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  1. #1
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    Doom (PC/PS4/XB1) | VFR (Vive/PSVR)

    Spoiler: show
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  2. #2
    blax n gunz
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    Can't wait to see this running on an ATI card!

    Spoiler: show
    lol

  3. #3

  4. #4
    the whitest knight u' know
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    It looks like Half-dark-life-siders.

    Is there a reason they chose to reveal nothing but boring human character design?

    edit: Yeah, I guarantee they modeled that demon-hunting bandito after Danny Trejo.

  5. #5
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    it does look a lot like Danny Trejo

  6. #6
    blax n gunz
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    Quote Originally Posted by miokomioko View Post
    It looks like Half-dark-life-siders.

    Is there a reason they chose to reveal nothing but boring human character design?
    This reeks of an unauthorized leak rather than an official announcement by Bethesda/id software. I'm pretty sure most of these screenshots found their way onto /v/ first, hardly an official channel. Tons of these assets are simply incomplete.

  7. #7
    2600klub
    Sweaty Dick Punching Enthusiast

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    0 fucks given, doom 3 was ass.

  8. #8
    the whitest knight u' know
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    Quote Originally Posted by Correction View Post
    I'm pretty sure most of these screenshots found their way onto /v/ first, hardly an official channel. Tons of these assets are simply incomplete.
    Ah, I didn't realize it was entirely unofficial. I did think it was a bit odd to see straight up mid-development screenshots (checkerboard textures/etc.).

  9. #9
    Banned.

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    They just stick the Doom name in there to sell more copies it seems, couldn't be fucked to ship Generic FPS #623151.

  10. #10
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    After Rage, I have no confidence in id Software anymore. Time to re-prove yourselves, bitches.

  11. #11
    Can you spare some gil?
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    None of that even resembles Doom to me, it'll probably be more laughable then what Doom 3 was. The screenshots posted make me think more of a Resident Evil type game more than anything.

  12. #12
    Resident Moogle
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    Quote Originally Posted by Shenrien View Post
    None of that even resembles Doom to me, it'll probably be more laughable then what Doom 3 was. The screenshots posted make me think more of a Resident Evil type game more than anything.
    If it is Doom 4, there's two things it has over 3 already if these shots are true.

    1) You can actually see shit
    2) There's actually space to move around


    Makes me yearn for a new Painkiller from the original developers. A new one just came out recently, but that series has been dead to me ever since they started throwing the franchise at a different development studio every iteration.

  13. #13

    I'm confused, what do a bunch of pictures of Detroit have to do with Doom IV?

  14. #14
    Salvage Bans
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    Quote Originally Posted by Niiro View Post
    I'm confused, what do a bunch of pictures of Detroit have to do with Doom IV?
    Hey, lay off of Detroit. Them people is living in Mad Max times.

  15. #15
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    In regards to the pictures of Detroit, it could be that Doom IV will be a rehash/remake of Doom II: Hell on Earth.

  16. #16
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    http://farm8.staticflickr.com/7199/6...5d1fe908_b.jpg

    After rumors began circulating the internet recently that the long-awaited Doom 4 had been cancelled, it was certainly surprising to see some possibly leaked screenshots of the game this week. While still an interesting occurrence, iD software has come out to not only put the cancellation rumors to rest, but also provide clarification on the image leak.

    Matt Hooper, design director on RAGE, mentioned in a tweet that the leaked images “have nothing to do with what you’re gonna see in Doom 4.” He added that “when we officially show things you’ll see awesome.”

    After a fan responded to the aforementioned tweet, Hooper made mention that when the official reveal takes place, “fans will be happy.”

    Fingers crossed for something at this year’s Quake Con.
    http://www.insidegamingdaily.com/201...eaked-screens/
    http://www.joystiq.com/2012/03/02/id...-4-image-leak/
    https://twitter.com/#!/id_Hooper/sta...67484506570752

  17. #17
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    QuakeCon is basically a safari. People stalk through the halls of the Hilton Anatole in Dallas, Texas, tracing steps and leading packs of highly trained dogs in search of one mythical creature: Doom 4. Legends tell of a time many moons ago when its logo briefly appeared on a big screen, and in the moment, the hunt was on. So now I tip-toe through the case mod jungles of the BYOC, glancing every which way and– STOP. What’s that rustling around behind that row of NASA-grade supercomputers shaped like characters from My Little Pony? Could it be…? Oh, never mind. It’s just Big Foot. Nothing to see here. I have, however, picked up a few clues.

    Hacking through jungles of tastefully sculpted potted plants, my journey eventually brought me face-to-face with id Software creative director Tim Willits. Parrots cawed and all manner of exotic fish wriggled and danced beneath a searing sun – somewhere on earth, presumably – as we spoke of the mysterious beast that is Doom 4. Willits was a kindly man, quick to laugh and even quicker to quip wittily. But he knew more than he let on. Behind his agreeable smile was a full-to-bursting dam of secrets.

