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  1. #101
    Chram
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    @Martel:

    16 as max damage is between 59% and 61% unmodified max damage, so 40% damage reduction.

    40% damage reduction on a base damage 10 weapon would yield between 18 and 18.9 (floored to 18) damage for the 3.0 to 3.15 pDif range.

    So, 40% blunt damage reduction.


    The spike at d27 for the piercing sample is interesting. I can't think of any reason why it would show up, given the attack ratio and lack of level correction. It represents damage right at the 2.25 cRatio cap, after factoring in damage reduction.

    Max damage of 32 is 2.0 vs base damage of 16 (8 + 8 fStr). Relative to uncorrected max damage, that's between 73% and 77%. So, 25% damage reduction.

    Crits would fall between 36 and 37.8 (floored to 37) for the pDif range of 3.0 to 3.15, which also matches.

  2. #102
    Old Merits
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    I recall reading that someone found Morta to have crit%- awhile back. Well, I did bismarck x6 last night, and checked my parse.

    Tp'ing in Claymore grip and rancorous mantle. Should have a min crit% of 18%(5%base+5%merits+5%rancor+3%grip)
    Code:
    Martel
    Buff                      Crit/Non-crit       Crit%     Avg Crit     Avg WS     Buff (In)Active%
    +    Champion's Tonic            63/427     12.86 %       239.43    1154.90              61.07 %
    -    Champion's Tonic             8/305      2.56 %       217.13     801.12              38.93 %
    Looks like a minimum crit- of -15%. I think it's probly more, as I doubt he's actually flooring my dDEX.

  3. #103

    Quote Originally Posted by Martel View Post
    Botulus Rex(5 displacers)

    99DRG/WAR
    STR 111+106
    Atk 2121(Polearm. Staff is gonna have a bit less, but I didn't take a SS)

    DiaII+Angon

    Blunt data(DMG:2 Staff)
    Code:
    Martel
      Melee
             11:    1
             13:    3
             14:    2
    +^       15:    5
             16:    2
      Melee Crits
    +^       18:    1
      Ability
        Soul Jump
    +^       18:    1
        Spirit Jump
    +^       18:    1
    Piercing data(DMG:8 Polearm)
    Code:
    Martel
      Melee
             21:    1
             22:    2
             23:    4
             24:    5
             25:    1
             26:    4
    +^       27:   14
             28:    3
             29:    5
             30:    6
             31:    1
             32:    1
      Melee Crits
    +^       36:    7
             37:    2
      Ability
        Soul Jump
    +        37:    1
    +^       72:    1
        Spirit Jump
    +^       36:    2
    redoing this since the post didn't show ;

    blunt avg : 14.23076923
    theorical : 22.49305556 (ratio caps at 2.2 in this case, using my own formula on the wiki, assuming they hold past 2.0 ratio)
    reduction : -36.73%

    piercing avg : 26.51063830
    theorical : 35.98888890
    reduction : -26.34%

  4. #104
    Ridill
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    So needs more testing but it seems that jug pets (maybe other pets) have some odd damage reduction to breath attacks. So far only tested falcoor and gooey on balaur but both had a 87.5% dmg reduction that was seperate from there normal -dt (stout servant) and -bdt from atma for every element I could get him to do. Ie if I just had af3 legs it would do about 11% of what it did to everyone else. If I had another 30% bdt it would do about 7%

    Which was ice, thunder, light, dark, and wind. Interesting side note some of the other breathes it uses at lower hp seem to do more than the 840 max thunder/ice do. Also the pets did not get 1 actual resist while the pcs I had lined up each resisted several times

    Also side note has anyone seen it do a fire, earth or water based breath? And besides breaths is there anything else that would be good for testing sdt?

    Edit: It almost seemed like it had a forced 1/8 resist everytime. Kinda weird. Might explain the lack of resists

  5. #105
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Quick draw if you get enough magic accuracy. For NMs and mage mobs, you have to work out MDB, but because SDT works on a 1/2-16 basis, that's very easy to pick out if you don't get resists.

    Edit: You can also test using skillchains while wearing an Obi if the mob has multiple resists.

    Fire > Wind > THunder > Light
    Ice > Earth > Water > Dark

    So if the SC is light and the mob has fire and wind SDT, the skillchain damage will be thunder. You'll see a bonus with thunder obi, but not fire/wind/light obi.

  6. #106
    Ridill
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    How does one do that to another persons pets though?

  7. #107
    An exploitable mess of a card game
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    I thought you meant mob SDT. You could probably brenner that tbh. Even though the damage formula changes, I doubt that you would miss a 1/2-16 reduction with that method.

  8. #108
    Ridill
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    Yeah the problem is no points and no one does that lol. Shame I can't just tribox for points

    Interesting side note though... I tried playing with self destruct... and yeah mdt/mdb didn't change the dmg but bdt did... and just like the breath spells it appears that my pet kept getting 1/8 resists... until it finally got a 1/2. So I'm thinking for starters self destruct counts as a breath spell. And that either the jugs I used either have extreme resistances to breath spells and maybe have SDT to breath spells in general and I just didn't do enough to see a small resist on balaur. I'd say given the high bias to 1/8 resist it has to be extreme resistance enough to resist a bleh nm all the time. So it might just be so high that's why I didn't see any non resist. I'll check now but it's weird.

