assuming AF3+2 hands), plus an unknown fStr. Given the others, let's try capped fStr of 13, for a total of 107.

    70/107 is 35% damage reduction. Starting from the base 50% damage reduction, relic+2 Tomahawk reduces that by 30%*50% = 15%, leaving 35%. Match.

    @Martel: Mnk was Secretsociety, if you wanted to clarify his weapon/gear. Looks like he was probably only in for one run.

  14. #94
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    <,< I don't even remember that at all. But it's in the parse. No idea on gear. I'll have to ask later.

  15. #95
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    Maybe H2H and Staff/Club have different damage resistances against the mob then. To be clear, I only used Martel's critical hits when doing the test against Botolus Rex.

    NM: Botolus Rex
    Displacers: 5 (No Lvl correction reduction)
    Buffs: Chaos + SV Troub Minuet 4x + Embrava + Haste
    Debuffs: Dia II
    Weapon: Some DMG:2 Staff

    He only had ~2 critical hits for 18 dmg each.

    I used the Min/Max + 1/1.05 multiplier for four values (Assumes capped pDIF, but that's likely since he had over 2k ATT). Either way, you needed ~37-42% damage reduction to hit 1.8 pDIF since base should be 10. Either these mobs have reduced damage reduction or, more likely, H2H and Staff receive different resistances (35/40 respectively imo).

  16. #96
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    That would be min damage reduction of 32.5%. 40% is a reasonable guess.

  17. #97
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    I was working the DMG resistance into the pDIF instead of flooring. You're right though about 32.5; if the minimum pDIF is 2.875, damage would be 28 after flooring.

    Edit: Nvm. I forgot about higher end equations.

  18. #98

    Do you have a list of crit and non crit , because reversing the ratio <-> avg pdif will work better.

  19. #99
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    I don't anymore; Martel may have his own parse (I hope). If not, retesting isn't an issue.

  20. #100
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    Botulus Rex(5 displacers)

    99DRG/WAR
    STR 111+106
    Atk 2121(Polearm. Staff is gonna have a bit less, but I didn't take a SS)

    DiaII+Angon

    Blunt data(DMG:2 Staff)
    Code:
    Martel
      Melee
             11:    1
             13:    3
             14:    2
    +^       15:    5
             16:    2
      Melee Crits
    +^       18:    1
      Ability
        Soul Jump
    +^       18:    1
        Spirit Jump
    +^       18:    1
    Piercing data(DMG:8 Polearm)
    Code:
    Martel
      Melee
             21:    1
             22:    2
             23:    4
             24:    5
             25:    1
             26:    4
    +^       27:   14
             28:    3
             29:    5
             30:    6
             31:    1
             32:    1
      Melee Crits
    +^       36:    7
             37:    2
      Ability
        Soul Jump
    +        37:    1
    +^       72:    1
        Spirit Jump
    +^       36:    2

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