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  1. #121
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Yugl View Post
    New testing on Savant Gown's Addendum Enhancement effect is suggesting a percent chance to deaggro: http://www.ffxiah.com/forum/topic/17...dum/5/#1819666
    I don't know that I'd consider one potentially questionable case as grounds to draw any sort of conclusion. Let him do more testing.

  2. #122
    An exploitable mess of a card game
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    Quote Originally Posted by Nightfyre View Post
    I don't know that I'd consider one potentially questionable case as grounds to draw any sort of conclusion. Let him do more testing.
    I agree; he's on my server apparently and has been doing multiple tests over a period of time (Hence, the necrobump), but he is planning on further testing.

  3. #123
    Chram
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    Fenrir

    Quote Originally Posted by diasetsu View Post
    Had someone who could wear Swith Cape +1 test it for me after T0ing my rank up item, and it's 4% fast cast, so I'd imagine Swith is 3%. Promptly purchased the Tailor's Ring afterwards.
    Confirmed nq Swith Cape as 3% FC.

    1) Swith + Orison Locket (5%), Cura recast of 28 seconds. If Swith was 2%, recast would be 29 seconds.
    2) Swith, Reraise recast is 59 seconds. If Swith was 4%, recast would be 58 seconds.

  4. #124
    Sea Torques
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    Auspex Gages increases Blood Pact damage by 4%.

  5. #125
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Yugl View Post
    New testing on Savant Gown's Addendum Enhancement effect is suggesting a percent chance to deaggro: http://www.ffxiah.com/forum/topic/17...dum/5/#1819666
    Not really.

  6. #126

    154D+90 WSC= 244
    25 fSTR
    720-723 Attack
    2.95 fTP
    1.10 Ogier's/Phorcys

    So far a 0+DA for 480 on DC, and 0+DA for 355 on EM.

  7. #127

    Double attack Gear/Traits check BEFORE mythic OA2-3 AM.

    Loaded up 55% DA as Drg/War using lv95 Ryunohige in abyssea. No counter/zanshin/TA/QA or anything that would create any unneccisary swings. used haste spell and about

    Gear (15%) (brutal5%, whirlwind dirs3%, Atheling3%, Lancer hands 4%)
    /war (10%)
    Atma of the Harverster (10%)
    Atma of the impaler (10%)
    Atma of the demonic Lash (10%)

    Used drakes at 300TP. Fight mobs until 5sec left on aftermath>Disengage till it wears>Engage+WS. Repeat.

    Fought crabs in abyssea grauberg with rdm mule hasting/curing me. gear+haste put me at just over 300 delay so more than fine for parsing cleanly.

    After removing killing blows, was 904 attacks. 671 DA, 91 TA.

    So with 40% DA/20% TA AM combined with 55% DA, expected breakdown:

    Expected if AM checked 1st:
    62% DA
    20%TA

    Expected DA Checked 1st
    73%DA
    9% TA

    Observed (904 attack round sample):
    74.23% DA
    10.07% TA

    I didnt bother going to get another 2 hours of sample because after 900+ hits its really clear as day. TA is cut in half by adding 55% DA. The DA gear/traits plainly checks before AM as the TA numbers are cut in direct porportion to the amount of DA i had.

    Ugh i dont have 10 posts yet so i cant post URL to parse pic for proof. There a way around that?

  8. #128
    An exploitable mess of a card game
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    PM Sonomaa or send me the link (Separate the . and com) and I'll post for you.

    Edit: Has there been any info regarding DA AM v normal DA?

  9. #129
    Ridill
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    So tested Mekira-oto +1 with Murti Bow. Using same gearing namas arrow did 2350 on earth day. 2445 on water and 2358 on wind. All on lvl 0 stuff. Not sure about the slight variance on earth and wind day maybe hasso wore or some crap but kinda points to definitely working on physical ws (not that I think there was much doubt but someone in rqt thread I think said it didn't) and not on lvl 3 propertiers . I'd do more but having to do 13 ranged ws just to do 1 namas is really annoying

  10. #130
    TSwiftie
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    Quote Originally Posted by Yugl View Post
    PM Sonomaa or send me the link (Separate the . and com) and I'll post for you.

    Edit: Has there been any info regarding DA AM v normal DA?
    When I tested long ago, there the DA from Mythic didn't stack up with the DA from Eq/rolls, so they were separate terms.

  11. #131
    Impossiblu
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    Prothescar Centursa
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    So someone told me that Blackened Frogs have a 14% uncapped attack bonus when you're a mithra. This seemed incredible, and I wondered why all mithra did not eat this all the time. It also seemed very doubtful, as the information came from Allakhazam, and quite frankly an uncapped attack food would be too good to be true. Once again, Allakhazam has been proven wrong.

    Base attack, mithra DRK: 768
    Base+Berserk+Last Resort+11 Chaos: 1539

    Only base+frog: 843
    Base+buffs+frog: 1614

    14%, capped at 75. Woohoo.

