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  1. #261
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    85% crit, used 99 Conq for Berserk then swapped to Ukon:

    Spoiler: show
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Ejiin                   169574   100.00 %       74027           0           0           0           0      95547              0
    Total                   169574   100.00 %       74027           0           0           0           0      95547              0
    
    
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Ejiin                 74027          0     74027   43.65 %      107/8   93.04 %   93.04 %     0/476   432.81   432.81
    
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Ejiin                    91   698/758    737.38   85.05 %


    Unfortunately(for me QQ), the crit boost does not persist when you take off Conq.

  2. #262
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Did a test with Box Step + Violent Flourish using brew on a LV30 DNC/BLM. None of the flourishes resisted, but I only did as many as the duration of the brew would allow (Btw, each box granted 2 Finishing Moves, so there's a glitch). Has there been any tests to see if attributes affect the magic accuracy of flourishes?

    Edit: No glitch btw, I don't play DNC apparently.

  3. #263
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Killer Effect Gear

    Was browsing BGwiki and noticed some missing values for gear I happened to have. Thought I'd do some quick tests.

    -Undead Killer - Caballero Gauntlets-
    PLD99/WAR49
    Code:
    Melee Damage Taken
    Player             Melee Dmg   Melee %   Hit/Miss   M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Martel                   558  100.00 %  2104/2254       0/42     0.23     17      0/51    4.00    0.81 %
    
    
    Defenses
    
    Passive Defenses
    Player             Evasion  Evasion %   Parry  Parry %   Counter  Counter %   Intimidate  Intimidate %
    Martel                1614    43.41 %       0   0.00 %         0     0.00 %          640       14.69 %
    PLD Undead killer being 10% at 99, this puts the gauntlets at +5%

    -Dragon Killer-

    Bahamut's Mask
    Code:
    Melee Damage Taken
    Player             Melee Dmg   Melee %   Hit/Miss   M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Martel                  3067   98.46 %  3052/2535       0/40     0.89     37      0/44   10.35    1.21 %
    
    
    Defenses
    
    Passive Defenses
    Player             Evasion  Evasion %   Parry  Parry %   Counter  Counter %   Intimidate  Intimidate %
    Martel                2489    44.90 %       0   0.00 %         0     0.00 %           46        0.82 %
    Bahamut's Mask = +1% Dragon Killer.

    Hrotti
    Code:
    Melee Damage Taken
    Player             Melee Dmg   Melee %   Hit/Miss   M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Martel                  1306  100.00 %  2917/2624       0/18     0.44     31      0/26    1.42    1.06 %
    
    Defenses
    
    Passive Defenses
    Player             Evasion  Evasion %   Parry  Parry %   Counter  Counter %   Intimidate  Intimidate %
    Martel                2517    46.32 %       0   0.00 %         0     0.00 %          107        1.93 %
    Hrotti = +2% Dragon Killer

  4. #264
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Magma Gauntlets Blaze Spikes

    I was wearing Magma Gauntlets for the duration of the Dragon killer tests, so I may as well use that data to get a spikes Proc rate!

    Code:
    Melee Damage Taken
    Player             Melee Dmg   Melee %   Hit/Miss   M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Martel                  3067   98.46 %  3052/2535       0/40     0.89     37      0/44   10.35    1.21 %
    
    Other Magical Damage  (Additional Effects and Spikes)
    Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg
    Martel                   0       0      0.00          0       0      0.00      5067      234    21.65
    
    And
    
    Melee Damage Taken
    Player             Melee Dmg   Melee %   Hit/Miss   M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Martel                  1306  100.00 %  2917/2624       0/18     0.44     31      0/26    1.42    1.06 %
    
    Other Magical Damage  (Additional Effects and Spikes)
    Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg
    Martel                   0       0      0.00          0       0      0.00      6331      264    23.98
    498/5969=0.0834 Call it 8% spikes proc rate.

  5. #265

    Not sure if this is the appropriate place to put this. Did some crude testing on Magian add effect weapons since I couldn't find any info on it. Done in Ballista.

    Sekka +3, Weakens Attack +15
    Attack 452 => 384 (-15%)
    1/23
    1/1
    1/6
    Arisui, Weakens Attack +16
    Attack 452 => 381 (-15.7%)
    1/12
    1/9
    1/9
    1/12
    1/9
    Arisui, Weakens Defense +16
    Defense 551 => 464 (-15.7%)
    1/14

    The testing is very limited but I think it's pretty strongly leaning towards:
    -10% proc rate
    -Listed stat is potency and not proc rate
    -Last 30 seconds each
    -Basically like any other add effect from weapons. Different add effects stack, but will not overwrite (refresh) itself. I could not get the Arisui to overwrite the Sekka+3's effect.

