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  1. #41
    Ridill
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    Looked nice and all, but I'm really disappointed they went with D3-style demons. I was hoping for the original demons to make a comeback, what with the revenant being essentially old-school looking and all. D3 was horrid.

  2. #42
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  3. #43
    Pens win! Pens Win!!! PENS WIN!!!!!
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    I honestly think the MP will have it's honeymoon period for a little bit and then no one will really play it after that. That aside, single player looks nice. Will definitely play it.

  4. #44
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  5. #45
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    Sweaty Dick Punching Enthusiast

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    Hold onto your balls.


  6. #46
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    1080p and 60fps on both PS4 & XBone
    https://bethesda.net/#en/events/game.../2016/02/24/82

    XBone pre-order includes Doom 1 & 2
    http://majornelson.com/2016/02/23/do...d-on-xbox-one/

  7. #47
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    Soul Harvest

    Because sometimes just killing your enemies isn’t enough… Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. These souls can be scooped up by anyone on either team. The catch? Only the opposing team earns points for grabbing a soul – but the teammates of the vanquished can play spoiler by seizing an ally’s soul to prevent their foes from gaining a soul point.

    But there’s more to Soul Harvest than kill-and-collect. A demon rune will appear where the first player is killed, and this demon power-up has no time limit. In addition to the increased threat demons always bring, any enemy players killed by a demon drop two souls to claim instead of the usual one. And if you manage to slay a demon? You have the opportunity to pick up the five souls it leaves behind – and perhaps become the demon yourself.

    Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

    Freeze Tag

    Remember how much fun it was to play freeze tag with your friends? Now imagine doing it with a Gauss Cannon. Or a Heavy Assault Rifle. On Mars.

    Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop). Rather than killing your foes, opponents are instead frozen in place –immobilized in a block of ice. Teammates can thaw their allies by standing nearby for a set amount of time.

    Players frozen within blocks of ice will slide around if they’re shot or otherwise jostled, leading to all kinds of chaotic possibilities – both planned and unplanned. If you find a frozen ally near a deadly hazard, for example, you can try to knock your teammate into the hazard so he’ll be destroyed; the shattered ally will then respawn. Or, you can try to prevent a foe from being thawed by knocking him away from an ally. Multiple allies can also be thawed if they’re close enough to a single active player, and frozen players will thaw more quickly if multiple active allies are all close enough.

    For rounds that remain unresolved until only a few moments remain, a demon rune will drop into the arena to things along.

    Victory is earned by the first team to completely freeze the opposing team. If there are still unfrozen players on both sides when time runs out, the team with the most active players will win the round.

    Warpath

    King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a set (and clearly marked) pathway. And if that’s not enough, a demon rune marches along in lockstep – but on the opposite side of the path.

    This combo of moving capture point and demon rune is what makes Warpath so darn fun. At any point players need to make a whole bunch of choices. Do you cluster up with your teammates in the capture point, speeding up the capture time and ensuring that the point remains yours? Do you race to the other side of the map, hoping to pick up the demon rune to quickly turn the tide of battle? Do you trail behind the capture point, trying to pick off your foes and protect the rear? Do you rush ahead and try to stop your foes from an uncontested capture with a frontal assault? And how do you manage to stay alive when the capture point slides over a void or deadly hazard? The unrelenting movement of the capture point makes Warpath a constant adrenaline rush – a non-stop tug of war for domination.

    Points are accrued whenever your team controls the capture point. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

    Domination

    Domination includes up to three static capture points that are spread out across a map. Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and standing within the designated zone. Points are earned based on how long you control a capture point.

    Of course, it wouldn’t be DOOM without a twist on this classic formula. In the case of Domination, the demon rune plays a key role. During a match, the rune will spawn randomly throughout the arena, and its appearance on the map will be announced to all players, giving everyone a chance to race for the rune. Because demons are more powerful than your standard soldier (as they are in all modes), the leading team will want the rune to prevent the other team from catching up. After all, if the losing team gets the demon rune first, they have a strong shot at tipping the scales by forcefully capturing a point and more easily holding their ground.