  12. #132
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Prothescar View Post
    So someone told me that Blackened Frogs have a 14% uncapped attack bonus when you're a mithra. This seemed incredible, and I wondered why all mithra did not eat this all the time. It also seemed very doubtful, as the information came from Allakhazam, and quite frankly an uncapped attack food would be too good to be true. Once again, Allakhazam has been proven wrong.

    Base attack, mithra DRK: 768
    Base+Berserk+Last Resort+11 Chaos: 1539

    Only base+frog: 843
    Base+buffs+frog: 1614

    14%, capped at 75. Woohoo.
    % buffs aren't of any use when testing % food caps, because they stack additively, not multiplicatively. *If* the frog had been a 14% uncapped bonus, you would have seen it adding 107 attack both with and without them.

    That said, just the base+frog numbers proves that it's capped at 75, so yeah.

  13. #133
    Radsourceful

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    Bismarck

    Magavan Mitts FC:

    Naked except Mitts:
    Reraise 59sec recast
    Klimaform 178sec recast

    -> 2% casttime/1% recasttime

  14. #134
    BG Content
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    You need to do a test with an odd base to tell if it's 2 or 3% Fast Cast.

  15. #135

    BGWiki doesn't mention it, so dunno if people know this:

    According to JP sources, Murasamemaru gives +5% WSDamage in Rain weather (Rainstorm works).

  16. #136
    BG Content
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    Nope. He tested that with Last Stand.

    Bookmarku has been doing some more interesting BST testing on Alla.
    http://ffxi.allakhazam.com/forum.htm...868956&p=6#274

    I intend to update the wiki with it when I finish this project.
    https://www.bg-wiki.com/bg/Charm_Duration

  17. #137
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    Nirastamo testing because FFXIAH is full of dorks who don't know basic things like TP tenths are retained and just hidden:

    Code:
    +25 STP for 18.0/hit
    
    Crit-Nocrit		TP:
    1-0			20
    1-1			38
    1-2			56
    1-3			74
    1-4			92
    1-5			110
    1-6			128
    1-7			146
    1-8			164
    1-9			182 (You'd think my crit rate on level 0s to be better than this...)
    1-10			200
    2-10			221 (Crit bonus must be greater than 2.5)
    2-11			239
    2-12			257
    2-13			275
    2-14			293
    Reset
    
    1-0			20
    1-1			38 (Zanshin proc, lawl)
    2-1			59
    2-2			77
    3-2			97
    3-3			115
    4-3			136
    Reset because I'm a dork and took Rose Strap off.
    
    Switch to +19 STP for 17.1/hit, target is 5 normal hits with a crit to come out to an integer again to prove +2.5 TP on a crit
    0-1			17
    1-1			36 (Crit bonus must be between or equal to 1.8 and 2.7, 2.5-2.7 with the first test)
    1-2			53 
    1-3			70 (17.1 * 4 = 68.4. 70.9 floored gives maximum crit bonus of 2.5)
    1-4			87 (85.5 before crit bonus, so crit bonus must definitely be 2.5)
    1-5			105
    Nirastamo adds 2.5 TP on a critical hit. Has a neat application in Abyssea when /MNK: Pseudo 5-hit on just +27STP if you crit just 3 out of 4. Probably not worthwhile over GS for Counterstance tanking though because of the +STR on Roaring Laughter, but Nira has great synergy with Entropy anyway. Definite first choice among AH'ables though.

  18. #138
    New Spam Forum
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    Quetzalcoatl

    I am confused by your numbers, is that 87 supposed to be an 88? If bonus was 2.5tp for crit wouldn't your tp have been:

    17.1, 36.7, 53.8, 70.9, 88, 105

    While if your numbers are correct it would imply 2.4??? :

    17.1, 36.6, 53.7, 70.8, 87.9, 105

    Your test with 18 per swing contradicts it being under 2.5 bonus so is that just a mistype?

    If it isn't a mistype, then is it possible that it just adds 2tp per swing prior to Store TP, this would result in 2.5 for test 1 and 2.4 for test 2.

  19. #139
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    Damn, now I gotta retest because that definitely sounds more likely.

    Easier to just go with a higher STP value and see if we can get 2.6

  20. #140
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    Since I don't know where to find any testing, if there even is any on the fTP spreads between 100:200:300TP anchor points I decided to do my own. While just 1 Weapon Skill's values may not be enough to definitively say that all WS work the same way, it's atleast a good starting point.

    I used Refulgent Arrow since ranged stays constant when capped at 3.0 pDif. It has anchor points of 3, 4.25, and 5. I had WSD of 235.


    Now if points 101-199 are 1%-99% of 200fTP-100fTP they should each increase damage by .0125fTP , but the numbers don't work out perfectly, either due to rounding somewhere, or maybe the 200TP point isn't quite perfectly 4.25.








    For the 100-200 TP range I fired off Refulgent at all TP values in between. While the line isn't exactly perfect due to rounding or something else in the damage formula, you can see that fTP does in fact function linearly between the 2 anchor points.



    For the 200-300 TP range I only have 13 of the 101 values, but you can quickly see that it also functions linearly from the 4.25 to 5.0 points.

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