Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 64 of 71 FirstFirst ... 14 54 62 63 64 65 66 ... LastLast
Results 1261 to 1280 of 1409
  1. #1261
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Mairja View Post
    Quite a relief to see other people on other servers also suffer severe lag in Legion, sometimes I've felt like people have been thinking I've been using it as an excuse for poor performance. My biggest issues are the weird delay from when I hit a macro until I actually start casting, and the worst one is when I hit a macro, but nothing happens. As in no casting animation, nothing in chat log saying I'm casting anything, no casting progress bar. There's nothing telling me I'm actually doing anything until I see the message in chat log saying I have cast the spell.
    This is exactly what alot of people are experiencing with Legion. And it definitly doesnt have to do anythign with shitty connection. I can just stay in port jeuno, do odin vII with 30 people and have no lag, but the moment I enter legion it all goes retard mode.

  2. #1262
    BG Content
    Join Date
    Jul 2007
    Posts
    21,132
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I have no problem in Salvage v2 (at all, R~= 1000) and get big lag spikes in Legion, but I'm under the impression that I'm actually one of the luckier ones in my group. I don't know what this problem is, but I hope they realize it exists and sort it out before Adoulin.

  3. #1263
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    996
    BG Level
    5
    FFXI Server
    Asura

    A couple more thing that might not be obvious:

    - Our sch use choke.

    - During rotation, they skip ballad as much as possible, if you expect melee to bring panacea and stuff, you should expect
    mage to bring vile elixir and+1, if your mage aren't used/good to mp conservation, make melee bazaar some elixir.

    - Our schs have focalisation(or w/e it's called) merit, they elemental seal 1st stun/ focalisation stun on Mantis( and gallu when it's up) cause those 2 mob are the only real run killer if 1 bad tp move land.

    -We try to - A and mantis/ IC to avoid their "run killer" tp move to land on all melee.
    --------B gallu C
    ------------ D

    That's the only specific I could think of that might not be obvious; if someone has a more specific question, by all mean feel free to ask, but I can't answer to "how you do it ?" question like I got ingame since I posted the screenshot.


    Edit: cause I'm terribad at making post so tried to make it more readable.

  4. #1264
    BG Content
    Join Date
    Jul 2007
    Posts
    21,132
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    We haven't been using Choke. Mantis dies fast enough that he doesn't build resistance enough to warrant Focalization. I have a slightly different MAcc set I use on him. Gallu can build resistance if he MSs and takes a few guys out (slow kill).

    If you aren't already doing it, you can have your SCHs bring Twilight Cloak and ES Impact the harder monsters for -20% stat.

  5. #1265
    Relic Horn
    Join Date
    Mar 2012
    Posts
    3,126
    BG Level
    7
    FFXIV Character
    Scrappy Doo
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    I never had enough time to impact stuff even in a 3 person order with alacrity not to mention that's taxing on already riding strat timer at points

    Ccl is forgetting the most important part though, prelegion fireworks

  6. #1266

    I notice Huuuge amounts of lag in Odin v2. Especially when it's Valkyrie killing time. It's definitely not a connection thing

  7. #1267
    BG Content
    Join Date
    Jul 2007
    Posts
    21,132
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    You just drop down to 2 Stunners that use Alacrity while the third guy uses Impact. When you have three stunners, there is no need to ride Alacrity for most monsters. Even against Botulus, we pretty much stun him every 3 seconds and don't need to use Alacrity. He TPs really regularly.

  8. #1268
    and the traveler
    Join Date
    Sep 2008
    Posts
    610
    BG Level
    5

    not to mention your DDs should be ready and prepared with some sort of bash, at least within my group we bring SAM SAM DRK DRK WAR usually, so that will extend your window for impact.

  9. #1269
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    996
    BG Level
    5
    FFXI Server
    Asura

    Quote Originally Posted by ikariiiii View Post
    not to mention your DDs should be ready and prepared with some sort of bash, at least within my group we bring SAM SAM DRK DRK WAR usually, so that will extend your window for impact.
    I used to do that, but our stun are so good they asked to not bother with bash and just focus on damage.