    So I’d gotten some intel about a Doom 3: BFG Edition feature known as “The Lost Mission,” and I had a hunch. Maybe, just maybe, the new levels – which are, in fact, newly created and not excavated from the ancient ruins of Doom 3′s development – somehow tie into Doom 4′s storyline. I liked Tim, but I was prepared to do whatever it took to make him talk. So I cracked my knuckles, furrowed my brow as though it were a cheetah ready to pounce, and struck violently with a series of polite questions.

    RPS: You’re bundling together some new levels as a “Lost Mission.” But was it really lost back when you first made the game?

    Willits: You mean, like, we designed it years ago and now we’re releasing it? No, it’s all new. But it’s made by the same guys. We had an opportunity – based on where everyone else was at id – for these [former Doom 3 designers] to go and make some cool Doom 3 maps.

    RPS: And that’s leading the charge on the BFG Edition, right? Because, I mean, you actually have all the Dooms – which is really fun to say.

    Willits: It’s all the Dooms.

    RPS: All the Dooms! So is there any chance the Lost Mission ties into Doom 4? Like, storywise – as a lead-in?

    Willits: [laughs] I can’t answer that question. That’s very much ‘Sorry, I can’t answer that question’ territory.

    RPS: Curses. So close. Thanks anyway, though.

    And then, they struck. PR reps descended upon us, waving their schedules and tapping their watches with bestial ferocity. “Well, it was great talking to you, Nathan,” Willits casually concluded with a look that said, “Run. I’ll hold them off.” Biting back tears, I did just that. I haven’t heard from him since – though I’d like to, because I want to ask him a few more questions about RAGE.

    Ragged and weary from a mix of the elements and a Dishonored demo playthrough gone horribly awry (As a Tallboy put a poetic end to my power-drunk rampage, I rasped out one final breath: “The horror”), I stumbled into the not-actually-a-jungle compound of the Cult of Carmack. John Carmack himself took the stage, clad in his traditional ceremonial garb (a collared shirt and blue jeans), and the crowd fell completely silent. This was a place of the truest reverence. Bathed in a radiant orange light while his eyes darted with an almost childlike curiosity, he spoke.

    “We’ve got the bulk of company on Doom 4, but it’ll be done when it’s done. We don’t want people to read more into than they should,” he proclaimed, referencing past communication breakdowns with games like RAGE. “As we showed [RAGE] year-after-year, we had a surprisingly large contingent of people that expected it to be like Fallout or Borderlands. And that hurt us in that it wasn’t long for an RPG – even if it was for a shooter.”

    Even so, he reassured his adoring masses: This won’t be some out-of-left-field metamorphosis for the series. ”Everyone knows what Doom is. There’s shotguns and demons.”

    And then Carmack’s grip on his composure loosened. Caught up in legitimately excited fervor (and slight illness), he let a few tidbits about Doom 4 slip. “We’re continuing to get better on the tactical gameplay level. Making that gritty feel – the punch of it. RAGE definitely has better punch [than Doom 3]. And we’ll continue to improve that [in Doom 4].”

    “[Doom 3's] world was a shell, and not that much was interactive. So that’s another big thing for us going forward in the next game,” he added, noting however, that a focus on detail won’t keep the demonic shooter in development hell forever. “We’ve made a lot of mistakes [time-wise] already with Doom 4. But prioritizing things that help us get the game done faster is hugely important. We just can’t go another six years [like we did with RAGE].

    And, to drive that point home, he noted that id’s mobile division is currently on indefinite hold, as everyone’s now plugging away on Doom 4. “It’s not a grand slam sort of thing on there,” he explained. “The Bethesda family really is about swinging for the fences. I hope we get back on there, but it’s about blockbusters.” Further, he stated outright that “RAGE 2′s not a top priority.”

    He continued to talk for hours, never missing a beat and entrancing his audience – myself included – with a nearly primal rhythm. Rocket ships, VR helmets, optical position tracking, measures of latency, calibration matrices, chipsets, gamma-corrected interpolation, ray-tracing, rastorization, and so on and so on and so on. It was like being in some kind of brain-straining fever dream. Everyone came away knowing so much more, yet also feeling acutely aware of how little they actually knew.

    So my Doom 4 safari was – for yet another year – largely fruitless, but I came away hopeful. Doom 4 is real, and John Carmack raises the average IQ of any room he’s in by an amount that he’s probably made an infallible algorithm to calculate. The status quo, in other words, holds strong. But Doom’s 20th anniversary is next year, and id’s scrambling to roll out the red carpet. Something is stirring. And when it finally emerges, I’ll be ready to travel back into this untamed land of madness and interrogate everyone about what they’d ask a Cacodemon if it could talk.
    http://www.rockpapershotgun.com/2012...4/#more-118613

  18. #18
    The Defense is ready, Your Honor
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    Is this doom or fallout: FPS?

  19. #19
    Like a boss yo
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    God I want a new Doom game... I may pick up Doom 3 BFG edition for the extra maps. Nothing like playing that game at 12 midnight with all the lights all, and surround sound headphones on :D

  20. #20
    E. Body
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    looks ready-made for consoles! some of those textures, lol

    some shots look good, others look average, the ground textures in a lot of them look terrible

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