Just starting to compile any known information about Hamlet Defense in Hyrstmill, so please submit anything you know~
Supply Phase (50 hours)
• During this phase, the Militia Quartermaster NPC accepts 3 different gathered items and 8 different crafted items (1 for each DoL and DoH). There is an unknown cap for how many they accept during each supply phase. Turning in items rewards you with Anima and bolsters the hamlet's Supply Rating by +1,000 per item turn-in (+10,000 per HQ item turn-in).
(note: Kidney Ore/Spruce Branches/Indigo Herring can only be delivered in chunks of 10. Any in excess of a multiple of 10 are returned to you.)
10 NQ gathered items or 1 NQ crafted item = 4 anima
10 HQ gathered items or 1 HQ crafted item = 6 anima
• The higher a hamlet's Supply Rating is, the longer the supply crates can survive during battle, the stronger the attacking Ixali will be, and the more points you can earn by defeating them.
• Each player's contribution during this phase is recorded and the top-20 players will be able to obtain a special reward if they participate in a winning battle during the next invasion phase.
Requested Items and their locations/recipes:
Spoiler: show
• You can also turn in any weapon with at least 1 piece of materia already attached (must be at 100% durability).
Invasion Phase (25 hours)
• To participate during 25-hour invasion period, you must group up in full parties of 8 (any combination of DoW/DoM/DoL/DoH) and speak to the Militia Captain to enter the instance where multiple waves of Ixali will attack the hamlet and its 4 supply carts (weapons/armor/medicine/food).
• After a certain amount of time in the instance, an Ixali leader will appear and hate will get wonky based on their commands. Killing the leader or keeping at least one supply cart intact for the duration of the instance will yield a victory.
- Winning will induce a 15-minute lockout before reattempting.
- Losing will induce a 5-minute lockout before reattempting.
Duties:
Disciples of War/Magic: Directly fight the invading Ixali, drawing them away from unarmed crafters/gatherers and protecting the 4 supply carts and NPCs from damage.
Disciples of the Land: Search around the hamlet to collect 3 different colored alchemical pots (which look like clay pots/wooden barrels/metal cannisters), and deliver them to the Militia Quartermaster. When 3 pots of the same color or one of each color have been turned in, it will initiate an enfeebling effect on all hostile targets and reset the colors/combinations already turned in. You will have to correspond with the DoW/M to see what effect they might want and correspond with fellow DoLs to turn in the correct colors for the preferred effect.
Alchemical Pot Combinations:
Spoiler: show
Disciples of the Hand: Search around the hamlet, collecting various crafting materials from crates, crafting them into finished items and turning them into the Militia Quartermaster. Delivering these items will immediately enhance your allies with an effect based on the type of item.
Craftable Items and Effects:
Spoiler: show
- Supply cart icons represent the currently standing carts (weapons/armor/medicine/food) and their disappearance means they have been captured.
- Flag icons represent the 3 lines of NPC defense and if they have been breached/defeated. The bar beneath them being the rate of enemy advancement.
- Potion icons represent which alchemical pots have been turned in and to the right are currently active enfeebling effects.
• After winning, speak to the Militia Captain to receive your payment. Victories will reward players with Anima based on the hamlet's remaining Supply Rating, as well as a chest with contents based on your score. Players who were in the top-20 ranking have a chance at earning the off-hand Militia tools.
Here is a list of some of the known post-battle bonuses:
Spoiler: show
Items
Here's the gear that's obviously tied to Hamlet Defense in one way or another:
Spoiler: show
(I'm expecting bodies/boots/gloves/belts/more accessories to complete these sets in the future Thanalan/La Noscean hamlet defense events.)
TL;DR
• Supply Phase is 50 hours long and is just a crafting/gathering race for DoL and DoH to bolster the strength of the hamlet, lure a stronger attack on it, and try to rank high for bonus DoL/DoH rewards come Invasion Phase. Anima and Achievements are the only immediate rewards for this part.
• Invasion Phase is 25 hours long, during which you can assemble a party of any type to enter an instance where you assist NPCs in fending off beastmen from attacking supply carts. DoW and DoM simply fight and protect carts. DoL rummage around for pots to turn in, which enfeebles mobs. DoH rummage around for crates to craft into items to turn in, which buffs allies.
• Killing the leader or keeping your supply carts alive until the timer runs out = win. Rewards are based on your score, which depends on a lot of variables such as party setup, mobs killed, NPCs alive, etc. You will receive Anima as a reward for winning as well. (EXACT REWARD MECHANICS CURRENTLY UNKNOWN)
• Crafters/Gatherers who place in the top-20 list during a Supply Phase have a chance at extra crafting/gathering goodies if they win only during the next attack.