Definitely need some semblance of progression rather than this 'random luck' crap that we've been getting recently. First Voidwatch and now this.
Something like this might work:
Trade NQ only to recieve +1. Fee: 2500 Nyzul tokens.
Trade NQ and +1 to recieve +2. Fee: 5000 Nyzul tokens
Trade NQ, +1 and +2 to recieve +3. Fee: 10000 Nyzul tokens.
Trade NQ, +1, +2, +3 to receive HQ. Fee: 20000 Nyzul tokens.
Would mean better groups would finish quicker and use less tokens but would still take them a good while. Gimps can just spam floor 20/normal nyzul and take an age to finish.
I would've been happy with old Nyzul with just new gear. Taking out the progression factor really made the event feel unrewarding.
Good gear with no progression?
BALANCE!
Using my downtime between Nyzul runs with max efficiency:
The odds of even getting to floor 100 are ludicrously bad, let alone reaching it with enough time to finish off the boss. My math may be off on this, but the odds of getting 11 consecutive perfect results (start at 1, hit 9's all the way to 100) is in the nanopercentile range (0.0000000506%).
Even assuming a more lenient stance and assuming it take you 13 climbs, consisting of top 3 results only (7, 8, 9) to reach 100 barely cracks a thousandth of 1%. Either there's a gimmick to this or it's a glorified beta test, and I think you all know which odds are better at this point.
You may be right, Karbuncle. I will have to go back and re-read it.
Also, what was that, Stromgarde? You don't think the set bonuses on the level 100 armors are particularly relevant? I'm inclined to agree, and it's a shame because the usefulness of some of those pieces to me rests on the set bonus.
Maybe all participants need to have a Runic Disc saved at Floor100 to be able to save floors at 100+?
The whole point of this event is pure timesink, the 30 min wait is hilariously obvious.
They don't want people to get the top tier drops at all, they are the "keep em doing it forever" carrot stuff. That's why they made sure you can't make progress and have to rely on .01 luck. Every single event they add from now on is going to be 90% timesink with stupid horrible ideas and 10% reward/fun, most of the gear isn't even worth the effort as with VW.
They can make good stuff, but some asshole ruins it before they give it to us with shitty barance/timesink shit.
You know, I think in the past SE glitched it so Qiqirn in NI had infinite evasion. I am wondering if they did that again, because all the reports so far have all the Qiqirn NMs being totally evasive regardless of what jobs are put up against him.
We had a Qiqirn NM last night and I had zero acc issues against him. I don't think it was a THF one though (least it never meleed me more than once per round). It also used Faze in triples.
The options are:
Nerve Render Yiyiroon, Eye Piercer Fafaroon, Mad Miner Boboroon
I'm going to guess Eye Piercer? The other Eyepiercer mob in the game is a RDM, but that doesn't seem to match up here.
It was Nerve Render.
Mad Miner didn't have high evasion unless you are a fucktwat.
Hmm... looking at my logs I engaged him and did double Rudra's for solid damage. Okay, I guess it is just the THF then.
Mad Miner was the THF, he was running around bombing us.
Edit: Unless they all do that, in which case thief all the things
Wait, so was he the evasive one or not?
This is what I was hoping for as well, and I think it's what everyone was expecting based on the design of Abyssea. I enjoyed Nyzul the first time around and had anticipated that they would repeat it while adding Abyssea-based progression mechanics. Kind of a no-brainer, in fact. What they've actually released just looks a lazy attempt to keep people playing. Voidwatch also strikes me as lazy except that it uses low drop rates rather than randomization of floors to spin out the event's lifespan.
SE have made a ton of mistakes in FFXI, but occasionally they do something spectacular like CoP airship fight or Limbus, or the original Nyzul, which makes for incredibly fun gameplay. The frustrating thing is that they don't seem to learn anything from those successes, and then go back to repeating previous mistakes.
Part of SE's FFXI development strategy is to never do the same thing twice, to always innovate. You are stupid for not seeing their genius.
@Byrth: Was not evasive, that was the one that ran ~10-15' pattern in the hallway and bombed us. Wasn't evasive, used Cutpurse and Jigajaba or something and died in maybe 5(2.5) circuits in his loop.