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  1. #81
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    I only tested at 5 merit upgrades, but Slow II duration bonus was 45 seconds on Dls. Chapeau +2. So 9 seconds per merit level assuming it works like everything else (base duration is 3 minutes). Didn't check if/how it stacks with Saboteur yet.

  2. #82
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    It appears the Saotome Domaru +2 isn't 2tp return for each merit, rather it's 1tp return per merit, per hit of the ws.

    For both Shoha and Kaiten I get an 18% TP return (18.9 and 18.2, respectively, when I was wearing the Domaru before I completed the exp trial), however with the overwhelm bonus, Shoha was returning 28% TP, Kaiten only 23%.

    Tested using Penta Thrust with a Pitchfork (10.2tp return) and 75 Store TP (No Body equipped). All 5 hits landing was giving me 24.6tp return (17.8+1.7+1.7+1.7+1.7). When I equipped the body, I was getting 50.7%tp return (82 store tp now; 18.5+1.8+1.8+1.8+1.8+25). To further verify, on my 4/5 hits landing for penta, my tp return was 43.9% (18.5+1.8+1.8+1.8+20)

    EDIT: Ooops! Just read the SE notice on page 4, what a buzzkill. Disregard the post :/

  3. #83
    An exploitable mess of a card game
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    Roughly (1/45) off recast when using Argute+2 feet. That makes (2/45) for FC, as an estimate. Lame FC is lame.

    Edit: Probably 5%, I just realized. Still lame.

  4. #84
    TSwiftie
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    Tested a few additional ideas on DRK AF2+2 feet, and crossed them off the list. Still have no idea what it does:

    -Does not change spell casting time.
    -Does not change spell recast time.
    -Does not change sTP.
    -Does not change Occult Acumen.
    -Does not change subtle blow.

  5. #85
    CoP Dynamis
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    JP friend said all AF2+2 augment specs were revealed in some JP magazine, so here goes for few you guys were interested in:

    Benediction: -50 enmity
    Wild Card: reroll if you get 1-2 (always rerolls, not only a chance according to him)
    Mijin Gakure: damage+50% (lol)
    Desperate Blows: Subtle Blow +3 /per merit
    Assimilation: Macc/Matk+2 /per merit
    Blind II: +5s duration /per merit
    Paralyze II: +5% duration /per merit
    Feint: -10EVA /per merit (mmhhh...)
    Ambush: +1% Triple attack when behind mob /per merit

    Any other ones you guys wanted know? Magazine title was Dengeki Playstation, from what I gather.

  6. #86
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    Quote Originally Posted by Byrthnoth View Post
    Here are the ones we still don't know about:
    Warrior's Lorica +2
    Warrior's Cuisses +2
    Sorcerer's Tonban +2
    Assassin's Vest +2
    Assassin's Culottes +2
    Assassin's Poulaines +2
    Valor Coronet +2
    Valor Leggings +2
    Abyss Burgeonet +2
    Abyss Gauntlets +2
    Abyss Flanchard +2
    Abyss Sollerets +2
    Monster Gaiters +2
    Bard's Roundlet +2
    Bard's Cuffs +2
    Scout's Bracers +2
    Scout's Socks +2
    Saotome Kabuto +2
    Koga Hatsuburi +2 (Broken?)
    Koga Chainmail +2 (Works as they said?)
    Koga Tekko +2 (One report said that this allowed NTE to work with Futae. Is that it?)
    Koga Hakama +2
    Koga Kyahan +2 (Broken?)
    Wyrm Armet +2
    Summoner's Spats +2
    Mirage Shalwar +2 (Should be important, yet not obvious so probably unimportant)
    Commodore Culottes +2
    Commodore Bottes +2 (Did I miss something about these two?)
    Pantin Taj +2 (Should be important, yet it is non-obvious so it is probably unimportant)
    Pantin Tobe +2
    Pantin Dastanas +2
    Pantin Churidars +2
    Etoile Toe Shoes +2
    Argute Mortarboard +2
    Argute Bracers +2
    Argute Pants +2


    Some of them look easy to test, some of them look important to test, and some of them look nigh impossible to test.
    This was my list of ones that we don't know yet (except for the ones you just gave us). I'm personally interested in DNC Feet +2. Blue Mages would probably love to know what Mirage Shalwar +2s are doing.

    I figure we can verify some of the easier ones that the magazine says and then accept all of them as legitimate.

    PS. I would swear Kirschy specifically tested for Subtle Blow on Desperate Blows and didn't find it.