    Edit: Ok only took like 40 breaths but finally got one that I'm sure didn't have dmg reduced more than what I got from stout servant. Guess I will need to do pvp since even an abyssea nm I seem to have capped resistance too lol

  9. #109
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    Tranquil Heart does not tier, but increases proportional to healing magic skill:
    http://www.ffxiah.com/forum/topic/17...dum/5/#2082854

    This information comes from the JP Version update notes. It makes me wonder what else wasn't translated.

  10. #110
    Old Merits
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    Well, if PLD/RDM(or /whm) wasn't already dead, that'd be a nice nail in the coffin. lol.

  11. #111
    Ridill
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    And certainly makes emnity testing using set emnity spells like cure 5/6 problematic and any testing done using those since the trait came out suspect

  12. #112
    An exploitable mess of a card game
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    Using the more concrete testing found here: http://www.bluegartr.com/threads/108...=1#post5487202

    Confirming the 40% DMG reduction for blunt (Non-H2H) against Botulus Rex.

    Images (See Damage Resistance):
    https://www.dropbox.com/sh/fjx49zv3m.../Weapon%20Bash

    Using Magic Pot
    - 37 Damage Normal
    - 55 Damage Observed
    55/37 = ~1.5x increase in damage (Thus, Non-H2H Blunt damage)

    Using Botulus Rex
    - 35 Damage Normal (LV89 + Chaos Hands)
    - 21 Damage Obvserved
    21/35 = 0.6, so 40% damage reduction

  13. #113
    An exploitable mess of a card game
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    Tested PDT and Damage Type (Piercing, Slashing, etc) using Weapon Bash and Hahava.

    https://www.dropbox.com/sh/fjx49zv3m...e%20Resistance

    Damage Expected: 37 (LV99 + Chaos)
    Initial Damage: 23
    Post-Raksha: 46
    Post-Yaksha: 23

    Seems as if he popped with Yaksha up; how common that is, idk.

    This seems to indicate that Damage Type (Piercing etc) is after mob PDT.

    Using the Raksha info, we see that he takes 25% extra damage (Similar to Skeletons) normally: FLOOR(37*1.25) = 46

    If PDT before Damage Type:
    (37 * 0.5) = 18.5 (18 Floored)
    (18 * 1.25) = 22.5 (22 Damage Floored; and not the correct damage)

    If Damage Type before PDT:
    (37 * 1.25) = 46.25 (46 Floored)
    (46 * 0.5) = 23 (Correct Damage)

    Thus, PDT applies before Damage Type bonus/reduction

  14. #114
    An exploitable mess of a card game
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    Also found Chukwa to have 80% PDT and Uragnite's "Peek-a-boo" stance to be 75% PDT using Weapon bash.

  15. #115
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    Hahava always pops in Yaksha. I always started out using requiescat on him, then switched to Chant when he raksha'd. Interestingly enough, Raksha MDT does work on Requiescat, despite it being non-elemental DMG. I thought it ignored Shell/MDT etc.

  16. #116
    An exploitable mess of a card game
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    I've guessed that Requiescat and similar effects (Twilight) simply replace the PDT term with MDT and possibly removed the Damage Type term. That seems to concur with said idea.

  17. #117
    Old Merits
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    Huh. I wonder if Aegis+Shell work on Req then.

    .... For that matter, do shield blocks get applied to a non-elemental atk that still uses physical formulas?(atk/def, STR/VIT, ACC/EVA)

    /randomthoughts.

  18. #118
    Nidhogg
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    Seraphus Highwynn
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    Sorry since DRG is my favorite job I like reporting new DRG findings.

    -DRG Wyverns have 40% Subtle Blow at 99, according the to JP wiki and this has been verified and adjusted for dAGI.
    -Wyvern delay is calculated by counting frames and is 318.
    -Spirit Link Formula: (HP consumed + MND × 2 + alpha)
    (α = int wyvern level of about 0.7 ×)
    (it used to not have the *2 part but SE doubled SL's potency back in the 02/14/2012 patch.)

    I dont know where they got their source from but the JP wiki says there's official comment from SE at some point in the past where they said

    According to the official comments of previous damage in total, Dragoon and wyvern damage ratio is designed to be approximately 7:3.
    Although with strengthening the Dragoon itself via gear and merits, it's realistic to deviate up to 8:2 or even 9:1.
    Too bad in practice it's more like 16:1..at least in VW or Legion

  19. #119
    Old Merits
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    Interesting stuff.

    Btw... Is there even a DRG wyvern page on BG wiki? I can't seem to find one. And I know we've got tons of info on wyverns. (I recall Yugl's HP testing, and our exp bonus hp tessting, for example.) It'd be good to get some of this stuff consolidated somewhere. There's a page on mobs pet wyverns, but not on player DRG wyverns. <,<;

  20. #120
    An exploitable mess of a card game
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    I never made one because I was buying creating templates for other stuff we needed (ex: zones), but then became sidetracked.

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