  10. #1270
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    What kind of buffs are required for the amano/yoichi setup to be on top? Contemplating making them for some amusement.

  11. #1271
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    996
    BG Level
    5
    FFXI Server
    Asura

    Chaos roll/hunter roll / minX3, rcb, dia II+light shot X2, box step.

  12. #1272
    Cerberus
    Join Date
    Apr 2008
    Posts
    405
    BG Level
    4
    FFXI Server
    Asura

    http://img11.imageshack.us/img11/748...18thlegion.png

    yum (and i'm not gloating by any means here, just showing samurai amanomurakumo/yoichinoyumi's damage output capability)

    i'll fraps it next time, sorry; would've recorded before parsing, but i wanted to check my racc/acc ratings (had 91% and 92% this time, respectively), and i've solved what i need to swap and whatnot for the ideal namas set and ideal tp set itself

    edit: further parse data

    Spoiler: show
    Code:
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Carreraa                  0          0         0    0.00 %        0/2    0.00 %    0.00 %       0/0     0.00     0.00
    Fratley                 359          0       359   33.77 %      56/17   76.71 %   76.71 %      0/15     2.08     5.78
    Hotsoups                 34          0        34    0.01 %        1/1   50.00 %   50.00 %     34/34    34.00    34.00
    Iarumas              134745          0    134745   25.00 %     760/76   90.91 %   90.91 %     0/789   166.02   166.71
    Kese                 191625          0    191625   44.05 %     701/54   92.85 %   92.85 %     0/996   239.95   241.47
    Nenusm                    0          0         0    0.00 %        0/3    0.00 %    0.00 %       0/0     0.00     0.00
    Ominia                    8          0         8    0.00 %        1/1   50.00 %   50.00 %       8/8     8.00     8.00
    Phaedla                   0          0         0    0.00 %        0/8    0.00 %    0.00 %       0/0     0.00     0.00
    Shakchi                 203          0       203   84.94 %      16/30   34.78 %   36.96 %      0/38     8.00    17.14
    Takemaru             151470          0    151470   33.36 %     708/56   92.67 %   92.67 %     0/373   175.16   177.53
    Vifa                 190131          0    190131   38.50 %     711/78   90.11 %   90.37 %     0/807   238.35   242.51
    Paramount Gallu           0          0         0    0.00 %        0/1    0.00 %  100.00 %       0/0     0.00     0.00
    
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Carreraa                  0       0/0      0.00    0.00 %
    Fratley                   6     0/181     51.00   10.71 %
    Hotsoups                  0       0/0      0.00    0.00 %
    Iarumas                  36  176/1079    404.14    4.74 %
    Kese                     65  204/1525    600.26    9.27 %
    Nenusm                    0       0/0      0.00    0.00 %
    Ominia                    0       0/0      0.00    0.00 %
    Phaedla                   0       0/0      0.00    0.00 %
    Shakchi                   1     83/83     83.00    6.25 %
    Takemaru                109   178/866    427.04   15.40 %
    Vifa                     70  249/1412    533.53    9.85 %
    Paramount Gallu           0       0/0      0.00    0.00 %
    
    
    Ranged Damage
    Player            Range Dmg   Range %   Hit/Miss    R.HR %   R.Acc %  R.Low/Hi  R+0.Avg  R-0.Avg  #Crit  C.Low/Hi   C-0.Avg     Crit%
    Carreraa              62521   23.63 %     138/52   72.63 %   72.63 %       0/0   445.45   459.38      6  332/1277    620.17    4.35 %
    Fratley                 704   66.23 %      61/52   53.98 %   53.98 %       0/0    10.86    13.93      2     17/46     31.50    3.28 %
    Hotsoups             122834   26.59 %     248/67   78.73 %   78.73 %       0/0   471.76   475.71      7  745/1955   1305.71    2.82 %
    Nenusm                97036   27.45 %     204/16   92.73 %   92.73 %       0/0   453.61   458.38     12  323/2373    828.58    5.88 %
    Ominia               115002   25.74 %     237/20   92.22 %   92.22 %       0/0   462.62   471.07     14  338/2085    845.50    5.91 %
    