  6. #266
    BG Content
    Join Date
    Jul 2007
    Posts
    18,683
    BG Level
    9
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Proc rate has been shown to depend on weapon delay in the past.

  7. #267
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,742
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    JPwiki says Killer traits upgrade at level 86 for SAM/DRG/PLD/DRK. 8% for the first tier, 2% for the second tier. Guess that's verification enough? People thought it was 90/91 or something but I guess this is more or less confirmation?

    有志の検証の結果、キラー1段階で8%

  8. #268
    BG Content
    Join Date
    Jul 2007
    Posts
    18,683
    BG Level
    9
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Also, looking at FFXIDB it appears that the starting jobs have a higher seal drop rate than other jobs off NMs in Abyssea, but otherwise the drop rate distribution is pretty flat.

  9. #269
    CoP Dynamis
    Join Date
    Jun 2011
    Posts
    284
    BG Level
    4
    FFXI Server
    Fenrir

    I finally got bored enough to re-test Coruscanti since they fixed it.

    1.) It no longer forces the effect on all later attacks in a multi-attack round.

    2.) 574 normal hits, 49 anomalous hits = ~8.5% proc rate.

  10. #270
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Quote Originally Posted by Asymptotic View Post
    I finally got bored enough to re-test Coruscanti since they fixed it.

    1.) It no longer forces the effect on all later attacks in a multi-attack round.

    2.) 574 normal hits, 49 anomalous hits = ~8.5% proc rate.
    You've divided the number of procs by the number of normal hits, you should have divided it by the total amount of hits.

    If done that way, we get ~7.8%, so probably an 8% proc rate.

  11. #271
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    Murasamemaru's non-ele damage seems to work like twilight scythe for melee attacks.

  12. #272
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    30,688
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by EjinCaitsith View Post
    Murasamemaru's non-ele damage seems to work like twilight scythe for melee attacks.
    SE: DRKs get Twilight Scythe, MNK's can formless strikes, THFs have TH, WAR can Tomahawk (does Tomahawk adjust its pdt btw?), Sword users can merit Requiscat, but Sam doesnt have a non-elemental weapon type yet, we should give them one. But, because our baby needs to stand out, it'll work for melee AND ws, instead of 1 or the other! SAMURAI POWAAAAA

  13. #273
    Ridill
    Join Date
    Apr 2011
    Posts
    23,651
    BG Level
    10
    FFXI Server
    Bahamut

    tomahawk is just for special ones like -slashing and such

  14. #274
    Salvage Bans
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    Jul 2010
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    807
    BG Level
    5
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    Caitsith

    Yeah... I jumped the gun. Outside of BRII Murasamemaru is acting normally(non-ele damage only working on WS)


  15. #275
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    That orthrus doesn't seem to have PDT, or it doesn't stay on at least. My BST friend did a 4k ruinator at low HP.

  16. #276

  17. #277
    Puppetmaster
    Join Date
    Jan 2009
    Posts
    70
    BG Level
    2
    FFXIV Character
    Phafi Flailspike
    FFXIV Server
    Sargatanas
    FFXI Server
    Lakshmi

    Fea's Slops are 5% fast cast.

  18. #278
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Heavenward Howl converts a percentage of damage dealt into HP or MP depending on the Moon phase.

    Endrain
    First Quarter Moon : 5%
    Waxing Gibbous : 8%
    Waxing Gibbous : 12%
    Full Moon : 15%
    Waning Gibbous : 12%
    Waning Gibbous : 8%

    Enaspir
    Last Quarter Moon : 1%
    Waning Crescent : 2%
    Waning Crescent : 4%
    New Moon : 5%
    Waxing Crescent : 4%
    Waxing Crescent : 2%

    Unlike Samba or Blood Weapon the amount drained causes additional damage.

  19. #279
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    Usukane +1 set scales with each piece you add to it. Body + Feet add 3%~ haste from the set bonus.

    Testing:
    Spoiler: show
    Ace's Leggings Only: 58 second Reraise recast.
    http://img5.imageshack.us/img5/7403/...1226150309.png
    Usukane Sune-ate +1 Only: 58 second Reraise recast.
    http://img37.imageshack.us/img37/749...1226150422.png
    Usukane Haramaki +1 and Usukane Sune-ate +1: 56 second Reraise recast.
    http://img189.imageshack.us/img189/6...1226150543.png

  20. #280
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

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