  7. #87
    Absolute Messenger of Promathia
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    5% Extra Triple Attack when Behind a mob? Hmmmm......

    Shame even with Voidwatch mobs rarely stay facing one direction >.<

  8. #88
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    Quote Originally Posted by Byrthnoth View Post
    This was my list of ones that we don't know yet (except for the ones you just gave us). I'm personally interested in DNC Feet +2. Blue Mages would probably love to know what Mirage Shalwar +2s are doing.

    I figure we can verify some of the easier ones that the magazine says and then accept all of them as legitimate.

    PS. I would swear Kirschy specifically tested for Subtle Blow on Desperate Blows and didn't find it.
    I know, results are just above my post.
    Working on translation now, I'll post also original JP text for everything.

  9. #89
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    I could have sworn people had tested magic nukes with BLU Pants +2 and not seen a damage increase, which would rule out MAB.

  10. #90
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    Quote Originally Posted by Byrthnoth View Post
    This was my list of ones that we don't know yet (except for the ones you just gave us). I'm personally interested in DNC Feet +2. Blue Mages would probably love to know what Mirage Shalwar +2s are doing.

    I figure we can verify some of the easier ones that the magazine says and then accept all of them as legitimate.

    PS. I would swear Kirschy specifically tested for Subtle Blow on Desperate Blows and didn't find it.
    Here goes, credit to Claritin for slaving out with translations:
    Code:
    サベッジリ:TPボーナス+4 
    アグレシブエイム:アグレッサー中、AGI+3 
    マイティストライク:効果時間+15秒 
    ウォリアーチャージ:クリティカル率+1% 
    トマホーク:特殊防御ダウン+1% 
    発剄:ストアTP-2 
    無想無念:効果時間+6秒 
    練気:リジェネ回復量+2 
    百烈拳:効果時間+15秒 
    マントラ:HPmax+2% 
    デヴォーション:回復量+10% 
    女神の祝福:敵対心-50 
    マーター:回復量+10% 
    シェルラV:魔法防御力1段階アップ 
    プロテアV:防御力+2 
    古代魔法IIダメージアップ:ダメージ量+3% 
    魔力の泉:効果時間+20秒 
    古代魔法II詠唱時間短縮:詠唱時間-4% 
    古代魔法II魔法命中率アップ:魔法命中率+2 
    古代魔法II消費MP軽減:消費MP-4%
    連続魔:効果時間+20秒 
    ファランクスII:効果時間+8秒 
    バイオIII ブラインII:バイオIII+8秒、ブラインII+5秒 
    パライズII:効果時間+5% 
    オーラスティール:2つディスペル。確率+20% 
    アンブッシュ:背後からの攻撃時トリプルアタック率+1% 
    絶対回避:効果時間+10秒 
    フェイント:回避ダウン効果+10 
    アサシンチャージ:クリティカル率+1% 
    アイアンウィル:ランパート中、ファストキャスト+3% 
    フィールティ:効果時間+4秒 
    シバルリー:MP変換量ボーナス+5% 
    インビンシブル:効果時間+10秒 
    ガーディアン:センチネル効果時間+2秒 
    ダークシール:暗黒魔法の効果時間+10% 
    ブラッドウェポン:効果時間+10秒 
    ディアボリクアイ:効果時間+6秒 
    ミューテッドソウル:暗黒中、残心+3% 
    デスペレートブロー:ラストリゾート中、モクシャ+3
     インスティクト:効果時間+4秒 
    フェラルハウル:効果時間+1秒 
    ビーストアフニティ:レベル上限+1 
    使い魔:魅了時間+10分、ヘイスト+10% 
    ビーストヒーラー:リジェネ+1 
    魔物のシルベント:敵対心2%緩和 
    トルバドゥール:効果時間+4秒 
    冒険者のダージュ:敵対心-2 
    ソウルボイス:効果時間+30秒 
    ナイチンゲール:効果時間+4秒 
    リサイクル:リサイクル発動時、ストアTP+10 
    スナップショット:ダブルショット率+1% 
    フラッシーショット:距離補正緩和+20% 
    イーグルアイ:ダメージ+25% 
    ステルスショット:敵対心-5 
    意気衝天:残心命中時、クリティカル率+1% 
    正正堂堂:正面からのWS時セーブTP+1 
    峰打ち:悪疫効果時間+20% 
    士気昂揚:士気昂揚にセーブTP+10% 
    明鏡止水:WS消費TPが75に
    遁術参ダメージアップ:ダメージアップ+5% 
    散華:飛攻+20 
    忍具の知識:忍具の知識発動時、魔法命中率+5 
    微塵がくれ:ダメージ+50% 
    遁術参詠唱時間短縮:詠唱時間-5% 
    ディープブリージング:ブレス効果+10% 
    竜剣:効果時間+20秒 
    アンゴン:防御力ダウン+1% 
    ストレイフ:ブレスにセーブTP+5% 
    エンパシー:効果時間+10% 
    アストラルフロウ:効果時間+30秒 
    特修履行消費MP軽減:消費MP-4% 
    特修履行MBダメージアップ:MBダメージ;6% 
    特修履行命中アップ:魔法命中+5 
    特修履行魔法クリティカルヒットダメージアップ:魔法クリティカルダメージ+4% 
    コンバージェンス:魔法攻撃力&魔法命中率+2 
    エンチェーンメント:TPボーナス+5 
    アジュールロー:効果時間+10秒 