    
    Other Magical Damage  (Additional Effects and Spikes)
    Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg
    Kese                   599     154      3.89          0       0      0.00         0        0     0.00
    Shakchi                  0       0      0.00          0       0      0.00        36        1    36.00
    Takemaru                59      14      4.21          0       0      0.00         0        0     0.00
    Vifa                   744     146      5.10          0       0      0.00         0        0     0.00
    
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Apas                         2954          0      2954   100.00 %       3/0   100.00 %    345/1342   984.67
     - Wildfire                  2954          0      2954   100.00 %       3/0   100.00 %    345/1342   984.67
    Carreraa                   183594          0    183594    69.38 %      88/5    94.62 %    523/3837  2086.30
     - Coronach                181146          0    181146    98.67 %      87/5    94.57 %    523/3837  2082.14
     - Last Stand                2448          0      2448     1.33 %       1/0   100.00 %   2448/2448  2448.00
    Hotsoups                   304150          0    304150    65.85 %     126/9    93.33 %    739/5265  2413.89
     - Coronach                222404          0    222404    73.12 %      91/8    91.92 %    882/4828  2444.00
     - Last Stand               81746          0     81746    26.88 %      35/1    97.22 %    739/5265  2335.60
    Iarumas                    404135          0    404135    75.00 %    220/18    92.44 %    464/4205  1836.98
     - Namas Arrow             339999          0    339999    84.13 %    180/18    90.91 %    464/4205  1888.88
     - Tachi: Kaiten             1755          0      1755     0.43 %       1/0   100.00 %   1755/1755  1755.00
     - Tachi: Shoha             62381          0     62381    15.44 %      39/0   100.00 %    634/2892  1599.51
    Kese                       237812          0    237812    54.66 %      93/0   100.00 %    365/5682  2557.12
     - Resolution              237812          0    237812   100.00 %      93/0   100.00 %    365/5682  2557.12
    Nenusm                     241214          0    241214    68.24 %      98/1    98.99 %      0/4701  2461.37
     - Namas Arrow             241214          0    241214   100.00 %      98/1    98.99 %      0/4701  2461.37
    Ominia                     296569          0    296569    66.39 %     119/3    97.54 %    737/5906  2492.18
     - Coronach                213639          0    213639    72.04 %      86/3    96.63 %    737/4674  2484.17
     - Last Stand               82930          0     82930    27.96 %      33/0   100.00 %    829/5906  2513.03
    Phaedla                     11481          0     11481    99.97 %      10/1    90.91 %      0/1533  1148.10
     - Last Stand                   0          0         0     0.00 %       0/1     0.00 %         0/0     0.00
     - Wildfire                 11481          0     11481   100.00 %      10/0   100.00 %    666/1533  1148.10
    Takemaru                   302507          0    302507    66.63 %     148/0   100.00 %      0/5797  2043.97
     - King's Justice           32046          0     32046    10.59 %      15/0   100.00 %    532/4366  2136.40
     - Ukko's Fury               5097          0      5097     1.68 %       3/0   100.00 %   1117/2401  1699.00
     - Upheaval                265364          0    265364    87.72 %     130/0   100.00 %      0/5797  2041.26
    Vifa                       302901          0    302901    61.33 %     121/0   100.00 %      0/5443  2503.31
     - Resolution              302901          0    302901   100.00 %     121/0   100.00 %      0/5443  2503.31

  13. #1273
    BG Content
    Join Date
    Jul 2007
    Posts
    21,132
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    What were Vifa and the other DDs? How many Paramount Botulus/Gallu did you kill?

