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  1. #1001
    New Odin
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    Quote Originally Posted by Prothescar View Post
    I'll take a look at it later
    Much appreciated.

  2. #1002
    Relic Horn
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    Quote Originally Posted by Byrthnoth View Post
    Streamlined? They are more accurate than they were, but full break's defense down still does not land on Bismarck.

    Angon will, and shoha might.
    Streamlined, as in evenly accurate across the board, pending elemental resistance.

  3. #1003
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by ronin sparthos View Post
    Curious as to the accuracy of Metatron Torment while we're on the topic of debuffs attached to weaponskills.
    Somebody posted some info on this back around the time that Metatron's aftermath was quantified. I think it was Sirahin (sp?); best I can recall it's more like Full Break as opposed to a newer high-accuracy debuff WS.

    EDIT: I was close! http://www.bluegartr.com/threads/835...ment-Aftermath

  4. #1004
    New Odin
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    Quote Originally Posted by Nightfyre View Post
    Somebody posted some info on this back around the time that Metatron's aftermath was quantified. I think it was Sirahin (sp?); best I can recall it's more like Full Break as opposed to a newer high-accuracy debuff WS.

    EDIT: I was close! http://www.bluegartr.com/threads/835...ment-Aftermath
    Yeah, I remember that thread but that was 2010 and SE has been messing with values behind the scenes for other weaponskills so I wanted to see if perhaps Metatron was touched.

  5. #1005
    Nidhogg
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    99 Vere MNK did pretty well in Hall of Im. Was doing 5k VS and shit and parsed first but like I said, DDs were getting Chaos/Fighters/Samurai/Rogue rolls so the MNK had like 47% crit which is pretty sweet for MNK. Also hundredfists+enfire seemed to be pretty boss. Speaking of enfire, the enspell damage added about 25k when you add up all the enspell damage from all the melees in 30min.

  6. #1006
    D. Ring
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    MNK is acceptable in Im, considering a lot of the mobs there have blunt weakness. Hundred fists does nothing besides a tp set adjustment, assuming you were all embrava+hasted.

  7. #1007
    Relic Shield
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    Quote Originally Posted by Ophannus View Post
    99 Vere MNK did pretty well in Hall of Im. Was doing 5k VS and shit and parsed first but like I said, DDs were getting Chaos/Fighters/Samurai/Rogue rolls so the MNK had like 47% crit which is pretty sweet for MNK. Also hundredfists+enfire seemed to be pretty boss. Speaking of enfire, the enspell damage added about 25k when you add up all the enspell damage from all the melees in 30min.
    +16% crit rate and +21% crit dmg during impetus, and ~15% more for victory smite ( so 75% crit rate, abyssea like). Hundred fist is extremely underwhelming now that magic haste caps your delay; you can slightly upgrade it by equipping multi attack gears but lets say it, mnk 2h sucks balls. I wish they changed it to 100% double attack rate or something simlar.

  8. #1008

    Quote Originally Posted by mdkuser View Post
    +16% crit rate and +21% crit dmg during impetus, and ~15% more for victory smite ( so 75% crit rate, abyssea like). Hundred fist is extremely underwhelming now that magic haste caps your delay; you can slightly upgrade it by equipping multi attack gears but lets say it, mnk 2h sucks balls. I wish they changed it to 100% double attack rate or something simlar.
    I understand your sentiment in the context you put it but lets look at some of the others before we start crying that Mnk 2hr is lol