    アシミレーション:魔法系青魔法クリティカル率+3% 
    ディフュージョン:範囲化した青魔法の効果時間+5%
     ウィニングストリーク:効果時間+6秒 
    ローデッドデッキ:ミス確率-10% ※段階強化なし 
    フォールド:バストを2つ同時消去。発動率+20% 
    スネークアイ:スネークアイが時々リキャストなし。発動率+4% 
    ワイルドカード:内部的に1~2が出た時、もう一度振り直し 
    最適化:オートマトンのクリティカルダメージ+1%、魔法クリティカルダメージ+2% 
    オーバードライヴ:効果時間+20秒 
    微調整:オートマトンのクリティカル率+1%、魔法クリティカル率+1% 
    腹話術:入れ替えた敵対心の高いほうにプラス、低いほうにマイナス。敵対心±5% 
    黒衣チェンジ:入れ替えたHP量+50 
    トランス:効果時間+20秒 
    ノーフットライズ:ノーフットライズ時、TP+5 
    扇の舞い:減衰下限値+1% 
    剣の舞い:減衰下限値+1% 
    C・ポジション:正面にいる場合、ストアTP+3 
    不惜身命&一心精進:天候補正による命中率アップの確率+15% 
    大悟徹底:魔法スキル+2 
    天衣無縫&無憂無風:天候補正による回復アップ&ダメージアップの確率+15% 
    連環計:効果時間+30秒 
    陣頭指揮:ステータスアップ+1 
    Warrior's Lorica +2 Agressive aim: AGI+3 with agressor up
    Warrior's Cuisses +2 Warrior’s charge: Crit rate +1% /merit
    Sorcerer's Tonban +2 AM2: +2Macc /merit
    Assassin's Vest +2 Ambush: +1% Triple Attack when behind mob /merit
    Assassin's Culottes +2 Feint: -10EVA /merit
    Assassin's Poulaines +2 Assassin's Charge: +1% crit rate /merit
    Valor Coronet +2 Iron Will: While rampart up, Fast cast 3%/merit
    Valor Leggings +2 Guardian: Sentinel time +2s/merit
    Abyss Burgeonet +2 Dark Seal: Dark magic effect time +10%/merit
    Abyss Gauntlets +2 Diabolic Eye time +6s/merit
    Abyss Flanchard +2 Muted Soul: +3% Zanshin while Souleater up /merit
    Abyss Sollerets +2 Desperate Blows/Last resort: Subtle Blow +3/merit
    Monster Gaiters +2 Beast Healer: Reward Regen+1/merit
    Bard's Roundlet +2 Sirvente enmity-+2%/merit
    Bard's Cuffs +2 Dirge enmity- 2%/merit
    Scout's Bracers +2 Flashy Shot: distance modifier relaxed by 20%/merit (lesser penalty, I supose?)
    Scout's Socks +2 Stealth Shot: enmity-5/merit
    Saotome Kabuto +2 Shikoten: when Zanshin happens Crit rate+1%/merit
    Koga Hatsuburi +2 (Broken?) –San spell damage +5%/merit
    Koga Chainmail +2 (Works as they said?) Sange: Ratk+20/merit
    Koga Tekko +2 (One report said that this allowed NTE to work with Futae. Is that it?) NTE: when NTE proc, Macc+5%/merit (lol)
    Koga Hakama +2 Mijin Gakure damage +50% (wish it was here for Kirin NIN Mijin Gakure rotation...)
    Koga Kyahan +2 (Broken?) cast time -5%/merit
    Wyrm Armet +2 Deep Breathing: effect +10%
    Summoner's Spats +2 Acc+5/merit
    Mirage Shalwar +2 (Should be important, yet not obvious so probably unimportant) Magic Crit rate (for magical spells, seems) +3%/merit (huh? didn’t know blu nukes can crit)
    Commodore Culottes +2 Snake Eye has no recast +4%/merit
    Commodore Bottes +2 (Did I miss something about these two?) Wild Card: when 1-2, rerolls, but there will be no repeated animation for this, rerolls 1 time
    Pantin Taj +2 (Should be important, yet it is non-obvious so it is probably unimportant) Optimization: automaton crit damage +1%, magic crit damage +2%/merit
    Pantin Tobe +2 Overdrive duration +20s
    Pantin Dastanas +2 Fine Tuning: automaton crit rate +1%, magic crit rate +1%/merit (pups got kinda shafted with their augments...)
    Pantin Churidars +2 Ventriloquy: enmity+ for higher enmity holder, enmity- for lower enmity holder when swapping enmity, 5% each/merit
    Etoile Toe Shoes +2 Closed Position: sTP +3/merit
    Argute Mortarboard +2 Altruism/Focalisation: (literally as friend told me: ) make rate up to weather midify acc+, +15% rate/merit (spell element same as weather gets +15% Macc/merit?)
    Argute Bracers +2 Tranquility/Equanimity: (again, literally what he said: ) make rate up with weather modify cure+ damage+ +15%/merit
    Argute Pants +2 Tabula Rasa +30s

