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  1. #481
    Relic Horn
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    Sylph

    Comparing her bubbles to the bubbles of my job point-less GEO 99, Sylvie has capped natural Geomancy/Handbell skills (combined 746) and Geomancy +3.

  2. #482
    BG Content
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    Lakshmi
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    Instead of geomancy +3, is it possible that she has 30 extra geomancy skill as would be on her AF1 set?

  3. #483
    Relic Horn
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    Sylph

    No; Geomancy +3 is much, much more potent than +30 skill, to the point that for some spells 746 skill and +3 geomancy is stronger than 900 skill. In addition, her entrusted bubbles much weaker than her main bubbles.

    746 skill and Geomancy +3 fits all of her values exactly.

  4. #484
    BG Content
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    Fenrir

    Stoneskin-enhancing gear does not apply to others when used with Accession.



    Afflatus Solace-enhancing gear, perhaps unsurprisingly, does.


  5. #485
    E. Body
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    Siren

    I think that's been known for a while, though whether it made it to the wiki is another story. It was on otherwiki, though.

  6. #486
    Relic Horn
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    Sylph

    Did this test a couple weeks ago and posted it on ffxiah, decided to cross-post it here.

    I'm using Dread Spikes with Hasso up, which gives it a 270 second recast. Visible recast rounds down, so if you have, say, a 205.3 second recast, the number that will be visible first will be 205.


    Dread Spikes with Hasso, with 10% from Sakpata Body/Hands/Legs: 243 seconds

    102/1024 Haste = 243.1055 seconds
    103/1024 Haste = 242.8418 seconds

    This means that those three pieces combined give 102/1024 or less, meaning that it's impossible for the body to give 21 and the hands/legs to also give 41/1024 each, and also that the hands/legs cannot both give more than 41/1024 even if the body only gives 20/1024.


    Dread Spikes with Hasso, with 6% haste from Sakpata Body/Hands: 253 seconds

    60/1024 = 254.1797 seconds
    61/1024 = 253.9160 seconds

    This means that these two pieces combined give at least 61/1024, so either 4% gives 41/1024 and 2% gives 20/1024, or 4% gives 401/1024 and 2% gives 21/1024.


    Dread Spikes with Hasso, with 4% haste and 8% fast cast from Sakpata Helm: 248 seconds

    If Fast Cast has very high precision:

    40/1024 = 249.0750 seconds
    41/1024 = 248.8219 seconds

    If Fast Cast is based on 1024ths, then 4% reduction is 40.96/1024, which either rounds up to 41 or down to 40.

    If Fast Cast is based on 1024ths and 4% rounds up to 41/1024:

    40/1024 = 249.0649
    41/1024 = 248.8118

    If Fast Cast is based on 1024ths and 4% rounds down to 40/1024:

    41/1024 = 249.0649
    42/1024 = 248.8115

    This means Sakpata's Helm gives at least 41/1024.

    If you assume that all of the Sakpata pieces that list equal amounts have equal values, this means that:

    Sakpata Helm/Hands/Legs: 41/1024
    Sakpata Body/Feet: 20/1024

    5/5 Sakpata gives 163/1024 = 15.918% Haste



    Dread Spikes with Hasso, with 102/1024 haste from Sakpata Body/Hands/Legs and 9% haste from Sailfi +1: 218 seconds

    Sailfi +1 with 91/1024 Haste: 219.1113 seconds
    Sailfi +1 with 92/1024 Haste: 218.8477 seconds

    Sailfi +1 gives at least 92/1024 Haste.


    Dread Spikes with Hasso, with 82/1024 haste from Sakpata Hands/Legs and 9% haste from Sailfi +1: 224 seconds

    Sailfi +1 with 92/1024 Haste: 224.1211 seconds
    Sailfi +1 with 93/1024 Haste: 223.8574 seconds

    Sailfi +1 gives less than 93/1024 Haste.

    Sailfi +1 gives 92/1024 = 8.984% Haste.