    Victory is earned by the team that reaches a preset score, or by the team with the most points when the time runs out.

    Team Deathmatch

    One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits two teams against each other in a straight-up kill-fest. Players can choose their loadouts, customize their marine and become the demon if they grab the rune while it’s in play. (Demon kills are scored the same as regular kills.) Power-ups and power weapons also play a key role here – we’ll have more info on those in our next video and feature. Victory is earned by the first team that reaches a preset score or by the team with the most points when time runs out.

    Clan Arena

    The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins. All pick-ups are removed from the map, and players won’t be able to restore their health or armor. Once you’re dead, you’re dead – no respawning. And demons aren’t available during this mode. Victory is earned by the team that fully eliminates all its foes – or by the team with the most remaining players when time runs out.
    It looks like Halo.

  8. #48
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  9. #49
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  10. #50
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    I'm tapped out on buying new games but I can't wait to see the reviews for this one. If you want to get some Doom in before the release I'd highly recommend right now snagging Doom 3 (do NOT get BFG edition) from Greenmangaming for $2.49. Then, download and install the Absolute HD mod (not compatible with BFG Edition).

    Game - http://www.greenmangaming.com/s/us/e...tion/doom-3/#b

    mod - http://www.moddb.com/mods/absolutehd

  11. #51
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    PS4 - Near Consistent 60 FPS, Some Screen Tears, ID5 texture pop-ins, Shooting Audio is Lacking
    XBone - They couldn't connect to servers
    PC - Game couldn't even start

  12. #52
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    Quote Originally Posted by 6souls View Post
    PC - Game couldn't even start
    the age we live in folks

  13. #53
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    demo is live again on Steam. Just downloaded bout to see whats up...

  14. #54
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    Beta is making international news for people complaining that it plays too much like Quake or Unreal rather than traditional Doom.

  15. #55
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    Quote Originally Posted by 6souls View Post
    Beta is making international news for people complaining that it plays too much like Quake or Unreal rather than traditional Doom.
    As well as "this game is obviously designed for casuals."

    I don't know though..the FPS scene has come..a long way since the late 80s/early 90s.

  16. #56
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    Dance taunt is godlike. Rest are boring
    Spoiler: show





    i haven't played a shooter in a long time was also on a gdamn 4g cellphone connection but.. im prob gonna pass this and just keep my eye on titanfall 2. Felt like everyone i was shooting had armored the fuck up while i was getting 1shoted

  17. #57
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    My only complaint is that it looks like Halo with a Doom Skin.

  18. #58
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    Sweaty Dick Punching Enthusiast

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    Was reading it's Doom: Call of Duty Edition. Also had watched a youtube review where the guy says all you need is the rocket launcher and shotgun and you're set. Looks like I'll wait until this goes on sale for sub $10. Bought Ultimate Doom for $1.25 the other day and still have 3 to play.

  19. #59
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    Quote Originally Posted by Kalmado View Post
    Was reading it's Doom: Call of Duty Edition. Also had watched a youtube review where the guy says all you need is the rocket launcher and shotgun and you're set. Looks like I'll wait until this goes on sale for sub $10. Bought Ultimate Doom for $1.25 the other day and still have 3 to play.
    Honestly..this is kind of false but also true. Yeah someone high level and fully decked out (since there's no true ranking balance in the open beta) someone with a rocket or shotgun will ruin your world, but any joe with a rocket and even grenade combo isn't enough to kill someone normally.

    All in all, I seriously don't know what people expect, since if you get too classic, it gets pegged as "outdated", if you stay to the current standard, it's "Call of Duty/Halo". FPS have come too far to really go back to the "arena shooter" format completely. I still think they did a good job for what it is so far, they're just walking a VERY fine line atm.

  20. #60
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    I played the PC beta for about 45 minutes last night. It looked pretty, but something just seemed off. I quickly lost interest and was more interested in playing Overwatch, which is surprising as I love team DM and straight DM type shooters.

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