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  1. #121
    Chram
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    Crit rate is the augment bonus on Assassin's Charge. I was testing the base effect of [Increases "Triple Attack" damage].

  2. #122
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    I'm pretty sure he was thinking of this.

  3. #123
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    Quote Originally Posted by Byrthnoth View Post
    I'm pretty sure he was thinking of this.
    Derp. I meant "weren't the shoes dat mined as being +3% TA damage" (Not that they couldn't have changed. Athos' Hat changed it's fast cast from 3% from dat mine to 2% on the real server)

  4. #124
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    I had the sneakiest feeling that DRK feet were subtle blow earlier today, just because it would be really fucking stupid. I hate being right.

  5. #125
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    Slycer Ilerion
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    Quote Originally Posted by Slycer View Post
    Strafe: Breath Save TP +5%
    I'm confused about this one. That's the exact translation. My guess is that when your wyvern is alive and uses a breath when you use a WS, you get Save TP +5 per merit level on the weapon skill. That's just a guess, though, can anyone confirm? Sounds pretty good if that's actually what it does.

  6. #126
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    Wyverns have TP. I interpret it to mean that the wyvern is left with (Strafe Level)*5 TP after it uses an elemental breath.

  7. #127
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    Quote Originally Posted by Byrthnoth View Post
    Wyverns have TP. I interpret it to mean that the wyvern is left with (Strafe Level)*5 TP after it uses an elemental breath.
    This. I should actually test whether it will give your wyvern 25 TP if she starts from 0.

  8. #128
    Nidhogg
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    Odd because there's no TP return on elemental breaths or healing breaths.

  9. #129
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    Not really an augment, but DNC AF2+2 feet get additional Step Accuracy over the NQ.

    Hit rate: 5592/10047 = 55.65 +/- .97%
    Step Rate: 1120/1620 = 69.13 +/- 2.25%

    There is obviously room for error, but assuming the most likely outcomes it appears AF2+2 feet give about 15 Step Accuracy.

    (69-56)*2-10 = 16

  10. #130
    Nidhogg
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    Gonna test Wyrm Mail +2 later and see if the Wyvern benefits from other traits they didn't previously get or if they get higher tiers of it since I think most AF2+2 have enhancments stronger than the NQ, perhaps the HQ gives increased attributes(HP/STR/VIT) etc or something else.

  11. #131
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    Quote Originally Posted by Ophannus View Post
    Gonna test Wyrm Mail +2 later and see if the Wyvern benefits from other traits they didn't previously get or if they get higher tiers of it since I think most AF2+2 have enhancments stronger than the NQ, perhaps the HQ gives increased attributes(HP/STR/VIT) etc or something else.
    In the dat mods where you could actually see which gear had higher tiers (e.g. Hat said "Enhances Breaths II") the body didn't say anything different re: traits, so I wouldn't expect anything.

  12. #132
    Nidhogg
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    It didn't say Adds Refresh II for RDM chapeau or Enhances Fast Cast II for the RDM body either.

  13. #133
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    Quote Originally Posted by Ophannus View Post
    It didn't say Adds Refresh II for RDM chapeau or Enhances Fast Cast II for the RDM body either.
    Pretty sure you're wrong on the RDM body, but you're right about the hat, so yeah.

  14. #134
    Nidhogg
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    Body was confirmed to be +12% FC.

  15. #135
    Ridill
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    Altruism/Focalization: Magic of element matching weather, magic accuracy+15
    It didn't also list the free stratagem use? With 5/5 merits, the AF2+2 should make it free (cost 1 less, i.e. 0 charges post-update), right?

  16. #136
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    Quote Originally Posted by Khamsin View Post
    It didn't also list the free stratagem use? With 5/5 merits, the AF2+2 should make it free (cost 1 less, i.e. 0 charges post-update), right?
    No way that's ever going to happen.

    They must have changed them when they reduced them all down to 1 charge.

  17. #137
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    Quote Originally Posted by Ophannus View Post
    Body was confirmed to be +12% FC.
    He's talking about the listing of the stats I believe.

  18. #138
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    Quote Originally Posted by Slycer View Post
    Dark Seal: Dark Magic duration +10%
    This is interesting. BGWiki says Absorb spells, but if this includes Dread Spikes and Drain II then 5/5 Dark Seal is now rule #2 of DRK Group 2 once you have +2aug head. Can anyone say otherwise on this affecting Dread Spikes and Drain II?

  19. #139
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    Moved DRK stuff to the Relic Discussion section in advanced. Left the question of duration on other dark magic here for someone to answer. Are all other effects done or are there lingering details needed?

  20. #140
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    Just to confirm, ダークシール(Dark Seal):暗黒魔法の(dark magic's)効果(effect)時間(duration)+10%(+10%).

    Does not specify absorb spells. Just confirming the translation, this doesn't mean that it isn't exclusively for absorb spells, someone needs to test.

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