Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 11 of 25 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 201 to 220 of 491
  1. #201
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,066
    BG Level
    6
    FFXI Server
    Diabolos

    Random minor tidbit I remembered for some reason or another when we BST trio'ed a Black Abyssite: Kenesu was using Crude Raphie on Yilbegan, and Raph appeared to be immune to the doom from Soul Douse. The possible reasons for this:

    1. Crude Raphie is immune to Doom
    2. Crude Raphie resisted the Doom but not the HP-down, and having the HP-Down applied prevented the Doom of subsequent douses from taking effect. It sure seemed to last a long time though.

    Because Yilb seemed to mostly use Soul Douse when being tanked from the front by Raphie, it became a much easier fight. Could be something for later reference or other Zilant dragons that the HP-Down will prevent Doom if that's found to be true.

  2. #202
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    I think 1 is more likely than 2. You know how Yilbegan occasionally pops in turn to face target mode? Although it's believed that this can be caused by moving him off his pop point. But anyway, I was with group where he popped like this, and he was soul douse spamming everyone. I survived several consecutive soul douses, via holywater spam. But considering the chaos, and all the dead mages, I really doubt anyone had time to erase my HP down. And I was definitely getting doomed every douse.

    Could go test on the Zilant in WoE I suppose.

  3. #203
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Most pets are extremely resistant to most status effects

  4. #204
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,723
    BG Level
    7

    Next time I get a black abyssite I can test this. I've had a terrible conversion rate, Yellow>Black: 7/30

  5. #205
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,066
    BG Level
    6
    FFXI Server
    Diabolos

    Mortal Ray can kill Raphie, but he will resist it now and then too, so nix #1.

    Soul Douse is very likely an all-or-nothing, kinda like how Spectral Jig's Invisible will fail if you still have Sneak up.

    It was a nice surprise anyway and made Yilb very easy. Hell, probably soloable with the same sort of luck.

  6. #206
    BG Content
    Join Date
    Jun 2007
    Posts
    3,303
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Yugl View Post
    Red Mage Relic Legs+2 Spike Damage Enhancement (Oh ya, we're getting borin'):
    Must the pants remain equipped for the duration of the effect or only during casting to receive the damage bonus? Has anyone ever tested the bonus from Mercenary's Trousers?

  7. #207
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    They must remain equipped. Never tested the Mercenary's trousers though.

  8. #208
    BG Content
    Join Date
    Jun 2007
    Posts
    3,303
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Yugl View Post
    They must remain equipped. Never tested the Mercenary's trousers though.
    If they must remain equipped, how does that work? It takes into account your current INT, or the INT you had when you first cast the spell? If it just takes the INT when you first casted the spell into account, wouldn't it be more simply defined as a percentage damage increase over the normally calculated base damage?

  9. #209
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I never looked into that since the other person would recast each time (He has to adjust his INT when using legs+2). I only knew of the answer because I didn't have to change gear for my own tests. However, I can assure you that a percent increase wouldn't make sense. I found some images from the test (I deleted preliminary ones since I didn't think people would cared lol).
    Spoiler: show







    You can see the damage change and that's obviously not due to resist/weather/etc. Since my INT never change between NQ/HQ legs, I can't say whether original or new INT is used. However, my guess is that the bonus is based on current INT since the damage changes when you equip/unequip the piece.

    Edit: My guess is that the top image is at capped INT and 200 MAB.

  10. #210
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Orunmila's Torque Rare Exclusive
    Neck
    MP+30 Enhances "Fast Cast" effect
    Enmity-3
    Lv99 All Jobs

    The Fast Cast effect is 5%.

  11. #211
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Not sure if mentioned before but was trying to use self destruct to test some stuff and yeah it definitely ignores mdt/mdb. However it was effected by bdt.... also on top of that for some reason after 10 of them falcoor had 9 1/8 resists and 1 1/2 resists

  12. #212
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Seemingly, breath damage and "fixed" damage moves share the same DT term (Or they're the same; I asked SE to clarify and received no response). As for your particular outcome, Falcor seems to have a 1/2 SDT and the nine (1/8) resists could be (1/2) SDT and (1/4) normal resistance.

  13. #213
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    It might just be I didn't do enough. Took me around 40 breaths from balaur to get a full dmg one. So might just be really high resistances. Still didn't see any 1/4 dmg reductions though. But if it's a capped resistance issue that isn't too unlikely with that sample size statistically

  14. #214
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Players gain elemental resistances as if they had a C rank. So at 99 a player would have a base resistance of 373(it used to show in the menu but SE made it so that it would show 0 unless you add resistance through gear/barspells but behind the scenes players have a C rank in resistance that increases each level.

    In any case, that's for players...pets might have higher, especially for elements they're strong/neutral vs.

    Also makes sense that self destruct is breath. Breaths are based on HP, so self destruct would count as a breath. It's never been tested but I'm 95% confident Spirits Within is also a breath and so is Mijin Gakure. You know I bet there isnt' 'spirit' damage, spirit damage is probably just non-elemental breath damage I bet. Would explain why mobs that heavily resist breaths also take similarly reduced damage from Spirits Within/Chiblast.

  15. #215
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah they definitely resisted alot more and alot bigger resists then the 3 characters I had out eating dmg too. Even with barspell from a meh whm. Gunna make testing things on the pets just that much harder lol

  16. #216
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Bst pets definitely have much higher base resists than players, even for elements they aren't necessarily strong too. Pets rarely take full damage from anything, and have significantly higher resist rates to debuffs as well, including additional effects from TP moves that are generally very accurate. Dischage from salvage chariots for example lands paralyze on me probably 95% of the time, while I see a "faithfulfalcorr is paralyzed" in log associated with it maybe 1 in 10 discharges.

  17. #217
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Pretty sure I've seen it resist meteor which I thought wasn't possible lol

  18. #218
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Where is the Magic Evasion info on BG-wiki coming from? No reference links to be seen.

  19. #219
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    The links are on the related pages. Look on the macc one. It looks pretty similar to what is on other wiki and same sources. Though iirc otherwiki went a little more in depth and might have had another source or so

  20. #220
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Found them, thanks.

Similar Threads

  1. Random Facts Thread: Abilities
    By Yugl in forum FFXI: Advanced Math
    Replies: 201
    Last Post: 2024-01-14, 15:22
  2. Random Facts Thread: Traits and Stats (Player and Monster)
    By Yugl in forum FFXI: Advanced Math
    Replies: 502
    Last Post: 2023-09-07, 20:41
  3. Random Facts Thread: Magic
    By Yugl in forum FFXI: Advanced Math
    Replies: 293
    Last Post: 2022-10-12, 17:21
  4. Random Facts Thread
    By Yugl in forum FFXI: Advanced Math
    Replies: 157
    Last Post: 2011-12-08, 18:49