  14. #1274
    Cerberus
    Join Date
    Apr 2008
    Posts
    405
    BG Level
    4
    FFXI Server
    Asura

    down the list:

    carreraa gun rng

    hotsoups gun rng

    iarumas (spell it backward)

    kese rag drk

    nenusm bow rng

    ominia gun rng

    takemaru conqueror war

    vifa rag drk


    18 kills first run (five rex/gallu each obv lol), 17? on the second due to the final gallu being a huge jerkface


    edit: andddddddddddddd let me know if there's anything else you wish to know, would gladly detail every little thing if desired even

  15. #1275
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,382
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    now I have to make a yoichi ):

  16. #1276
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    996
    BG Level
    5
    FFXI Server
    Asura

    Why did it took us about half a year longer than JP to start using bow sam in legion , if they remove level correction and play with attack/defense, it might totally destroy it .

  17. #1277
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Well, I guess it's finally time to justify a yoichi for more than just town gear.

  18. #1278
    Cerberus
    Join Date
    Apr 2008
    Posts
    405
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Darkmagi View Post
    Well, I guess it's finally time to justify a yoichi for more than just town gear.
    honestly, for it to work in the first place you need everyone doing their part support-wise (dia 2, etc), and, the reason i'm doing so well in that parse is because i can avoid amnesia +90% of the time, whereas the drk's and whatnot are busy eating it for me as i wail on it from behind; if every single melee was going amanomurakumo/yoichinoyumi samurai to mul, it'd defeat the purpose to some degree ;z lol

    mind you that for the first run i was still managing to get hit with amnesia a bulk of the time for some reason, but i played much better imo in our second run, and i just kept the parser running for both combined since i've always preferred overall consistency over tryharding for half an hour just to look good on a parse

  19. #1279
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Before everyone downs their Ragnas and jumps on the Yoichi train, that parse only shows what Yoichi can do not that it's the outright best weapon which I'm sure Iron will back up/already has. Just as an example, me on Rag DRK and Hotsoups on RNG was a 57/43 split on Saturday compared to the 54/46 split in the above so close enough to say they're about even / down to run variance.

    Yoichi is an alternative top tier weapon for Mul not an army of Yoichi SAM = insta-win kind of thing. You're best with a mix of the two like Iron said.

  20. #1280
    New Spam Forum
    Join Date
    Mar 2006
    Posts
    156
    BG Level
    3
    FFXI Server
    Gilgamesh

    Quote Originally Posted by IronPandemonium View Post
    edit: andddddddddddddd let me know if there's anything else you wish to know, would gladly detail every little thing if desired even
    As a yoichi owner with fond memories of the level 75 days of soboro/namas spam in einherjar, this legion setup has me intrigued. Do you happen to have an OAT2-4 GKT to hand for some testing? It would be interesting to see how that and pizza+1 (make up for -40 acc) would compare to Amano & rcb.

Similar Threads

  1. Replies: 1
    Last Post: 2008-11-03, 19:19
  2. Replies: 8
    Last Post: 2008-06-15, 08:26
  3. Compatible Graphics Cards and Newest Driver Software Info
    By Kurgan in forum FFXI: Everything
    Replies: 6
    Last Post: 2008-06-14, 23:57
  4. General Dynamis Strategies and Party Setups
    By Wizerd in forum FFXI: Everything
    Replies: 10
    Last Post: 2008-02-15, 12:40
  5. Fan Fest 2007 (Dancer and Scholar info)
    By pheonixistari in forum FFXI: Everything
    Replies: 3
    Last Post: 2007-11-16, 16:46
  6. Mission and Quest Info Gathering [no spoilers plz]
    By BRP in forum FFXI: Everything
    Replies: 322
    Last Post: 2007-09-10, 13:17
  7. Items, Grips, and Misc Info Gathering Thread
    By BRP in forum FFXI: Everything
    Replies: 383
    Last Post: 2007-09-01, 22:22
  8. Dynamis Xarcabard Map and Strategy sorta...
    By Banigaru in forum FFXI: Everything
    Replies: 12
    Last Post: 2005-09-28, 12:35