  9. #1009

    Quote Originally Posted by Prothescar View Post
    Now no one get the wrong idea and assume I bring BLUs to Legion either, but I'd probably bring one of those before MNK too. At least we get useful enfeebles to go with our shit 1h Legion damage
    Which is totally usefull since everything is PD zerged, oh wait lol. It's not that "1h damage" sucks it's that "1h DD except monk" suck, but 2 handed DD beside WAR also suck, except if they have a mythic (all of them). Just need to use either motenten spreadsheet with fixed conditions or have a look at my mythic thread. Even with a myhtic a DRK or a DRG barely beat mnk, sam does it decently though. But as soon as you look at relic for instance their DPS is ultra fail. So if you got mythic DRG-SAM-DRK, sure, act as if you beat a monk. I've read plenty of bullshit in the relic thread when people claimed my comparison were wrong since I used a mob with low defense and low level and low agi and low vit. They completely suck on trash, they are not any better on harder content unless you purposely use more buff on 2Handed DD than other. Whenever you give chaos roll to DRG, you can give war's roll or rogue's roll to a monk, a war or a sam/war which is all the more usefull as pdif goes down, since with 21 level correction a crit is worth +102% on 1H (+93% on 2H DD) as apposed to +46% at capped pdif for 1 handed DD and +35% for a 2 handed DD. This alone exlude any DD without crit WS. Math are wrong though, always, and parsing is better.

  10. #1010
    Claustrum. Really?
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    Maybe it's because the simple fact of the matter is that your math does not actually match what people see in practice most of the time. It's very hard to go along with the theory when your eyes show you something entirely different.

    It's all well and good saying how awesome MNK is on paper but if that does not hold water in practice then people are not going to take what you say seriously. Especially if they had reservations with your initial math/conditions.

    It's like me saying I'm a far better runner than my friend because of x, y and z. However whenever we race he always wins and then I turn around and say 'Ah but he has better running shoes than me plus it was windy and the race was over 5 miles, now if it had been over 5.5...'

    Everyone knows your favourite job is MNK and so regardless of whether what you say is valid or not you will always come across as white knighting MNK to the detriment of other jobs because of how people view you.

    I respect your math when it is done under the correct conditions but even I find it hard to take you seriously whenever you compare MNK to anything else because my head automatically screams that you're going to be biased regardless of if you are being or not. Just the same as I probably am when I have to compare DRK to other jobs.

    EDIT: And I apologize, that's come across far more dickish than intended. I'm talking in general regarding your above comment as I am well aware in Legion MNK is very good with the correct conditions. (Note that I do have access to Spharai + Vere so I'm certainly not trying to be a MNK hater).

  11. #1011
    Bitchfist
    The horn knows no mercy; only wrath

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    What Jem said.


    Also because you're a douche.

  12. #1012
    Sea Torques
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    my group, 2x botulus kill 1x gallu time out/wipe on 2nd gallu
    0 smns

  13. #1013
    BG Content
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    How the fuck? You just stun all TP moves and enfeeble the shit out of the monsters? It didn't even look like they were auto-attacking.

  14. #1014
    Sea Torques
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    3 sch/blm stun rotation, stun every action, only problem was gallu's melee hits 1shotting in full pdt but we had arises

  15. #1015
    PUP Power!
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    Quote Originally Posted by Pandum View Post
    3 sch/blm stun rotation, stun every action, only problem was gallu's melee hits 1shotting in full pdt but we had arises
    Yeah what was your stun rotation? All SCH/DRKs?

    edit: beaten.

  16. #1016
    Salvage Bans
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    We've killed 3 mobs in wave3 many times now using the PD method. Been waiting to post a vid of 4 wave3 mobs cleared, but best was 30% on 4th(rex). But now that we know the PD nerf is coming, it's nice to know it's still possible to be successful without it; just need more real people instead of SMN mules.

  17. #1017
    High House Shadow
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    Well done.


    Register to see the NSFW content

    (Yugl's Edit: Use the fucking NSFW tag moron.)

  18. #1018
    Nidhogg
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    ^Wow

  19. #1019
    Impossiblu
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    wrong tag there bro

    should be filed under "do not want"

  20. #1020
    CoP Dynamis
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    Got a question about Mul.

    PLD was kiting. DDs voked the Ironclad off of him to kill it first, but the PLD got immediately killed by Death Prophet so we were forced to do our best with all of them beating on us and then wipe and try again (got the IC and Harpy mostly down before we wiped). Second attempt, PLD kiter ran in and once again got immediately DP'd. Needless to say the run didn't end well.

    How do folks handle this DP-on-pull bullshit? Our revised plan now is just to try to pull them from the farthest point from the Mantis but I'm not sure how safe this is.

    Thanks and sorry if this was discussed previously.

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