Beta textures are one thing, but have animations ever been updated/replaced [in a MMO] from beta to launch? Ever?
Beta textures are one thing, but have animations ever been updated/replaced [in a MMO] from beta to launch? Ever?
The thing is they probably wont get animations right, they just need to get them on par with something like Skyrim. I can't say much without playing the game, but it looks like the physics are just all out of whack. And yeah I know Skyrim isn't a great example of animations done right, but it's "good enough".
People are going off the deep end a little because I think everyone assumes it'll be a monthly subscription... I'm not convinced of that. We'll see though. I refuse to pay a monthly sub. for any game ever again, it's just not worth it when you can get so much more entertainment from other genre's that are increasingly offering fun multiplayer content.
Umm those are MMOs...what am I missing here?
The hater butthurt is strong with this one.
I've always enjoyed Elder Scrolls games. Never got why people didn't like them, but instead got super into games based on animation locking like Dark Souls or TERA.
I don't think I'll like ESO because of the fact that they'll have to sacrifice so many components to make it MMO complient, which is one of the reasons SWTOR never took off. You need to comply with so many standards set by other MMOs that it hurts what made that series great. Best bet for a successful MMO is to make it as a new IP. It won't have any hook to immediately draw people in but you don't screw up an existing franchise either.
XI had far better combat. Auto-attack gave you a few crucial seconds to think about your next move and the macro system allowed for advanced gameplay options.
I always just wanted a buddy to explore the world with in TES games. If this allows me to team up with him and do that with just the initial game buy in, I'll probably convince him to get it. If it requires larger groups to do stuff (and has a monthly sub) I probably won't be as inclined to jump in on it. Thought this game looked like garbage at first, but my interest is actually piqued now.
Wow, really? Crucial seconds to think about your next move? Advanced gameplay options? Are you trolling or just the purest of white knights?
You can macro in skyrim, and shit, at least skyrim requires you to block and dodge. Lets not even bring XI into this if someone's going to start talking about "crucial" seconds between auto attacks.
arguing apples vs oranges yay, Elderscrolls combat was horrid I agree, but you really cant compare it to FFXI lol, that makes no sense at all
I've read that combat in both Oblivion and Skyrim is horrid. Obviously I need to play either title myself to form my own opinion, but the consensus seems to be TES is about exploration and quests and combat takes a backseat to it. I personally am not interested in that.
I found FFXI's combat really fun, but I played tank Ninja, pulling Bard, Dancer and Scholar. I could see it being negative fun if you played a DPS, WHM, or BLM. Actually having to manage MP, cooldowns, hate, cast times, debuffs, sleep, managing stratagems, predicting damage, keeping regen up, managing sublimation, pulling, trying to keep the chain going, keeping sambas up, keeping songs up 100% of the time on melee and mages while also pulling , keeping shadows up + counting shadows, casting ichi perfectly inbetween mob attacks, casting ichi mid-animation on a mobs multi-hit WS uninterrupted, ending skillchains, self skill chaining, stepping every ~10(i forget the cd..) seconds, managing finishing moves, swapping on/off on saber dance if someone needed healing, knowing when you can sit in saber dance and play as a pure DPS and when you need to play more hybrid and help the healer, staying 20+ yards, etc was really fun for me. Working together with your party and making sure you could keep chains and stuff, skillchaining, MBing, spamming nukes to make sure your chain doesn't die, helping the puller pull from opposite ways, pulling before the mob even dies to insure chain stays, keeping track of repops + repop timers in your head, using soul voice and predicting needing to SV march/minuet for your DPS to kill the current mob to keep the chain, sleeping adds perfectly so that your DPS can instantly auto-target it and not sheathe their weapon, etc was also incredibly fun for me. I'm talking 37-75 vanilla btw, 75+ is aids as shit.
None of this matters though, because TES is a single player game, and when compared to any other RPG I've played it has by far the worst combat. I'd say games without combat like point/click adventure games on PC in the early 90's/80's have better combat than TES games. If you're going to have combat as bad as TES games have, you might as well not even have combat at all.
If TES combat is comparable in any way to Fallout 3 I'd pass.
edit: and yes I understand medieval compared to shooter is apples to oranges. I'm thinking of the mechanics involved in the combat.
Auto-block and auto-dodge are far superior to any sort of active system. With active systems there's too much going on and you can't focus on defeating the enemy. This is why I love FF MMO's you see.
On a serious note, the devs for TESO have claimed it's more TES and less MMO, but we'll see about that. Like I said earlier I think the camera might have been making it look worse then it really was. You know aside from the poor character animations and low quality textures, the former a TES standard and the latter will hopefully improve.