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  1. #481
    Relic Horn
    Join Date
    Aug 2008
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    FFXI Server
    Sylph

    Comparing her bubbles to the bubbles of my job point-less GEO 99, Sylvie has capped natural Geomancy/Handbell skills (combined 746) and Geomancy +3.

  2. #482
    BG Content
    Join Date
    Jul 2007
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    20,134
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    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Instead of geomancy +3, is it possible that she has 30 extra geomancy skill as would be on her AF1 set?

  3. #483
    Relic Horn
    Join Date
    Aug 2008
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    BG Level
    7
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    Sylph

    No; Geomancy +3 is much, much more potent than +30 skill, to the point that for some spells 746 skill and +3 geomancy is stronger than 900 skill. In addition, her entrusted bubbles much weaker than her main bubbles.

    746 skill and Geomancy +3 fits all of her values exactly.

  4. #484
    RIDE ARMOR
    Join Date
    Jan 2007
    Posts
    15
    BG Level
    1
    FFXI Server
    Fenrir

    Stoneskin-enhancing gear does not apply to others when used with Accession.



    Afflatus Solace-enhancing gear, perhaps unsurprisingly, does.


  5. #485
    E. Body
    Join Date
    May 2008
    Posts
    2,069
    BG Level
    7
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    Siren

    I think that's been known for a while, though whether it made it to the wiki is another story. It was on otherwiki, though.

  6. #486
    Relic Horn
    Join Date
    Aug 2008
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    3,121
    BG Level
    7
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    Sylph

    Did this test a couple weeks ago and posted it on ffxiah, decided to cross-post it here.

    I'm using Dread Spikes with Hasso up, which gives it a 270 second recast. Visible recast rounds down, so if you have, say, a 205.3 second recast, the number that will be visible first will be 205.


    Dread Spikes with Hasso, with 10% from Sakpata Body/Hands/Legs: 243 seconds

    102/1024 Haste = 243.1055 seconds
    103/1024 Haste = 242.8418 seconds

    This means that those three pieces combined give 102/1024 or less, meaning that it's impossible for the body to give 21 and the hands/legs to also give 41/1024 each, and also that the hands/legs cannot both give more than 41/1024 even if the body only gives 20/1024.


    Dread Spikes with Hasso, with 6% haste from Sakpata Body/Hands: 253 seconds

    60/1024 = 254.1797 seconds
    61/1024 = 253.9160 seconds

    This means that these two pieces combined give at least 61/1024, so either 4% gives 41/1024 and 2% gives 20/1024, or 4% gives 401/1024 and 2% gives 21/1024.


    Dread Spikes with Hasso, with 4% haste and 8% fast cast from Sakpata Helm: 248 seconds

    If Fast Cast has very high precision:

    40/1024 = 249.0750 seconds
    41/1024 = 248.8219 seconds

    If Fast Cast is based on 1024ths, then 4% reduction is 40.96/1024, which either rounds up to 41 or down to 40.

    If Fast Cast is based on 1024ths and 4% rounds up to 41/1024:

    40/1024 = 249.0649
    41/1024 = 248.8118

    If Fast Cast is based on 1024ths and 4% rounds down to 40/1024:

    41/1024 = 249.0649
    42/1024 = 248.8115

    This means Sakpata's Helm gives at least 41/1024.

    If you assume that all of the Sakpata pieces that list equal amounts have equal values, this means that:

    Sakpata Helm/Hands/Legs: 41/1024
    Sakpata Body/Feet: 20/1024

    5/5 Sakpata gives 163/1024 = 15.918% Haste



    Dread Spikes with Hasso, with 102/1024 haste from Sakpata Body/Hands/Legs and 9% haste from Sailfi +1: 218 seconds

    Sailfi +1 with 91/1024 Haste: 219.1113 seconds
    Sailfi +1 with 92/1024 Haste: 218.8477 seconds

    Sailfi +1 gives at least 92/1024 Haste.


    Dread Spikes with Hasso, with 82/1024 haste from Sakpata Hands/Legs and 9% haste from Sailfi +1: 224 seconds

    Sailfi +1 with 92/1024 Haste: 224.1211 seconds
    Sailfi +1 with 93/1024 Haste: 223.8574 seconds

    Sailfi +1 gives less than 93/1024 Haste.

    Sailfi +1 gives 92/1024 = 8.984% Haste.


    5/5 Sakpata & Sailfi +1 gives 255/1024 = 24.90% Haste

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