    5/5 Sakpata & Sailfi +1 gives 255/1024 = 24.90% Haste

  7. #487
    Relic Horn
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    Sylph

    Exemplar point chains give +2% EP per chain level. For example, EP Chain #34 gives a 68% boost. This maxes out at chain #50 for +100% EP gain.

    The time between chains before it breaks goes down to a minimum of 30 seconds at higher chains.

  8. #488
    Relic Horn
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    Sylph

    Because no one has done a rigorous test of Naegling's buff > attack bonus effect, I decided to go ahead and do it myself.

    The targets were level 111 Ashen Tigers, which I determined to have 702 defense and 148 VIT prior to the test.

    I did it on RDM/SAM, so I had no WSDMG nor attack modifiers to screw up the testing. I had 1404 attack (for a pre-buff bonus cRatio of exactly 2.0), 320 STR (which gave capped fSTR), and 304 MND. Nothing else (other than the +15% bonus to Savage Blade on Naegling) was affecting my weapon skill damage.

    I gave myself 15 buffs for the test, none of which affected my attack, strength, or mind.

    I did ten Savage Blades at 3000 TP, which did the following damage:

    20936
    15896
    20194
    20310
    19405
    20303
    16106
    21009
    18528
    16074

    This leads to a seen range of 15896-21009.

    Based on BG Wiki's PDIF formulas and the formula for weapon skill damage, various attack bonuses should lead to ranges of:

    7.5% (0.5% per buff): 13801 - 20122
    15% (1% per buff): 15174 - 21318
    22.5% (1.5% per buff): 16536 - 22513

    We can conclude that Naegling's attack bonus is 1% per buff, as is consistent with previous eyeballed estimates.

  9. #489
    Relic Horn
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    Sylph

    I tested this a while ago, but I might as well post it here for posterity, or in case someone wants to make a Master Level bg wiki page and include the information.

    The formula for base EP gain from a mob is:

    Mob level higher or equal: (20 + dlvl*4) * Category multiplier
    Mob level lower or equal: (20 + dlvl*2) * Category multiplier

    dlvl is (mob level - player level), where player level is 119 + floor(master level/5).

    Category multiplier is either 1 (normal mobs), 3 (Odyssey mobs), 5 (Apex mobs), or 8 (Inner Ra'Kaznar super Apex mobs).

  10. #490
    Relic Horn
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    Sylph

    Sroda Ring test.

    This ring's attack bonus does not appear in the menu, so it has to be found via testing.

    All tests were done with Sroda Ring on, so differences were checked by summoning 5 trusts that did nothing to affect damage (specifically, Corneila, Sakura, Moogle, Star Sibyl, and Ulmia).

    I was on RDM with no sources of percentage attack boosts, with everything unequipped but Sroda Ring and Gazu Bracelets +1 (to lower my attack further) and a random haste belt, giving me 135 attack.

    The targets were level 27 Land Worms in Qufim. I should be capped fSTR with >100 STR and my bare hands, but I made sure to keep my STR constant anyway.

    With no trusts, I did 12-20 damage per hit. With trusts, I did 19-28 damage per hit.

    I then dismissed my trusts, and adjusting my gear in 10 attack increments, I matched the damage range of 19-28 at 185 attack. As a result, the ring either gives ~50 attack or ~37% attack with 5 trusts. The latter is patently ridiculous, but I did a follow-up test just to be completely thorough.


    The second test was also on RDM, this time using Thibron with 744 attack. fSTR was likely uncapped, but constant during the test.

    It was against level 113 Ashen Tigers, which have somewhere around 730 defense compared to my 744 attack.

    Without trusts: 52-92
    With trusts: 58-98

    It's clearly not a ~35% attack bonus from the ring, meaning it's additive, and +10 per trust.

  11. #491
    Relic Horn
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    Sylph

    If you have both Reraise from an item (Scroll of Instant Reraise, Reraise Earring, etc.) and Reraise III from wearing the Twilight or Crepuscular set, and die and reraise, Reraise I takes priority, meaning you only get back 50% of lost Exp/EP despite having the armor on.

    This does not apply for Reraise from a spell instead of Reraise from an item; in this case, the Reraise III takes priority.

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