  11. #91
    CoP Dynamis
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    Quote Originally Posted by Foldypaws View Post
    I could have sworn people had tested magic nukes with BLU Pants +2 and not seen a damage increase, which would rule out MAB.
    Friend might've been talking about different piece in LSchat probably. Originally I wrote: Assimilation: Macc/Matk+2 /per merit, but when I asked him to go through each piece Byrth requested, he said it was: Mirage Shalwar +2 (Should be important, yet not obvious so probably unimportant) Magic Crit rate (for magical spells, seems) +3%/merit (huh? didn’t know blu nukes can crit).
    Lost in translation etc, etc. Friend isn't much into game mechanic technicalities.
    I've posted original JP text, so someone fluent here can have a better look.

  12. #92
    TSwiftie
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    I must have screwed up my subtle blow testing. (Maybe I did not cap AGI on the mobs I used?)

    I re-tested on weaker mobs, and it seems subtle blow is the right answer.

    Tested as DRK/BST, used Last Resort, casted Stone, charmed the mob, and did <pettp> to find 4% TP.
    Tried again w/o LR and it was 5%. Subtle Blow is def the augment on feet.
    (Sorry about screwing that test up.)

  13. #93
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    I have also knocked off some of the easier ones to confirm (WAR body, PLD head/feet, SCH legs, PUP body) and found they're legit.

    I'd like to accept the whole list. Object within about the next 20 minutes or hold your peace!

    Edit: I re-tested NIN AF3+2 Head. It does exactly what is described above. +25% damage with a 5/5 San spell.

  14. #94
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    Argute Bracers +2 Tranquility/Equanimity: (again, literally what he said: ) make rate up with weather modify cure+ damage+ +15%/merit
    Does this mean cure potency and mab? because if it is (highly doubtful) those hands are absolutely overpowered.

  15. #95
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    I think it may be talking about the frequency of the weather effects without an Obi? I just tested them at 5/5 with Hailstorm/Hyorin Obi and saw no changes in damage at all.

  16. #96
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    what does the improvment on the +2 hat do for the augments phantom roll effect?

  17. #97
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    Quote Originally Posted by Byrthnoth View Post
    I think it may be talking about the frequency of the weather effects without an Obi? I just tested them at 5/5 with Hailstorm/Hyorin Obi and saw no changes in damage at all.
    It is this. I'm 20/20 on weather bonus with Equilanimity and Hailstorm up, no Obi.

    This tells us a few things:
    * Weather Bonus is likely a base 25% rate, which I think is lower than we assumed.
    * Weather Bonus actually probably does grant a native MAcc bonus.

  18. #98
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    I didn't, but I assumed SE wouldn't over-cap us. You're welcomed to test if you want.

  19. #99
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    Quote Originally Posted by Colenzo View Post
    what does the improvment on the +2 hat do for the augments phantom roll effect?
    presumably same as NQ: chance ofjob bonus if job isnt in pt. Judging by how certain % based stuff went up on +2, the proc rate may have gone up as well?

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    what a pain in the ass that would be to test

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