Auspex Gages increases Blood Pact damage by 4%.
154D+90 WSC= 244
25 fSTR
720-723 Attack
2.95 fTP
1.10 Ogier's/Phorcys
So far a 0+DA for 480 on DC, and 0+DA for 355 on EM.
Double attack Gear/Traits check BEFORE mythic OA2-3 AM.
Loaded up 55% DA as Drg/War using lv95 Ryunohige in abyssea. No counter/zanshin/TA/QA or anything that would create any unneccisary swings. used haste spell and about
Gear (15%) (brutal5%, whirlwind dirs3%, Atheling3%, Lancer hands 4%)
/war (10%)
Atma of the Harverster (10%)
Atma of the impaler (10%)
Atma of the demonic Lash (10%)
Used drakes at 300TP. Fight mobs until 5sec left on aftermath>Disengage till it wears>Engage+WS. Repeat.
Fought crabs in abyssea grauberg with rdm mule hasting/curing me. gear+haste put me at just over 300 delay so more than fine for parsing cleanly.
After removing killing blows, was 904 attacks. 671 DA, 91 TA.
So with 40% DA/20% TA AM combined with 55% DA, expected breakdown:
Expected if AM checked 1st:
62% DA
20%TA
Expected DA Checked 1st
73%DA
9% TA
Observed (904 attack round sample):
74.23% DA
10.07% TA
I didnt bother going to get another 2 hours of sample because after 900+ hits its really clear as day. TA is cut in half by adding 55% DA. The DA gear/traits plainly checks before AM as the TA numbers are cut in direct porportion to the amount of DA i had.
Ugh i dont have 10 posts yet so i cant post URL to parse pic for proof. There a way around that?
PM Sonomaa or send me the link (Separate the . and com) and I'll post for you.
Edit: Has there been any info regarding DA AM v normal DA?
So tested Mekira-oto +1 with Murti Bow. Using same gearing namas arrow did 2350 on earth day. 2445 on water and 2358 on wind. All on lvl 0 stuff. Not sure about the slight variance on earth and wind day maybe hasso wore or some crap but kinda points to definitely working on physical ws (not that I think there was much doubt but someone in rqt thread I think said it didn't) and not on lvl 3 propertiers . I'd do more but having to do 13 ranged ws just to do 1 namas is really annoying
So someone told me that Blackened Frogs have a 14% uncapped attack bonus when you're a mithra. This seemed incredible, and I wondered why all mithra did not eat this all the time. It also seemed very doubtful, as the information came from Allakhazam, and quite frankly an uncapped attack food would be too good to be true. Once again, Allakhazam has been proven wrong.
Base attack, mithra DRK: 768
Base+Berserk+Last Resort+11 Chaos: 1539
Only base+frog: 843
Base+buffs+frog: 1614
14%, capped at 75. Woohoo.
% buffs aren't of any use when testing % food caps, because they stack additively, not multiplicatively. *If* the frog had been a 14% uncapped bonus, you would have seen it adding 107 attack both with and without them.
That said, just the base+frog numbers proves that it's capped at 75, so yeah.
Magavan Mitts FC:
Naked except Mitts:
Reraise 59sec recast
Klimaform 178sec recast
-> 2% casttime/1% recasttime
You need to do a test with an odd base to tell if it's 2 or 3% Fast Cast.
BGWiki doesn't mention it, so dunno if people know this:
According to JP sources, Murasamemaru gives +5% WSDamage in Rain weather (Rainstorm works).
Nope. He tested that with Last Stand.
Bookmarku has been doing some more interesting BST testing on Alla.
http://ffxi.allakhazam.com/forum.htm...868956&p=6#274
I intend to update the wiki with it when I finish this project.
https://www.bg-wiki.com/bg/Charm_Duration
Nirastamo testing because FFXIAH is full of dorks who don't know basic things like TP tenths are retained and just hidden:
Nirastamo adds 2.5 TP on a critical hit. Has a neat application in Abyssea when /MNK: Pseudo 5-hit on just +27STP if you crit just 3 out of 4. Probably not worthwhile over GS for Counterstance tanking though because of the +STR on Roaring Laughter, but Nira has great synergy with Entropy anyway. Definite first choice among AH'ables though.Code:+25 STP for 18.0/hit Crit-Nocrit TP: 1-0 20 1-1 38 1-2 56 1-3 74 1-4 92 1-5 110 1-6 128 1-7 146 1-8 164 1-9 182 (You'd think my crit rate on level 0s to be better than this...) 1-10 200 2-10 221 (Crit bonus must be greater than 2.5) 2-11 239 2-12 257 2-13 275 2-14 293 Reset 1-0 20 1-1 38 (Zanshin proc, lawl) 2-1 59 2-2 77 3-2 97 3-3 115 4-3 136 Reset because I'm a dork and took Rose Strap off. Switch to +19 STP for 17.1/hit, target is 5 normal hits with a crit to come out to an integer again to prove +2.5 TP on a crit 0-1 17 1-1 36 (Crit bonus must be between or equal to 1.8 and 2.7, 2.5-2.7 with the first test) 1-2 53 1-3 70 (17.1 * 4 = 68.4. 70.9 floored gives maximum crit bonus of 2.5) 1-4 87 (85.5 before crit bonus, so crit bonus must definitely be 2.5) 1-5 105
I am confused by your numbers, is that 87 supposed to be an 88? If bonus was 2.5tp for crit wouldn't your tp have been:
17.1, 36.7, 53.8, 70.9, 88, 105
While if your numbers are correct it would imply 2.4??? :
17.1, 36.6, 53.7, 70.8, 87.9, 105
Your test with 18 per swing contradicts it being under 2.5 bonus so is that just a mistype?
If it isn't a mistype, then is it possible that it just adds 2tp per swing prior to Store TP, this would result in 2.5 for test 1 and 2.4 for test 2.
Damn, now I gotta retest because that definitely sounds more likely.
Easier to just go with a higher STP value and see if we can get 2.6
Since I don't know where to find any testing, if there even is any on the fTP spreads between 100:200:300TP anchor points I decided to do my own. While just 1 Weapon Skill's values may not be enough to definitively say that all WS work the same way, it's atleast a good starting point.
I used Refulgent Arrow since ranged stays constant when capped at 3.0 pDif. It has anchor points of 3, 4.25, and 5. I had WSD of 235.
Now if points 101-199 are 1%-99% of 200fTP-100fTP they should each increase damage by .0125fTP , but the numbers don't work out perfectly, either due to rounding somewhere, or maybe the 200TP point isn't quite perfectly 4.25.
For the 100-200 TP range I fired off Refulgent at all TP values in between. While the line isn't exactly perfect due to rounding or something else in the damage formula, you can see that fTP does in fact function linearly between the 2 anchor points.
For the 200-300 TP range I only have 13 of the 101 values, but you can quickly see that it also functions linearly from the 4.25 to 5.0 points.