So the mob needs to "rest" I guess?
So the mob needs to "rest" I guess?
I think I'm finally capped on SSR1 gear and in plan-farming mode now, so I don't know if I'll be able to replicate results any time soon, but that would mean LAC functions somewhat differently. As you see in the screenshot I provided, I cast Dia on the Leechkeeper and Dia was active for two separate TH3 procs. It wore by the time of third however.
It could also be something like Leechkeepers wipe their entire hate list, but LAC keeps some form of residual enmity? idk, I don't think the monster did that +10% HP tic regen thing though in either case
Rather, I'm placing the blame on Charm, if that makes any sense. LAC's passivity when all party members are charmed must be separate than a normal passive monster?
(Edit: Luckily enough, a friend of mine is doing SSR on THF at this very moment and I asked him to see any differences. Not that I doubt Bryth, obviously lol, but I want to more or less try to confirm my suspicion that "all members are charmed" is different than a 'deaggro/passive' state.)
Edit2: my bro totally let me down.
Unrelated to Treasure Hunter, it seems like Runes might be a rather quick way to test elemental resistances? Triple Lux did approx ~13 damage per hit on Rustwater Toads, Unda did 0-3 damage, while Tenebrae, Ignis, and Sulpor all did the expected ~28 I expect using Hoarfrost Blade. Triple-Rune Unda Lunge did double digits, Triple-Rune Lux Lunge did triple digits, and any other Triple-Rune Lunge did the damage I've come to expect.
EDIT: Disregard this post. I'm stupid and forgot my spellcast auto cancels Seigan/Hasso on stun.
Either something bugged out or Panopts have en-dispel I think. Possibly a glitch as I've been fighting quite a few of them and it's the only time it has happened.
Regarding RUN Auto-Regen that was discussed a page back.
Didn't have Auto Regen II at 60.
I do have it at 66.
Not sure at what point between those two levels it kicked in though since I got the levels semi-afk. I would hazard a guess at 65 I suppose.
I'll help make the bestiary page later, right now this is notes.
Acuex -- 2x from fire? ignis did about ~54 dmg, compared to ~38 on other mobs, and the ~38 dmg Sulpor did to them
foul waters - gravity + drown conal water? damage
deadening haze - silence + damage
pestilent plume - poison aura, conal plague, damage?
fwiw i've been trying to make wiki pages but apparently all i'm good at is ruining tables so after about 45min i gave up \'~'/
Umbril seem to take double damage from Earth attacks as well.
https://dl.dropboxusercontent.com/u/...8_04.08.14.png
https://dl.dropboxusercontent.com/u/...8_04.11.07.png
Umbril are Arcana: https://dl.dropboxusercontent.com/u/...8_04.21.21.png
Using Proth's Poison Breath equation, we get . . .
99/1.25 = 79.2
Floor(79.2) = 79
1500HP/10 = 150
150 + 79 = 229
229*1.25 = 286 (Observed Damage)
Umbril aren't Arcana; Arcane Crest cannot be used on them.
I'm fairly certain they're Demon.
Umbrils aren't Demons either; I'm 95% sure they're amorphs.
Seconding this. I said it weeks ago that Arcane Crest didn't work on them. Then somebody went and tested the demon version and that didn't work either. Demon/Arcana killer never proc on them either.
I thought they were Amorphs, if anything back then, and I still think that's the case. Either Amorphs or their own family entirely.
Well if the pld, drg, sam, and drk crests don't work then just have to get a bst with a bunch of jugs and test. Or rework the family magic blu spells since it seems like the poison breath one didn't go accurately. Though that could just be to their odd magic dmg taking properties instead so bst with killer instinct or hell just af3 possibly be best
Quick bit of data gathering on chapulis:
Fernfelling Chapuli (T)
Level 100 (300 xp solo)
Defense 498 (from /check)
Evasion 468 (from /check)
Vit ~110 (4 fStr with 122 str)
Agi ~105 (12% crit rate with 121 dex) [not reliable]
Burrowing Chapuli (T)
Level 101 (400 xp solo)
Defense 515 (from /check)
Evasion 485 (from /check)
Vit ~= 112 (6 fStr with 135 str)
Agi ~= ?? (20% crit rate with 108 dex) [not reliable]
Guesstimating on level for the Burrowing Chapuli. Player stat growth was +5 from 76 to 80, +6 from 81 to 90, and +7 from 91 to 99. If stat growth increased again for 100 to 109, +2 levels would be +16 in stat; an additional +2 (or +1 that rounded) from base stats would give the +17 increase seen between the two samples for defense/evasion.
If that's the case, one could use these values to get a ballpark figure on defense/evasion for higher level mobs (aside from trait bonuses from various mob families).
Haven't done any testing to determine level range of either mob.
Edit:
Burrowing Chapuli (VT)
Level 102
Defense 534 (from /check)
Evasion 505 (from /check)
+19 def and +20 evasion. Doesn't fit neatly in the +8 per level scheme. +6 per level doesn't work for the earlier increase from Fernfelling to Burrowing. Would need a different job in order to solo this, and that would be annoying to do right now.
Edit 2: Corrected mob levels
I'll go with the Amorph speculation then. I did a Maelstrom check that I never tested the results of, so I'll check that and report back. We do need an explanation for the 25% increase in damage, but that could just be a boost due to the element. I've yet to hear reports about that though, so I'll need to check that as well.
Battlemod should give you the precise level if you're doing Level:Stat stuff; no estimation necessary.
Well that's handy.
Also, interesting results. Almost all mobs in Ceizak are level 100 (aside from Seige Scorpions, that I've come across so far, which are 101). For the Burrowing Chapuli, they are level 101 (T) and level 102 (VT). That makes the entire scaling radically different. That makes it a +17 for 1 level difference, and +19 (probably from additional base stats) for a 2 level difference.
How exactly does Battlemod single out levels?
PMed.
Not really a secret. For some reason SE sends it whenever you check things, but they don't use it for the rating system (sent separately) and don't display it.