Originally Posted by
Camate
Hello!
I have a couple of things to inform you all about in regards to Nyzul Isle Uncharted Region.
First, in regards to the reward system changes, I have some updates. There was a discussion about the new system in regards to the number of times you must defeat a boss and the following two ideas came up:
Differentiate the number of times based on floor: 20/40/60/80
Don’t differentiate the number of times based on floor: 20/40/60/80
The conclusion was the latter – not to differentiate by floor. On this basis, everyone felt that defeating a boss 25 times would be an appropriate number.
With this said, here is a compilation of what will be done:
Reduction of the cost of temporary items [#6ff](Will be implemented during tomorrow's test server update)[/#6ff]
Token costs will be halved.
[pre]
Category Pre-change Post-change
Low cost 100 50
Mid cost 200 100
High cost 300 150[/pre]
Implementation of a "stopper" feature [#6fc](Won't be added during tomorrow's test server update)[/#6fc]
After entering, it will be possible to set which floor you would like to aim for: 20/40/60/80/100.
While you'll no longer be able to go past your destination floor, once you reach the destination floor and defeat the notorious monster there, you will be unable to progress to the next floor.
Key item/equipment exchange system [#6ff](This version recently discussed above won't be implemented during tomorrow’s test server; however, the system we mentioned the other day will be implemented temporarily)[/#6ff]
In the event that you are able to defeat a specific boss floor 25 times (or more), instead of receiving one of the possible items from that corresponding boss, you will be able to receive a more powerful version of that item.
For example, if you were to defeat the floor 20 notorious monster 25 times, you would be able to receive one of the floor 40 items. However, for floor 100 you will be able to select one of the floor 100 items by defeating the notorious monster found there.