Originally Posted by
mmorp
(Continue...)
Reason one: FFXI was a terrible game
Hold on a minute. Didn't I just say that I like FFXI? These things don't seem to go together.
The thing is that for all that FFXI had excellent parts, it had a whole lot of things in it that were dumb, annoying, or just flat-out bad. Sometimes those elements would combine into a single mess, like the fact that the game has never adequately addressed the fact that way more classes can damage stuff than are capable of healers. Other times they just stood on their own as being intensely bad choices.
Forced grouping is one of those design choices. Oh, it's an MMO; you want to be able to group with other players. That's not what we're talking about here. What we're talking about is never being able to play the game so much as logging in and hoping to play the game. It's easy to remember the fun parties that went smoothly. I remember times when playing a White Mage was the most fun in the world. I also remember times when I was the only person who seemed to have even a rudimentary understanding of how the game worked, and times when I just wanted to log in and do something instead of putting on my party flag. And that's not even talking about trying to level Dragoon.
The fact that half of the game's mechanics were hidden behind a wall of handwaving didn't help matters, either. Yes, it introduced an element of mystery into the game, but there are fun mysteries and annoying mysteries. Not knowing exactly where you're going as you crawl through a dungeon can be fun. Not knowing whether or not a piece of equipment is actually improving your performance without extensive testing and theorizing is not fun.
Both of those examples are just samples. Even once you knew what everything did, you'd frequently wind up with equipment for your class that improved totally irrelevant stats. Subjobs have always been functionally limited, so while you can theoretically sub almost anything, there are only a handful with any merit. PvP is a mess. Losing experience, a game economy that was horribly lopsided, broken classes, classes that have never worked as intended, lack of character customization... the list goes on.
FFXI wasn't fun because of all these issues. It was fun in spite of them.
Some of these issues are a product of the times when the game was designed, surely. But they're not merits, and they aren't what I look back on with fondness. Almost none of them has ever really been addressed (some of them have, certainly, like the loss of experience), and they're all a huge barrier to entry for anyone getting into a game or the genre as a whole.
Even if you consider all of these things to be awesome elements, however, there's still another major issue.